13,542 research outputs found

    Understanding Game Theory via Wireless Power Control

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    In this lecture note, we introduce the basic concepts of game theory (GT), a branch of mathematics traditionally studied and applied in the areas of economics, political science, and biology, which has emerged in the last fifteen years as an effective framework for communications, networking, and signal processing (SP). The real catalyzer has been the blooming of all issues related to distributed networks, in which the nodes can be modeled as players in a game competing for system resources. Some relevant notions of GT are introduced by elaborating on a simple application in the context of wireless communications, notably the power control in an interference channel (IC) with two transmitters and two receivers.Comment: Accepted for publication as lecture note in IEEE Signal Processing Magazine, 13 pages, 4 figures. The results can be reproduced using the following Matlab code: https://github.com/lucasanguinetti/ ln-game-theor

    Large System Analysis of Game-Theoretic Power Control in UWB Wireless Networks with Rake Receivers

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    This paper studies the performance of partial-Rake (PRake) receivers in impulse-radio ultrawideband wireless networks when an energy-efficient power control scheme is adopted. Due to the large bandwidth of the system, the multipath channel is assumed to be frequency-selective. By using noncooperative game-theoretic models and large system analysis, explicit expressions are derived in terms of network parameters to measure the effects of self- and multiple-access interference at a receiving access point. Performance of the PRake is compared in terms of achieved utilities and loss to that of the all-Rake receiver.Comment: To appear in the Proceedings of the 8th IEEE International Workshop on Signal Processing Advances in Wireless Communications (SPAWC), Helsinki, Finland, June 17-20, 200

    A Faster-Than Relation for Semi-Markov Decision Processes

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    When modeling concurrent or cyber-physical systems, non-functional requirements such as time are important to consider. In order to improve the timing aspects of a model, it is necessary to have some notion of what it means for a process to be faster than another, which can guide the stepwise refinement of the model. To this end we study a faster-than relation for semi-Markov decision processes and compare it to standard notions for relating systems. We consider the compositional aspects of this relation, and show that the faster-than relation is not a precongruence with respect to parallel composition, hence giving rise to so-called parallel timing anomalies. We take the first steps toward understanding this problem by identifying decidable conditions sufficient to avoid parallel timing anomalies in the absence of non-determinism.Comment: In Proceedings QAPL 2019, arXiv:2001.0616

    Measurable Stochastics for Brane Calculus

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    We give a stochastic extension of the Brane Calculus, along the lines of recent work by Cardelli and Mardare. In this presentation, the semantics of a Brane process is a measure of the stochastic distribution of possible derivations. To this end, we first introduce a labelled transition system for Brane Calculus, proving its adequacy w.r.t. the usual reduction semantics. Then, brane systems are presented as Markov processes over the measurable space generated by terms up-to syntactic congruence, and where the measures are indexed by the actions of this new LTS. Finally, we provide a SOS presentation of this stochastic semantics, which is compositional and syntax-driven.Comment: In Proceedings MeCBIC 2010, arXiv:1011.005

    Energy-Efficient Power Control for Contention-Based Synchronization in OFDMA Systems with Discrete Powers and Limited Feedback

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    This work derives a distributed and iterative algorithm by which mobile terminals can selfishly control their transmit powers during the synchronization procedure specified by the IEEE 802.16m and the 3GPP-LTE standards for orthogonal frequency-division multiple-access technologies. The proposed solution aims at maximizing the energy efficiency of the network and is derived on the basis of a finite noncooperative game in which the players have discrete action sets of transmit powers. The set of Nash equilibria of the game is investigated, and a distributed power control algorithm is proposed to achieve synchronization in an energy-efficient manner under the assumption that the feedback from the base station is limited. Numerical results show that the proposed solution improves the energy efficiency as well as the timing estimation accuracy of the network compared to existing alternatives, while requiring a reasonable amount of information to be exchanged on the return channel
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