414 research outputs found

    On-line partitioning of width w posets into w^O(log log w) chains

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    An on-line chain partitioning algorithm receives the elements of a poset one at a time, and when an element is received, irrevocably assigns it to one of the chains. In this paper, we present an on-line algorithm that partitions posets of width ww into wO(loglogw)w^{O(\log{\log{w}})} chains. This improves over previously best known algorithms using wO(logw)w^{O(\log{w})} chains by Bosek and Krawczyk and by Bosek, Kierstead, Krawczyk, Matecki, and Smith. Our algorithm runs in wO(w)nw^{O(\sqrt{w})}n time, where ww is the width and nn is the size of a presented poset.Comment: 16 pages, 10 figure

    Majority choosability of digraphs

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    A \emph{majority coloring} of a digraph is a coloring of its vertices such that for each vertex vv, at most half of the out-neighbors of vv has the same color as vv. A digraph DD is \emph{majority kk-choosable} if for any assignment of lists of colors of size kk to the vertices there is a majority coloring of DD from these lists. We prove that every digraph is majority 44-choosable. This gives a positive answer to a question posed recently by Kreutzer, Oum, Seymour, van der Zypen, and Wood in \cite{Kreutzer}. We obtain this result as a consequence of a more general theorem, in which majority condition is profitably extended. For instance, the theorem implies also that every digraph has a coloring from arbitrary lists of size three, in which at most 2/32/3 of the out-neighbors of any vertex share its color. This solves another problem posed in \cite{Kreutzer}, and supports an intriguing conjecture stating that every digraph is majority 33-colorable

    A Tight Bound for Shortest Augmenting Paths on Trees

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    The shortest augmenting path technique is one of the fundamental ideas used in maximum matching and maximum flow algorithms. Since being introduced by Edmonds and Karp in 1972, it has been widely applied in many different settings. Surprisingly, despite this extensive usage, it is still not well understood even in the simplest case: online bipartite matching problem on trees. In this problem a bipartite tree T=(WB,E)T=(W \uplus B, E) is being revealed online, i.e., in each round one vertex from BB with its incident edges arrives. It was conjectured by Chaudhuri et. al. [K. Chaudhuri, C. Daskalakis, R. D. Kleinberg, and H. Lin. Online bipartite perfect matching with augmentations. In INFOCOM 2009] that the total length of all shortest augmenting paths found is O(nlogn)O(n \log n). In this paper, we prove a tight O(nlogn)O(n \log n) upper bound for the total length of shortest augmenting paths for trees improving over O(nlog2n)O(n \log^2 n) bound [B. Bosek, D. Leniowski, P. Sankowski, and A. Zych. Shortest augmenting paths for online matchings on trees. In WAOA 2015].Comment: 22 pages, 10 figure

    An extremal problem on crossing vectors

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    For positive integers ww and kk, two vectors AA and BB from Zw\mathbb{Z}^w are called kk-crossing if there are two coordinates ii and jj such that A[i]B[i]kA[i]-B[i]\geq k and B[j]A[j]kB[j]-A[j]\geq k. What is the maximum size of a family of pairwise 11-crossing and pairwise non-kk-crossing vectors in Zw\mathbb{Z}^w? We state a conjecture that the answer is kw1k^{w-1}. We prove the conjecture for w3w\leq 3 and provide weaker upper bounds for w4w\geq 4. Also, for all kk and ww, we construct several quite different examples of families of desired size kw1k^{w-1}. This research is motivated by a natural question concerning the width of the lattice of maximum antichains of a partially ordered set.Comment: Corrections and improvement

    Localization game on geometric and planar graphs

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    The main topic of this paper is motivated by a localization problem in cellular networks. Given a graph GG we want to localize a walking agent by checking his distance to as few vertices as possible. The model we introduce is based on a pursuit graph game that resembles the famous Cops and Robbers game. It can be considered as a game theoretic variant of the \emph{metric dimension} of a graph. We provide upper bounds on the related graph invariant ζ(G)\zeta (G), defined as the least number of cops needed to localize the robber on a graph GG, for several classes of graphs (trees, bipartite graphs, etc). Our main result is that, surprisingly, there exists planar graphs of treewidth 22 and unbounded ζ(G)\zeta (G). On a positive side, we prove that ζ(G)\zeta (G) is bounded by the pathwidth of GG. We then show that the algorithmic problem of determining ζ(G)\zeta (G) is NP-hard in graphs with diameter at most 22. Finally, we show that at most one cop can approximate (arbitrary close) the location of the robber in the Euclidean plane

    Parallel Load Balancing on Constrained Client-Server Topologies

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    We study parallel \emph{Load Balancing} protocols for a client-server distributed model defined as follows. There is a set \sC of nn clients and a set \sS of nn servers where each client has (at most) a constant number d1d \geq 1 of requests that must be assigned to some server. The client set and the server one are connected to each other via a fixed bipartite graph: the requests of client vv can only be sent to the servers in its neighborhood N(v)N(v). The goal is to assign every client request so as to minimize the maximum load of the servers. In this setting, efficient parallel protocols are available only for dense topolgies. In particular, a simple symmetric, non-adaptive protocol achieving constant maximum load has been recently introduced by Becchetti et al \cite{BCNPT18} for regular dense bipartite graphs. The parallel completion time is \bigO(\log n) and the overall work is \bigO(n), w.h.p. Motivated by proximity constraints arising in some client-server systems, we devise a simple variant of Becchetti et al's protocol \cite{BCNPT18} and we analyse it over almost-regular bipartite graphs where nodes may have neighborhoods of small size. In detail, we prove that, w.h.p., this new version has a cost equivalent to that of Becchetti et al's protocol (in terms of maximum load, completion time, and work complexity, respectively) on every almost-regular bipartite graph with degree Ω(log2n)\Omega(\log^2n). Our analysis significantly departs from that in \cite{BCNPT18} for the original protocol and requires to cope with non-trivial stochastic-dependence issues on the random choices of the algorithmic process which are due to the worst-case, sparse topology of the underlying graph

    An easy subexponential bound for online chain partitioning

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    Bosek and Krawczyk exhibited an online algorithm for partitioning an online poset of width ww into w14lgww^{14\lg w} chains. We improve this to w6.5lgw+7w^{6.5 \lg w + 7} with a simpler and shorter proof by combining the work of Bosek & Krawczyk with work of Kierstead & Smith on First-Fit chain partitioning of ladder-free posets. We also provide examples illustrating the limits of our approach.Comment: 23 pages, 11 figure

    Centroidal localization game

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    One important problem in a network is to locate an (invisible) moving entity by using distance-detectors placed at strategical locations. For instance, the metric dimension of a graph GG is the minimum number kk of detectors placed in some vertices {v1,,vk}\{v_1,\cdots,v_k\} such that the vector (d1,,dk)(d_1,\cdots,d_k) of the distances d(vi,r)d(v_i,r) between the detectors and the entity's location rr allows to uniquely determine rV(G)r \in V(G). In a more realistic setting, instead of getting the exact distance information, given devices placed in {v1,,vk}\{v_1,\cdots,v_k\}, we get only relative distances between the entity's location rr and the devices (for every 1i,jk1\leq i,j\leq k, it is provided whether d(vi,r)>d(v_i,r) >, <<, or == to d(vj,r)d(v_j,r)). The centroidal dimension of a graph GG is the minimum number of devices required to locate the entity in this setting. We consider the natural generalization of the latter problem, where vertices may be probed sequentially until the moving entity is located. At every turn, a set {v1,,vk}\{v_1,\cdots,v_k\} of vertices is probed and then the relative distances between the vertices viv_i and the current location rr of the entity are given. If not located, the moving entity may move along one edge. Let ζ(G)\zeta^* (G) be the minimum kk such that the entity is eventually located, whatever it does, in the graph GG. We prove that ζ(T)2\zeta^* (T)\leq 2 for every tree TT and give an upper bound on ζ(GH)\zeta^*(G\square H) in cartesian product of graphs GG and HH. Our main result is that ζ(G)3\zeta^* (G)\leq 3 for any outerplanar graph GG. We then prove that ζ(G)\zeta^* (G) is bounded by the pathwidth of GG plus 1 and that the optimization problem of determining ζ(G)\zeta^* (G) is NP-hard in general graphs. Finally, we show that approximating (up to any constant distance) the entity's location in the Euclidean plane requires at most two vertices per turn

    On the Duality of Semiantichains and Unichain Coverings

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    We study a min-max relation conjectured by Saks and West: For any two posets PP and QQ the size of a maximum semiantichain and the size of a minimum unichain covering in the product P×QP\times Q are equal. For positive we state conditions on PP and QQ that imply the min-max relation. Based on these conditions we identify some new families of posets where the conjecture holds and get easy proofs for several instances where the conjecture had been verified before. However, we also have examples showing that in general the min-max relation is false, i.e., we disprove the Saks-West conjecture.Comment: 10 pages, 3 figure
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