13,542 research outputs found
Understanding Game Theory via Wireless Power Control
In this lecture note, we introduce the basic concepts of game theory (GT), a
branch of mathematics traditionally studied and applied in the areas of
economics, political science, and biology, which has emerged in the last
fifteen years as an effective framework for communications, networking, and
signal processing (SP). The real catalyzer has been the blooming of all issues
related to distributed networks, in which the nodes can be modeled as players
in a game competing for system resources. Some relevant notions of GT are
introduced by elaborating on a simple application in the context of wireless
communications, notably the power control in an interference channel (IC) with
two transmitters and two receivers.Comment: Accepted for publication as lecture note in IEEE Signal Processing
Magazine, 13 pages, 4 figures. The results can be reproduced using the
following Matlab code: https://github.com/lucasanguinetti/ ln-game-theor
Large System Analysis of Game-Theoretic Power Control in UWB Wireless Networks with Rake Receivers
This paper studies the performance of partial-Rake (PRake) receivers in
impulse-radio ultrawideband wireless networks when an energy-efficient power
control scheme is adopted. Due to the large bandwidth of the system, the
multipath channel is assumed to be frequency-selective. By using noncooperative
game-theoretic models and large system analysis, explicit expressions are
derived in terms of network parameters to measure the effects of self- and
multiple-access interference at a receiving access point. Performance of the
PRake is compared in terms of achieved utilities and loss to that of the
all-Rake receiver.Comment: To appear in the Proceedings of the 8th IEEE International Workshop
on Signal Processing Advances in Wireless Communications (SPAWC), Helsinki,
Finland, June 17-20, 200
A Faster-Than Relation for Semi-Markov Decision Processes
When modeling concurrent or cyber-physical systems, non-functional
requirements such as time are important to consider. In order to improve the
timing aspects of a model, it is necessary to have some notion of what it means
for a process to be faster than another, which can guide the stepwise
refinement of the model. To this end we study a faster-than relation for
semi-Markov decision processes and compare it to standard notions for relating
systems. We consider the compositional aspects of this relation, and show that
the faster-than relation is not a precongruence with respect to parallel
composition, hence giving rise to so-called parallel timing anomalies. We take
the first steps toward understanding this problem by identifying decidable
conditions sufficient to avoid parallel timing anomalies in the absence of
non-determinism.Comment: In Proceedings QAPL 2019, arXiv:2001.0616
Measurable Stochastics for Brane Calculus
We give a stochastic extension of the Brane Calculus, along the lines of
recent work by Cardelli and Mardare. In this presentation, the semantics of a
Brane process is a measure of the stochastic distribution of possible
derivations. To this end, we first introduce a labelled transition system for
Brane Calculus, proving its adequacy w.r.t. the usual reduction semantics.
Then, brane systems are presented as Markov processes over the measurable space
generated by terms up-to syntactic congruence, and where the measures are
indexed by the actions of this new LTS. Finally, we provide a SOS presentation
of this stochastic semantics, which is compositional and syntax-driven.Comment: In Proceedings MeCBIC 2010, arXiv:1011.005
Energy-Efficient Power Control for Contention-Based Synchronization in OFDMA Systems with Discrete Powers and Limited Feedback
This work derives a distributed and iterative algorithm by which mobile
terminals can selfishly control their transmit powers during the
synchronization procedure specified by the IEEE 802.16m and the 3GPP-LTE
standards for orthogonal frequency-division multiple-access technologies. The
proposed solution aims at maximizing the energy efficiency of the network and
is derived on the basis of a finite noncooperative game in which the players
have discrete action sets of transmit powers. The set of Nash equilibria of the
game is investigated, and a distributed power control algorithm is proposed to
achieve synchronization in an energy-efficient manner under the assumption that
the feedback from the base station is limited. Numerical results show that the
proposed solution improves the energy efficiency as well as the timing
estimation accuracy of the network compared to existing alternatives, while
requiring a reasonable amount of information to be exchanged on the return
channel
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