4 research outputs found

    Games in entrepreneurship education to support the crafting of an entrepreneurial mindset

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    Nowadays, an increasing number of education institutions, including many universities and colleges, are offering entrepreneurship education. This development is driven by the hope that more entrepreneurs could be ‘created’ through such efforts, and that these entrepreneurs through their newly founded ventures will contribute to economic growth and job creation. At higher education institutions, the majority of entrepreneurship courses rely on writing business plans as a main pedagogical tool for enhancing the students’ entrepreneurial capabilities. In this chapter, we argue instead for the need for a pedagogy which focuses on supporting students in crafting an entrepreneurial mindset as the basis for venturing activities. We discuss the potential role of games in such entrepreneurship education, and present the example of an entrepreneurship game from the Swedish context, which was developed by a group of young female entrepreneurs. We describe the game and discuss our experiences of playing it with a group of novice entrepreneurship and management students at the master’s level, and we review the effectiveness of the game in terms of how it supports students in crafting an entrepreneurial mindset. We conclude the chapter by outlining how entrepreneurship games could be integrated into a university curriculum and suggest some directions for future research

    Fostering early entrepreneurial competencies: an action research approach

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    This chapter contributes to the debate around whether acquiring entrepreneurial competencies is the main driver of the promotion and development of an entrepreneurial spirit and a sense of initiative. To do this, this chapter investigates the effects of early entrepreneurship education in non-cognitive entrepreneurial skills, such as creativity, innovation, risk taking, and other relevant soft skills. Specifically, this chapter examines the preliminary results of action research carried out on primary school students. The findings of this research reveal interesting insights and shed light on new teaching methods and perspectives that create a funny learning environment enriched by a cooperative climate and proactive behaviors in children
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