13 research outputs found
Energy-Efficient Resource Allocation in Wireless Networks with Quality-of-Service Constraints
A game-theoretic model is proposed to study the cross-layer problem of joint
power and rate control with quality of service (QoS) constraints in
multiple-access networks. In the proposed game, each user seeks to choose its
transmit power and rate in a distributed manner in order to maximize its own
utility while satisfying its QoS requirements. The user's QoS constraints are
specified in terms of the average source rate and an upper bound on the average
delay where the delay includes both transmission and queuing delays. The
utility function considered here measures energy efficiency and is particularly
suitable for wireless networks with energy constraints. The Nash equilibrium
solution for the proposed non-cooperative game is derived and a closed-form
expression for the utility achieved at equilibrium is obtained. It is shown
that the QoS requirements of a user translate into a "size" for the user which
is an indication of the amount of network resources consumed by the user. Using
this competitive multiuser framework, the tradeoffs among throughput, delay,
network capacity and energy efficiency are studied. In addition, analytical
expressions are given for users' delay profiles and the delay performance of
the users at Nash equilibrium is quantified.Comment: Accpeted for publication in the IEEE Transactions on Communication
Canonical time-frequency, time-scale, and frequency-scale representations of time-varying channels
Mobile communication channels are often modeled as linear time-varying
filters or, equivalently, as time-frequency integral operators with finite
support in time and frequency. Such a characterization inherently assumes the
signals are narrowband and may not be appropriate for wideband signals. In this
paper time-scale characterizations are examined that are useful in wideband
time-varying channels, for which a time-scale integral operator is physically
justifiable. A review of these time-frequency and time-scale characterizations
is presented. Both the time-frequency and time-scale integral operators have a
two-dimensional discrete characterization which motivates the design of
time-frequency or time-scale rake receivers. These receivers have taps for both
time and frequency (or time and scale) shifts of the transmitted signal. A
general theory of these characterizations which generates, as specific cases,
the discrete time-frequency and time-scale models is presented here. The
interpretation of these models, namely, that they can be seen to arise from
processing assumptions on the transmit and receive waveforms is discussed. Out
of this discussion a third model arises: a frequency-scale continuous channel
model with an associated discrete frequency-scale characterization.Comment: To appear in Communications in Information and Systems - special
issue in honor of Thomas Kailath's seventieth birthda
Nurses' perceptions of aids and obstacles to the provision of optimal end of life care in ICU
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Frames and Overcomplete Representations in Signal Processing, Communications, and Information Theory
Energy-efficient resource allocation in wireless networks with quality-of-service constraints
A game-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality of service (QoS) constraints in multiple-access networks. In the proposed game, each user seeks to choose its transmit power and rate in a distributed and selfish manner in order to maximize its own utility and at the same time satisfy its QoS requirements. The user’s QoS constraints are specified in terms of the average source rate and an upper bound on the average delay where the delay includes both transmission and queueing delays.. The utility function considered here measures the number of reliable bits transmitted per Joule of energy consumed and is particularly suitable for wireless networks in which energy efficiency is important. The Nash equilibrium solution for the proposed non-cooperative game is derived and a closed-form expression for the utility achieved at equilibrium is obtained. It is shown that the QoS requirements of a user translate into a “size ” for the user which is an indication of the amount of network resources consumed by the user. Using this framework, the tradeoffs among throughput, delay, network capacity and energy efficiency are also studied. In addition, we give analytical expressions for users ’ delay profiles and quantify the delay performance of the users at Nash equilibrium