13 research outputs found

    The influence of sources in violent news on fright and worry responses of children in the Netherlands

    Get PDF
    Contains fulltext : 233823.pdf (Publisher’s version ) (Open Access)Children display fright and worry responses to violent news. Including involved children, non-involved children or experts as sources in children's news is assumed to reduce these negative effects. However, exemplification theory gives reason to question whether particularly the use of involved children indeed has a reassuring effect. To test this, an experiment was conducted among 237 children (8-13 y/o). They were randomly exposed to a news video containing (1) involved children as source, (2) non-involved children, or (3) adult experts. Fright and worry responses were measured both before and after exposure. Results showed that the inclusion of involved children as a source significantly increased worry responses, but did not affect fright responses. Non-involved child sources significantly reduced fright and worry responses. Expert sources reduced children’s fright responses, but did not change feelings of worry. These insights can inform news producers on how to alleviate the effects of covering violent events in news.02 juni 202110 p

    Testing a first online intervention to reduce conformity to cyber aggression in messaging apps

    No full text
    Early adolescents frequently use mobile messaging apps to communicate with peers. The popularity of such messaging apps has a critical drawback because it increases conformity to cyber aggression. Cyber aggression includes aggressive peer behaviors such as nasty comments, nonconsensual image sharing, and social exclusion, to which adolescents subsequently conform. Recent empirical research points to peer group norms and reduced accountability as two essential determinants of conformity to cyber aggression. Therefore, the current study aimed to counteract these two determinants in a 2 (peer group norms counteracted: yes, no) x 2 (reduced accountability counteracted: yes, no) design. We created four intervention conditions that addressed adolescents' deficits in information, motivation, and behavioral skills. Depending on the condition (peer group norms, reduced accountability, combination, or control), we first informed participants about the influence of the relevant determinant (e.g., peer group norms). Subsequently, participants performed a self-persuasion task and formulated implementation-intentions to increase their motivation and behavioral skills not to conform to cyber aggression. Effectiveness was tested with a messaging app paradigm and self-report among a sample of 377 adolescents (Mage = 12.99, SDage = 0.84; 53.6% boys). Factorial ANCOVAs revealed that none of the intervention conditions reduced conformity to cyber aggression. Moreover, individual differences in susceptibility to peer pressure or inhibitory control among adolescents did not moderate the expected relations. Therefore, there is no evidence that our intervention effectively reduces conformity to cyber aggression. The findings from this first intervention effort point to the complex relationship between theory and practice. Our findings warrant future research to develop potential intervention tools that could effectively reduce conformity to cyber aggression

    A social identity perspective on conformity to cyber aggression among early adolescents on WhatsApp

    Get PDF
    Cyber aggressive behaviors such as nonconsensual image sharing, nasty comments, and social exclusion frequently take place on WhatsApp. These behaviors often involve group processes, where adolescents conform to peers’ behaviors. WhatsApp is pre-eminently suited for group-communication among adolescents, and, thus, may facilitate conformity to such behaviors. However, research on conformity on WhatsApp is scarce. Therefore, the aim of this study was to examine if and how the social identity perspective on group behavior may explain cyber aggression on WhatsApp. Specifically, we examined how social identification relates to conformity to cyber aggression on WhatsApp. In a preregistered survey, 647 early adolescents answered questions about social identification with group members and conformity to behavior of a WhatsApp group. Hierarchical multiple regression and moderated mediation analyses point toward an indirect, positive relation between the centrality component of social identification and conformity to cyber aggression, mediated by perceived social pressure to conform. These findings contribute to the literature by extending the social identity perspective to conformity on WhatsApp. Further exploration of this research line within the field of cyber aggression is warranted, because this can help improve applied interventions to reduce conformity to cyber aggression

    The effects of group centrality and accountability on conformity to cyber aggressive norms:Two messaging app experiments

    Get PDF
    Cyber aggression in messaging apps often involves a group-based process of conformity to aggressive norms. To date, no empirical research has investigated this psychological process and its determinants. Therefore, this study reports two experiments that examined the effects of group centrality (the subjective importance of a social group) and accountability (being accountable for one's actions) on conformity to cyber aggressive norms. Additionally, the moderating role of susceptibility to peer pressure was examined. The experiments included a scripted WhatsApp conversation in which participants judged the appropriateness of cyber aggressive behaviors after viewing ostensible peers' responses. The results of Experiment 1 (N = 233, Mage = 13.19) were replicated in Experiment 2 (N = 296, Mage = 12.67), which had an improved method addressing the limitations of Experiment 1. Accountability affected conformity to cyber aggressive norms (Experiment 1: f =.18, p =.016; Experiment 2: f =.13, p =.041): Adolescents who did not think they had to discuss their responses in class conformed more than those who did. However, no effect of group centrality or moderating effects of susceptibility to peer pressure were found. This study extends conformity research to messaging apps. The findings suggest that increasing accountability in messaging apps may be a viable strategy for intervention efforts to reduce conformity to cyber aggression.</p

    Standardized parameter coefficients for the path models to test the interaction effects on candy intake (kcal).

    No full text
    <p>Model 1 presents ‘no versus low and high intake condition’ and model 2 ‘low versus no and high intake condition’ for the self-esteem measures.</p><p>Note: † marginal significant p = .059, *p<.05, **p<.01.</p>1<p>Model 1: Reference is no intake versus low and high experimental intake condition.</p>2<p>Model 2: Reference is low intake versus no and high experimental intake condition.</p

    Procedure of the IAT response task.<sup>1</sup>

    No full text
    1<p>The 2 target categories were: I, Me, My, Myself, Self, Mine versus His, Her, They, Them, Their, Others. Positive versus negative attribution categories were: Fun, Nice, Positive, Good, Worthy, Clever versus Pathetic, Stupid, Negative, Bad, Worthless, Unintelligent (In Dutch these words were translated as: Leuk, Aardig, Positief, Goed, Waardevol, Slim versus Onaardig, Stom, Negatief, Slecht, Waardeloos, Dom).</p

    The effect of playing advergames that promote energy-dense snacks or fruit on actual food intake among children

    No full text
    Contains fulltext : 116717.pdf (publisher's version ) (Closed access)Background: Previous studies have focused on the effects of television advertising on the energy intake of children. However, the rapidly changing food-marketing landscape requires research to measure the effects of nontraditional forms of marketing on the health-related behaviors of children. Objectives: The main aim of this study was to examine the effect of advergames that promote energy-dense snacks or fruit on children's ad libitum snack and fruit consumption and to examine whether this consumption differed according to brand and product type (energy-dense snacks and fruit). The second aim was to examine whether advergames can stimulate fruit intake. Design: We used a randomized between-subject design with 270 children (age: 8-10 y) who played an advergame that promoted energy-dense snacks (n = 69), fruit (n = 67), or nonfood products (n = 65) or were in the control condition (n = 69). Subsequently, we measured the free intake of energy-dense snacks and fruit. The children then completed questionnaire measures, and we weighed and measured them. Results: The main finding was that playing an advergame containing food cues increased general energy intake, regardless of the advertised brand or product type (energy-dense snacks or fruit), and this activity particularly increased the intake of energy-dense snack foods. Children who played the fruit version of the advergame did not eat significantly more fruit than did those in the other groups. Conclusion: The findings suggest that playing advergames that promote food, including either energy-dense snacks or fruit, increases energy intake in children. This trial was registered at www.controlled-trials.com as ISRCTN17013832.7 p

    The role of explicit and implicit self-esteem in peer modeling of palatable food intake: A study on social media interaction among youngsters

    Get PDF
    Contains fulltext : 116712.pdf (publisher's version ) (Open Access)Objective: This experimental study investigated the impact of peers on palatable food intake of youngsters within a social media setting. To determine whether this effect was moderated by self-esteem, the present study examined the roles of global explicit self-esteem (ESE), body esteem (BE) and implicit self-esteem (ISE). Methods: Participants (N = 118; 38.1% boys; M age 11.14 +/-.79) were asked to play a computer game while they believed to interact online with a same-sex normal-weight remote confederate (i.e., instructed peer) who ate either nothing, a small or large amount of candy. Results: Participants modeled the candy intake of peers via a social media interaction, but this was qualified by their self-esteem. Participants with higher ISE adjusted their candy intake to that of a peer more closely than those with lower ISE when the confederate ate nothing compared to when eating a modest (beta = .26, p = .05) or considerable amount of candy (kcal) (beta = .32, p = .001). In contrast, participants with lower BE modeled peer intake more than those with higher BE when eating nothing compared to a considerable amount of candy (kcal) (beta = .21, p = .02); ESE did not moderate social modeling behavior. In addition, participants with higher discrepant or "damaged" self-esteem (i.e., high ISE and low ESE) modeled peer intake more when the peer ate nothing or a modest amount compared to a substantial amount of candy (kcal) (beta = -.24, p = .004; beta= -.26, p < .0001, respectively). Conclusion: Youngsters conform to the amount of palatable food eaten by peers through social media interaction. Those with lower body esteem or damaged self-esteem may be more at risk to peer influences on food intake.11 p
    corecore