3,770 research outputs found

    Laboratory studies of the interaction of ions with condensed gases: Planetary applications

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    The work described is concerned with laboratory studies of the processes that produce the ejection of molecules from the surfaces of condensed gas solids, the change in the chemistry of the surface materials, and the relationship of these results to processes occurring in the solar system. Included is a discussion of the experimental techniques employed in making these laboratory measurements

    Drag coefficients for spheres for free molecular flow in nitrogen at satellites' velocities

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    Momentum transfer by nitrogen molecular beam to surfaces measured as function of angle of incidenc

    Analysis of the Prevention of Biocorrosion Caused by Desulfovibrio alaskensis G20

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    Desulfovibrio alaskensis G20 and other sulfate-reducing bacteria cause significant damage to metal pipelines and other infrastructure through a metabolic pathway that releases toxic hydrogen sulfide into their surroundings. The biocorrosion that results from the release of hydrogen sulfide creates significant economic burden, and can pose health risks for those exposed to this chemical. They are commonly present in the form of biofilms, an extracellular matrix composed of bacterial cells, polysaccharides, proteins, nucleic acids, and other materials. These biofilms are difficult to remove, and they provide protection to the bacteria within from anti-bacterial treatments. Desulfovibrio alaskensis G20 is a strain derived from a wild-type bacterium collected from an oil well corrosion site and is a model organism for understanding biofilm formation of sulfate-reducing bacteria and how these biofilms can be prevented or inhibited by techniques such as cerium oxide nanoparticle coating. To this end, samples of Desulfovibrio alaskensis G20 were grown anaerobically in 24-well and 96-well plates, and the resultant biofilm growth was measured through spectrophotometry. Several different environmental parameters were tested, including temperature, electron donor molecules, basal and enriched growth media, and oxidative stress, revealing several affinities for production of biofilm growth

    Interacting "Through the Display"

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    The increasing availability of displays at lower costs has led to a proliferation of such in our everyday lives. Additionally, mobile devices are ready to hand and have been proposed as interaction devices for external screens. However, only their input mechanism was taken into account without considering three additional factors in environments hosting several displays: first, a connection needs to be established to the desired target display (modality). Second, screens in the environment may be re-arranged (flexibility). And third, displays may be out of the user’s reach (distance). In our research we aim to overcome the problems resulting from these characteristics. The overall goal is a new interaction model that allows for (1) a non-modal connection mechanism for impromptu use on various displays in the environment, (2) interaction on and across displays in highly flexible environments, and (3) interacting at variable distances. In this work we propose a new interaction model called through the display interaction which enables users to interact with remote content on their personal device in an absolute and direct fashion. To gain a better understanding of the effects of the additional characteristics, we implemented two prototypes each of which investigates a different distance to the target display: LucidDisplay allows users to place their mobile device directly on top of a larger external screen. MobileVue on the other hand enables users to interact with an external screen at a distance. In each of these prototypes we analyzed their effects on the remaining two criteria – namely the modality of the connection mechanism as well as the flexibility of the environment. With the findings gained in this initial phase we designed Shoot & Copy, a system that allows the detection of screens purely based on their visual content. Users aim their personal device’s camera at the target display which then appears in live video shown in the viewfinder. To select an item, users take a picture which is analyzed to determine the targeted region. We further extended this approach to multiple displays by using a centralized component serving as gateway to the display environment. In Tap & Drop we refined this prototype to support real-time feedback. Instead of taking pictures, users can now aim their mobile device at the display resulting and start interacting immediately. In doing so, we broke the rigid sequential interaction of content selection and content manipulation. Both prototypes allow for (1) connections in a non-modal way (i.e., aim at the display and start interacting with it) from the user’s point of view and (2) fully flexible environments (i.e., the mobile device tracks itself with respect to displays in the environment). However, the wide-angle lenses and thus greater field of views of current mobile devices still do not allow for variable distances. In Touch Projector, we overcome this limitation by introducing zooming in combination with temporarily freezing the video image. Based on our extensions to taxonomy of mobile device interaction on external displays, we created a refined model of interacting through the display for mobile use. It enables users to interact impromptu without explicitly establishing a connection to the target display (non-modal). As the mobile device tracks itself with respect to displays in the environment, the model further allows for full flexibility of the environment (i.e., displays can be re-arranged without affecting on the interaction). And above all, users can interact with external displays regardless of their actual size at variable distances without any loss of accuracy.Die steigende Verfügbarkeit von Bildschirmen hat zu deren Verbreitung in unserem Alltag geführt. Ferner sind mobile Geräte immer griffbereit und wurden bereits als Interaktionsgeräte für zusätzliche Bildschirme vorgeschlagen. Es wurden jedoch nur Eingabemechanismen berücksichtigt ohne näher auf drei weitere Faktoren in Umgebungen mit mehreren Bildschirmen einzugehen: (1) Beide Geräte müssen verbunden werden (Modalität). (2) Bildschirme können in solchen Umgebungen umgeordnet werden (Flexibilität). (3) Monitore können außer Reichweite sein (Distanz). Wir streben an, die Probleme, die durch diese Eigenschaften auftreten, zu lösen. Das übergeordnete Ziel ist ein Interaktionsmodell, das einen nicht-modalen Verbindungsaufbau für spontane Verwendung von Bildschirmen in solchen Umgebungen, (2) Interaktion auf und zwischen Bildschirmen in flexiblen Umgebungen, und (3) Interaktionen in variablen Distanzen erlaubt. Wir stellen ein Modell (Interaktion durch den Bildschirm) vor, mit dem Benutzer mit entfernten Inhalten in direkter und absoluter Weise auf ihrem Mobilgerät interagieren können. Um die Effekte der hinzugefügten Charakteristiken besser zu verstehen, haben wir zwei Prototypen für unterschiedliche Distanzen implementiert: LucidDisplay erlaubt Benutzern ihr mobiles Gerät auf einen größeren, sekundären Bildschirm zu legen. Gegensätzlich dazu ermöglicht MobileVue die Interaktion mit einem zusätzlichen Monitor in einer gewissen Entfernung. In beiden Prototypen haben wir dann die Effekte der verbleibenden zwei Kriterien (d.h. Modalität des Verbindungsaufbaus und Flexibilität der Umgebung) analysiert. Mit den in dieser ersten Phase erhaltenen Ergebnissen haben wir Shoot & Copy entworfen. Dieser Prototyp erlaubt die Erkennung von Bildschirmen einzig über deren visuellen Inhalt. Benutzer zeigen mit der Kamera ihres Mobilgeräts auf einen Bildschirm dessen Inhalt dann in Form von Video im Sucher dargestellt wird. Durch die Aufnahme eines Bildes (und der darauf folgenden Analyse) wird Inhalt ausgewählt. Wir haben dieses Konzept zudem auf mehrere Bildschirme erweitert, indem wir eine zentrale Instanz verwendet haben, die als Schnittstelle zur Umgebung agiert. Mit Tap & Drop haben wir den Prototyp verfeinert, um Echtzeit-Feedback zu ermöglichen. Anstelle der Bildaufnahme können Benutzer nun ihr mobiles Gerät auf den Bildschirm richten und sofort interagieren. Dadurch haben wir die strikt sequentielle Interaktion (Inhalt auswählen und Inhalt manipulieren) aufgebrochen. Beide Prototypen erlauben bereits nicht-modale Verbindungsmechanismen in flexiblen Umgebungen. Die in heutigen Mobilgeräten verwendeten Weitwinkel-Objektive erlauben jedoch nach wie vor keine variablen Distanzen. Mit Touch Projector beseitigen wir diese Einschränkung, indem wir Zoomen in Kombination mit einer vorübergehenden Pausierung des Videos im Sucher einfügen. Basierend auf den Erweiterungen der Klassifizierung von Interaktionen mit zusätzlichen Bildschirmen durch mobile Geräte haben wir ein verbessertes Modell (Interaktion durch den Bildschirm) erstellt. Es erlaubt Benutzern spontan zu interagieren, ohne explizit eine Verbindung zum zweiten Bildschirm herstellen zu müssen (nicht-modal). Da das mobile Gerät seinen räumlichen Bezug zu allen Bildschirmen selbst bestimmt, erlaubt unser Modell zusätzlich volle Flexibilität in solchen Umgebungen. Darüber hinaus können Benutzer mit zusätzlichen Bildschirmen (unabhängig von deren Größe) in variablen Entfernungen interagieren

    Graduate Lecture Recital: Daniel Boring, classical guitar

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    Graduate Recital: Daniel Boring, classical guitar

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    "PanaeaMud An Online, Object-oriented Multiple User Interactive Geologic Database Tool"

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    This paper provides an overview of the design, development, and use of the PangaeaMud Database System. Section I gives an introduction to pertinent concepts and discusses previous work in the area. Section I1 is devoted to the non-technical aspects of the system. A brief user's view of the system is provided, along with discussion of the internal environment utilities. Section I11 illustrates the workings of the system from the programmer's viewpoint and contains information on the main entity relationships within the database and their implementation

    Classification of Genotype and Age by Spatial Aspects of RPE Cell Morphology

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    Age related macular degeneration (AMD) is a public health concern in an aging society. The retinal pigment epithelium (RPE) layer of the eye is a principal site of pathogenesis for AMD. Morphological characteristics of the cells in the RPE layer can be used to discriminate age and disease status of individuals. In this thesis three genotypes of mice of various ages are used to study the predictive abilities of these characteristics. The disease state is represented by two mutant genotypes and the healthy state by the wild-type. Classification analysis is applied to the RPE morphology from the different spatial regions of the RPE layer. Variable reduction is accomplished by principal component analysis (PCA) and classification analysis by the k-nearest neighbor (k-NN) algorithm. In this way the differential ability of the spatial regions to predict age and disease status by cellular variables is explored

    Capacity to Report upon Moving Pictures as Conditioned by Sex and Age

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    The Effect of War on Young Engineers Inducted Into Industry

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