74 research outputs found

    The Impact of Internationalization of Sarbanes-Oxley Act to the U.S. Listed Indonesian Companies

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    In every country the existence of capital markets is fundamental in the development of the economy. Capital market, in addition to its function as a means to gather and allocate the public funds. Numerous companies attempted to fix up in order to get into a stock market and do the Initial Public Offering (IPO). But it is not an easy job, various preparations should be carried out and of course it takes some time and effort and considerable cost. In addition to stock market laws, the market is also governed by various regulations issued by the market authorities and stock exchanges as the SRO. In the U.S., the authority is the SEC and in Indonesia the capital market authority is the OJK. Stock exchanges such as the NYSE in the U.S. and Indonesian Stock Exchange (BEI) in Indonesia also issued various rules regulate all companies listed the shares in the stock exchanges. Internationalization means to bring something local to the international level. The Sarbanes-Oxley Act is supposed to applicable only in the U.S, it is not applicable in Indonesia. But the law is brought from the U.S brought to Indonesia to be applied to Indonesian companies that have the stocks listed with the U.S stock market. The application of the Act brought some problems to Indonesian companies that have to comply with all requirements stipulated in the Act

    DEVELOPMENT OF NATURAL SCIENCES LEARNING VIDEOS BASED ON LOCAL WISDOM OF SASAMBO (SASAK, SAMAWA, MBOJO) FOR ELEMENTARY SCHOOL STUDENTS

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    This study aims to develop natural science learning video media based on sasambo local wisdom for elementary school students that is suitable for use in learning based on aspects of validity, practicality, and effectiveness. This research is included in development research (R&D) with the development model used is the 4-D model with 4 stages, namely define, design, development, and disseminate. The instrument used in this study is a validation instrument consisting of media expert validation instruments and material expert validation. Data analysis techniques in this study were analyzed descriptively quantitatively. Data from the validity and practicality questionnaires in the form of numerical scores were converted to qualitative data to be described in five categories. While the aspect of effectiveness is seen based on the results of students' learning tests. The results of this study indicate that the results of the assessment of the media expert validator obtained a score of 44 with very valid criteria, while the material expert validator's assessment obtained a score of 38 with valid criteria. Then the results of the teacher's assessment obtained a score of 78 which was in the range of effective criteria and the learning outcomes of students who fulfilled the KKM were 80% or 13 out of 15 students. Based on these results, it can be concluded that the science learning video media based on local wisdom sasambo is feasible to use

    Pengembangan Media Puzzle Pada Materi Pecahan Matematika Untuk Siswa Kelas III Sekolah Dasar

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    Penelitian ini bertujuan untuk (1) mendeskripsikan langkah-langkah pengembangan media puzzle pada materi pecahan untuk siswa kelas III SDN No.01 Kempo, (2) menghasilkan produk yang valid, praktis dan efektif. Jenis penelitian yang digunakan adalah Research and Development  (R&D) menggunakan model pengembangan ADDIE yaitu Analysis (analisis), Design (desain), Development (pengembangan), Implementation (implementasi), dan Evaluation (evaluasi). Penelitian ini dilakukan di kelas III SDN No. 01 Kempo, Kecamatan kempo, Kabupaten Dompu, Subjek dalam penelitian ini adalah siswa kelas III yang berjumlah 18, Instrumen penelitian yang digunakan adalah angket dan tes, Angket yang dugunakan dalam penelitian ini adalah angket ahli materi, Ahli media, angket respon siswa dan angket respon guru, tes yang digunakan disini adalah  berupa pilihan ganda sebanyak 10 nomor, Hasil penelitian menunjukkan bahwa media puzzle sudah memenuhi kriteria valid dengan persentase 89,77% dari ahli media dan 74,2% dari ahli materi. Sedangkan dari respon guru dan siswa menunjukkan bahwa media puzzle pada materi pecahan sudah memenuhi kriteria sangat praktis dengan persentase 81, 21% dari respon guru dan 71,66% dari respon siswa. Berdasarkan hasil rata-rata pretest dan posttest didapat peningkatan sebesar 53,94 pada nilai posttest siswa, dengan kriteria tinggi ada 18 orang atau 92,22 yang menunjukkan bahwa peningkatan nilai siswa berada pada kriteria tinggi. Jika dilihat dari kriteria ketuntasan maksimum (KKM) yaitu 70, maka persentase tingkat ketuntasan nilai siswa sebesar 100% dengan rata-rata posttest yaitu 92. Maka dapat dinyatakan bahwa media Puzzle pada materi pecahan sudah layak dari aspek valid, praktis dan efektif untuk digunakan sebagai media pembelajaran untuk siswa kelas III SDN No.01 Kemp

    Analisis Kemampuan Mahasiswa Calon Guru Sekolah Dasar Dalam Menyelesaikan Operasi Hitung Dasar Matematika Berdasarkan Kecepatan Berhitung

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    Operasi hitung dasar matematika merupakan salah satu materi yang sangat penting dan harus dipahamai konsep-konsepnya bagi setiap mahasiswa calon guru sekolah dasar, sehingga menjadi modal dasar bagi mahasiswa untuk mengajar peserta didik dengan konsep yang benar ketika terjun di persekolahan. Maka dari itu penting diketahui kemampuan mahasiswa dalam berhitung dengan cepat, tepat, dan akurat. Penelitian ini bertujuan untuk mendeskripsikan kemampuan mahasiswa calon guru sekolah dasar dalam menyelesaikan soal operasi hitung dasar matematika berdasarkan kecepatan berhitung. Jenis penelitian ini merupakan penelitian kualitatif deskriptif dengan jumlah sampe sebanyak 58 mahasiswa PGSD. Instrumen penelitian ini menggunakan soal tes operasi hitung sederhana berjumlah 45 soal yang dikerjakan selama 45 menit. Teknik analisis data dalam penelitian ini adalah teknik triangulasi terdiri dari reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian ini menunjukkan bahwa kemampuan calon guru sekolah dasar dalam menyelesaikan operasi hitung dasar matematika dapat dikatakan kurang maksimal. Dari 58 mahasiswa yang tuntas sebesar 62% atau 32 mahasiswa, dan tidak tuntas sebesar 38% atau 22 dari 58 mahasiswa. Dari total yang tuntas, mahasiswa yang mengerjakan soal kurang dari 45 menit sebanyak 15 mahasiswa. Sedangkan yang mengerjakan soal tepat 45 menit sebanyak 18 mahasiswa, dan lebih dari 45 menit sebanyak 3 mahasiswa

    E-LEARNING BERBASIS MOODLE SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA DITINJAU DARI PEMAHAMAN MAHASISWA

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    The purpose of this study is to determine the effectiveness of Moodle-based e-learning which is used as a learning medium in terms of student understanding. This type of research is quantitative quasi-experimental research with a one group pretest posttest design. The population of this study was 2nd-semester students. The sample of this research was 36 students who were taken based on cluster random sampling technique. This research instrument uses math test questions that can be accessed through e-learning. The data analysis techniques were normality test as a prerequisite test, test for the difference in average pretest and posttest, test for the increase in the pretest and posttest results (N-Gain), and finally the effect size test. The results showed that the pretest data were not normally distributed, while the posttest data were normally distributed so that nonparametric statistical tests were carried out. The nonparametric statistical test used is the Wilcoxon test where the results show a sig score. (0.00) <0.05, which means that there is a difference between the average pretest and posttest scores. Furthermore, the n-gain test was carried out with a score of 0.53 which was in the medium category. This means that the pretest and posttest scores have a moderate level of improvement. And the last test results with the effect size test with a score of d = 1.47 which is in the strong effect category. This means that Moodle-based e-learning has a strong effect on students' understanding of mathematical concepts

    PENGARUH MODEL MAKE A MATCH BERBANTUAN MEDIA STRIP STORY TERHADAP PEMAHAMAN KONSEP IPS KELAS V SDN 18 CAKRANEGARA

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    This research aims to determine the effect of the make a match model assisted by strip story media on the understanding of social studies concepts for class V SDN 18 Cakranegara. This type of research is an experiment with a Quasi Experimental design with the Nonequivalent Control Group Design type. The population of this study was 43 students using a saturated sampling technique consisting of 20 students in class V-A as the control class and 23 students in V-B as the experimental class. The data collection technique in this study used a test technique, namely a concept understanding test question instrument and a non-test technique in this study used a learning implementation observation sheet instrument. The data analysis technique in this research uses prerequisite tests, namely the normality test and homogeneity test. The normality test results for the experimental and control classes were found to be normally distributed and the homogeneity test results were Sig. is 0.303, which means > 0.05, so the data is declared homogeneous. The results of hypothesis testing were obtained through the independent sample t test to obtain a Sig value. (2-tailed) 0.022 < 0.05 and the value of tcount ≥ ttable is 2.381 ≥ 2.019, which means that Ha is accepted, Ho is rejected and the N-Gain test result is 0.5464, so it can be concluded that there is an influence of using the make a match model with the help of strip story media on understanding social studies concepts in class V at SDN 18 Cakranegara with a large influence of 0.5464 which is included in the medium category

    Efektivitas Model Pembelajaran Numbered Heads Together (NHT) Berbasis Assessment For Learning Ditinjau Dari Kemandirian Belajar Matematika Siswa

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    Tujuan dari penelitian ini untuk mendeskripsikan bagaimana efektivitas model pembelajaran numbered heads together (NHT) berbasis assessment for learning ditinjau dari kemandirian belajar matematika siswa. Penelitian ini merupakan penelitian kuasi eksperimen dengan menggunakan desain one-gorup pretest posttest. Teknik sampling yang digunakan adalah teknik sampling jenuh sehingga semua populasi dijadikan sebagai sampel yaitu sebanyak 32 siswa. Teknik dalam pengumpulan data dalam penelitian ini menggunakan teknik non tes. Instrument pengumpulan data menggunakan angket kemandirian belajar matematika berupa angket skala likert rentang 1 sampai 5. Teknik analisis menggunakan uji normalitas sebagai uji prasyarat, uji statistik paired samples test untuk melihat perbedaan rata-rata hasil angket kemandirian belajar awal dengan rata-rata akhir angket kemandirian belajar, dan uji N-gain score untuk mendeskripsikan tingkat keefektifan model pembelajaran NHT berbasis assessment for learning. Hasil penelitian ini yaitu: 1) hasil uji normalitas memperoleh skor signifikansi angket awal dan akhir secara berturut-turut sebesar 0,90 dan 0,2. Hal ini menunjukkan bahwa skor signifikansi lebih besar dari 0,05 yang artinya bahwa kedua data berdistribusi normal; 2) Kemudian hasil uji statistik paired samples test diperoleh  dan , sehingga   , yang artinya bahwa rata-rata skor kemandirian belajar akhir lebih besar dari rata-rata skor kemandirian belajar awal; 3) dan terakhir dari hasil uji N-Gain diperoleh skor sebesar 0,364 yang artinya bahwa tingkat keefektifan masih tergolong rendah. Oleh karena itu, berdasarkan hasil penelitian dapat disimpulkan bahwa walaupun model pembelajara NHT berbasis assessment for learning memiliki tingkat keefektifan yang rendah namun model ini efektif untuk mengukur kemandirian belajar matematika siswa dikarenakan dalam model pembelajaran ini siswa dituntut untuk bisa menyelesaikan permasalahan yang diberikan guru secara mandiri

    Ethnomathematics: Exploration of Mathematics and Cultural Values in the Performing Arts of the Sasak Tribe Perisean

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    Perisean art developed since the 13th century according to existing history, which started with a ritual to ask for rain when there was a long dry season which resulted in a famine. Perisean art performances are currently used as mere agility art performances. Pepadu is a term for players or fighters. The show is led by three referees, one pekembar tengaq (middle referee) who is in charge of leading the fight and two pekembar sedi (side referee) who is in charge of determining each pepadu. Perisean art is not only studied in the form of art but can also be studied as a form of contextual learning in mathematics. Thus, this study aims to explore the forms of mathematics and cultural values contained in the performing arts of perisean which can later be used as a source of contextual mathematics learning. This research is a qualitative research using ethnographic method. The informants used are traditional figures, pepadu, and cultural experts who understand the art of perisean , documentation and field notes. The findings show that in the performing arts of perisean in the tradition of the Sasak people there are mathematical ideas, namely geometric shapes found in perisean art instruments and musical instruments. which has the potential as a starting point in contextual mathematics learning

    PENGARUH PENGGUNAAN MEDIA POHON LITERASI TERHADAP HASIL BELAJAR BAHASA INDONESIA SISWA KELAS V SDN 43 AMPENAN

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    The low literacy in Indonesian among students in learning Indonesian is caused by one factor, namely the lack of use of learning media to support student learning outcomes. This research aims to find out how the use of literacy tree media affects the Indonesian language learning outcomes of class V students at SDN 43 Ampenan. The design of this research is a quasi-experimental research type nonequivalent control group design. Data collection techniques use tests and research instruments using student learning outcomes test sheets whose validity has previously been tested. Data analysis prerequisite testing uses the normality test and homogeneity test. Data analysis used the independent sample t-test with the help of SPSS 24.0 for Windows with a significance value of 5%. The research results obtained a value of tcount = 7,439 > ttable = 1,679. Based on the sig (2-tailed) value, it is found to be 0.00 < 0.05 so it can be concluded that Ha is accepted and H0 is rejected. This shows that there is an influence of the use of literacy tree media on student learning outcomes. To find out how the use of literacy tree media affects students' Indonesian language learning outcomes, an effect size test was carried out with the result d = 3.1, which is in the strong influence criteria. This means that the use of literacy tree media has a strong influence on the Indonesian language learning outcomes of class V students at SDN 43 Ampenan
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