6,531 research outputs found
AGRICULTURAL PROGRAMS FOR HIGH-RISK AREAS OF THE SOUTHERN GREAT PLAINS
Agricultural and Food Policy,
Influence of statistical fluctuations on ratios in relativistic heavy ion collisions
The influence of pure statistical fluctuations on ratio is
investigated in an event-by-event way. Poisson and the modified negative
binomial distributions are used as the multiplicity distributions since they
both have statistical background. It is shown that the distributions of the
ratio in these cases are Gaussian, and the mean and relative variance are given
analytically.Comment: 6 pages in RevTeX, 3 eps figures include
A utilitarian antagonist: the zombie in popular video games
This article takes as its starting point the prevalence of the zombie in video games. I argue that, although the zombie games often superficially resemble filmic texts in their use of aesthetic and narrative, they must be understood, less as a set of conventions and thematic metaphors in the way that the zombie text has been read in film and television scholarship, and more as a utilisation of the zombie as a utilitarian antagonist that facilitates and permits the pleasures of violence and fantasy in video game play. Beginning with the Resident Evil and Left 4 Dead series of games I examine the way that games necessarily update the notion zombie as mass antagonist via the need to vary gameplay activity through different styles of adversary for players. At the same time I will demonstrate that, far from simply being the province of the survival horror genre, the zombie appears across an array of game forms, game cultures and game productions. The zombie highlights the participatory nature of game culture in the array of zombie 'mods' that users create to transform existing games into zombie based games, in particular in relation to titles such as the Call of Duty series. At the other end of the production spectrum the zombie features heavily in the little studied area of online flash games where the zombie can be found in a variety of game genres and forms. The zombie here often operates as a pastiche of popular zombie narratives in survival games (The Last Stand), parodic engagements with zombie conventions (Jetpacks and Zombies) or play with the notion of zombie pandemics (the Infectionator games). Here I situate the zombie game as a aesthetic genre that works to provide an easily understandable context for such interactive genres as survival horror, text adventures, shooting games, physics games and driving games, with the popularity of these enough to drive numerous dedicated hosting and link sites such as zombiegames.net. The pastiche element of these games extends into gamers social engagement with games. Online debates over the the appropriate actions or preparation for a zombie holocaust are commonplace on the internet in such spaces as Zombieresearch.net. Whilst many of these sites feature decidedly tongue in cheek engagement with the notion of the zombie apocalypse, the users of fora for games like Left 4 Dead and Dead Island tend to debate this directly in the terms of the games themselves, discussing their relative merits or realism. Some of these games also highlight the specific pleasures of identifying the zombie as protagonist of sorts. In discussing this I will return to online gaming and the Left 4 Dead games in which players may compete online as part of the zombie horde. Such games raise major questions for the issues of identification and immersion that are said to be at the centre of the game experience. I will also explore the parodic pleasures of many flash games that situate the player in the role of spreading zombie infections. Throughout this article I aim to demonstrate that the zombie in game culture is less a cultural metaphor than a combination of utilitarian antagonist and a persistent aesthetic; a means of providing style or pleasure to many games that relies on the intertextual and flexible nature of the zombie as popular cultural phenomenon
Image Reconstruction with a LaBr3-based Rotational Modulator
A rotational modulator (RM) gamma-ray imager is capable of obtaining
significantly better angular resolution than the fundamental geometric
resolution defined by the ratio of detector diameter to mask-detector
separation. An RM imager consisting of a single grid of absorbing slats
rotating ahead of an array of a small number of position-insensitive detectors
has the advantage of fewer detector elements (i.e., detector plane pixels) than
required by a coded aperture imaging system with comparable angular resolution.
The RM therefore offers the possibility of a major reduction in instrument
complexity, cost, and power. A novel image reconstruction technique makes it
possible to deconvolve the raw images, remove sidelobes, reduce the effects of
noise, and provide resolving power a factor of 6 - 8 times better than the
geometric resolution. A 19-channel prototype RM developed in our laboratory at
Louisiana State University features 13.8 deg full-angle field of view, 1.9 deg
geometric angular resolution, and the capability of resolving sources to within
35' separation. We describe the technique, demonstrate the measured performance
of the prototype instrument, and describe the prospects for applying the
technique to either a high-sensitivity standoff gamma-ray imaging detector or a
satellite- or balloon-borne gamma-ray astronomy telescope.Comment: submitted to Nuclear Instrument & Methods, special edition: SORMA
2010 on June 16, 201
Spatial audio in small display screen devices
Our work addresses the problem of (visual) clutter in mobile device interfaces. The solution we propose involves the translation of technique-from the graphical to the audio domain-for expliting space in information representation. This article presents an illustrative example in the form of a spatialisedaudio progress bar. In usability tests, participants performed background monitoring tasks significantly more accurately using this spatialised audio (a compared with a conventional visual) progress bar. Moreover, their performance in a simultaneously running, visually demanding foreground task was significantly improved in the eye-free monitoring condition. These results have important implications for the design of multi-tasking interfaces for mobile devices
Moral, wasteful, frugal, or thrifty? Identifying consumer identities to understand and manage pro-environmental behaviour
Moral motives are important for pro-environmental behavior. But such behavior is not only motivated by moral or environmental concerns. We examined what higher order motives, other than morality, may be important for understanding pro-environmental behavior, by studying consumer identities. In three studies (N = 877) four consumer identities were distinguished: moral, wasteful, frugal, and thrifty. Frugal and moral consumer identities were most salient and were the strongest predictors of pro-environmental behaviors, but in different ways. Frugality, which is related to, but distinct from thriftiness, was particularly important for behaviors associated with waste reduction of any kind (including money). The findings suggest that people adopt the same behavior for different reasons, in ways consistent with their consumer identities. People manage multiple consumer identities simultaneously, and environmental policy is likely to be more effective if it addresses these multiple identities
Fruit and Vegetable Bucks: Adams County Grocery Store Snap Incentive Program
Veggie Bucks provides a 50% discount on all fresh fruits and vegetables sold through Kennie’s Market produce department at the point of sale for the 5 highest cost items. The incentive period ran January - April, 2017. Intended outcomes include an increase in the number of fresh fruits and vegetables purchased by SNAP recipients at Kennie’s Market locations in Biglerville and Gettysburg by 10% in January-April 2017 compared to baseline figures obtained in 2016, and to familiarize SNAP recipients with fresh fruits and vegetables and to provide information about the ACFMA markets’ Double Dollars program. SNAP recipients were invited to sign up for the program upon showing their ID and EBT card and were provided a Kennie\u27s Frequent Shopper card if they did not have one already
Radiation-Resistant Solar Cells - A Panel Discussion
Radiation resistant silicon cells for solar energy conversio
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