84 research outputs found

    Approximate OWL-Reasoning with Screech

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    Applications of expressive ontology reasoning for the Semantic Web require scalable algorithms for deducing implicit knowledge from explicitly given knowledge bases. Besides the development of more effi- cient such algorithms, awareness is rising that approximate reasoning solutions will be helpful and needed for certain application domains. In this paper, we present a comprehensive overview of the Screech approach to approximate reasoning with OWL ontologies, which is based on the KAON2 algorithms, facilitating a compilation of OWL DL TBoxes into Datalog, which is tractable in terms of data complexity. We present three different instantiations of the Screech approach, and report on experiments which show that a significant gain in efficiency can be achieved

    Attentional modulations of the early and later stages of the neural processing of visual completion

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    The brain effortlessly recognizes objects even when the visual information belonging to an object is widely separated, as well demonstrated by the Kanizsa-type illusory contours (ICs), in which a contour is perceived despite the fragments of the contour being separated by gaps. Such large-range visual completion has long been thought to be preattentive, whereas its dependence on top-down influences remains unclear. Here, we report separate modulations by spatial attention and task relevance on the neural activities in response to the ICs. IC-sensitive event-related potentials that were localized to the lateral occipital cortex were modulated by spatial attention at an early processing stage (130–166 ms after stimulus onset) and modulated by task relevance at a later processing stage (234–290 ms). These results not only demonstrate top-down attentional influences on the neural processing of ICs but also elucidate the characteristics of the attentional modulations that occur in different phases of IC processing

    Conditional Disclosure of Secrets, Private Information Retrieval, [and] Private Simultaneous Messages

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    Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Cataloged from student-submitted PDF version of thesis.Includes bibliographical references (pages 52-53).Private Information Retrieval is the problem of querying two servers to nd a value in a database, while keeping the index private. We extend this problem to Generalized Wildcard PIR, where we instead query an aggregate of the entries whose indices match a pattern, called a generalized wildcard, which species what values each segment of the indices may take. We give a construction for this variant with similar communication to that of the best PIR protocols known. We study information theoretic models in cryptography, namely Private Information Retrieval, Conditional Disclosure of Secrets, and Private Simultaneous Messages. We give extensions of PIR and CDS in the area of generalized wildcards, and give constructions for those extensions. We discuss directions towards more ecient protocols, and raise open questions.by Isaac Grosof.M. Eng

    Push-Pull Block Puzzles are Hard

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    This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull block puzzles in 2D with thin walls are NP-hard to solve, settling an open question [19]. Push-pull block puzzles are a type of recreational motion planning problem, similar to Sokoban, that involve moving a ‘robot’ on a square grid with 1 × 1 obstacles. The obstacles cannot be traversed by the robot, but some can be pushed and pulled by the robot into adjacent squares. Thin walls prevent movement between two adjacent squares. This work follows in a long line of algorithms and complexity work on similar problems [3– 9, 14, 16, 18]. The 2D push-pull block puzzle shows up in the video games Pukoban as well as The Legend of Zelda: A Link to the Past, giving another proof of hardness for the latter [2]. This variant of block-pushing puzzles is of particular interest because of its connections to reversibility, since any action (e.g., push or pull) can be inverted by another valid action (e.g., pull or push)

    Goals and Vision

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    Prolog Based Description Logic Reasoning

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