18 research outputs found
Montaigne and the Origins of Modern Philosophy
Montaigne’s Essays are rightfully studied as giving birth to the literary form of that name. Ann Hartle’s Montaigne and the Origins of Modern Philosophy argues that the essay is actually the perfect expression of Montaigne as what he called "a new figure: an unpremeditated and accidental philosopher." Unpremeditated philosophy is philosophy made sociable—brought down from the heavens to the street, where it might be engaged in by a wider audience. In the same philosophical act, Montaigne both transforms philosophy and invents "society," a distinctly modern form of association. Through this transformation, a new, modern character emerges: the individual, who is neither master nor slave and who possesses the new virtues of integrity and generosity. In Montaigne’s radically new philosophical project, Hartle finds intimations of both modern epistemology and modern political philosophy
Stereoscopic Surface Interpolation from Illusory Contours
Stereoscopic Kanizsa figures are an example of stereoscopic interpolation of an illusory surface. In such stimuli, luminance-defined disparity signals exist only along the edges of inducing elements, but observers reliably perceive a coherent surface that extends across the central region in depth. The aim of this series of experiments was to understand the nature of the disparity signal that underlies the perception of illusory stereoscopic surfaces. I systematically assessed the accuracy and precision of suprathreshold depth percepts using a collection of Kanizsa figures with a wide range of 2D and 3D properties. For comparison, I assessed similar perceptually equated figures with luminance-defined surfaces, with and without inducing elements. A cue combination analysis revealed that observers rely on ordinal depth cues in conjunction with stereopsis when making depth judgements. Thus, 2D properties (e.g. occlusion features and luminance relationships) contribute rich information about 3D surface structure by influencing perceived depth from binocular disparity
Perceived Depth in Virtual and Physical Environments
Theoretically, stereopsis provides accurate depth information if information regarding absolute distance is accurate and reliable. However, assessments of stereopsis often report depth distortions, particularly for virtual stimuli. These distortions are often attributed to misestimates of viewing distance caused by limited distance cues and/or the presence of conflicts between ocular distance cues in virtual displays. To understand how these factors contribute to depth distortions, I conducted a series of experiments in which depth was estimated under a range of viewing conditions and cue combinations.
In the first series (Chapter 2), I evaluated if conflicts between oculomotor distance cues drive depth underconstancy observed in virtual environments by comparing judgments of virtual and physical objects. The results showed that depth judgments of physical stimuli were accurate and exhibited depth constancy, but judgments of virtual stimuli failed to achieve depth constancy. This failure was due in part to the presence of the vergence-accommodation conflict. Further, prior experience with each environment had a profound effect on depth judgments, e.g., performance in virtual environments was enhanced by limited exposure to a similar task using physical objects.
In Chapter 3, I assessed if limitations of virtual environments contributed to previous failures of linear combination models to account for the integration of stereopsis and motion cues. I measured the perceived depth of virtual and physical objects defined by motion parallax, binocular disparity, or their combination. Accuracy was remarkedly similar for both environments, but estimates were more precise when depth was defined by binocular disparity than motion parallax. A linear combination model did not adequately describe performance in either physical or virtual conditions.
In Chapter 4, I evaluated if reaching to virtual objects provides distance information that can be used to scale stereopsis using an interactive ring game. Brief experience reaching to virtual objects improved the accuracy and scaling of subsequent depth judgements. Overall, experience with physical objects or reaching-in-depth enhanced performance on tasks dependent on distance perception. To fully understand how binocular depth perception is used to interact with objects in the real world, it is important to assess these cues in a rich, full-cue natural scenes
Perceived Depth in Virtual and Physical Environments
Theoretically, stereopsis provides accurate depth information if information regarding absolute distance is accurate and reliable. However, assessments of stereopsis often report depth distortions, particularly for virtual stimuli. These distortions are often attributed to misestimates of viewing distance caused by limited distance cues and/or the presence of conflicts between ocular distance cues in virtual displays. To understand how these factors contribute to depth distortions, I conducted a series of experiments in which depth was estimated under a range of viewing conditions and cue combinations.
In the first series (Chapter 2), I evaluated if conflicts between oculomotor distance cues drive depth underconstancy observed in virtual environments by comparing judgments of virtual and physical objects. The results showed that depth judgments of physical stimuli were accurate and exhibited depth constancy, but judgments of virtual stimuli failed to achieve depth constancy. This failure was due in part to the presence of the vergence-accommodation conflict. Further, prior experience with each environment had a profound effect on depth judgments, e.g., performance in virtual environments was enhanced by limited exposure to a similar task using physical objects.
In Chapter 3, I assessed if limitations of virtual environments contributed to previous failures of linear combination models to account for the integration of stereopsis and motion cues. I measured the perceived depth of virtual and physical objects defined by motion parallax, binocular disparity, or their combination. Accuracy was remarkedly similar for both environments, but estimates were more precise when depth was defined by binocular disparity than motion parallax. A linear combination model did not adequately describe performance in either physical or virtual conditions.
In Chapter 4, I evaluated if reaching to virtual objects provides distance information that can be used to scale stereopsis using an interactive ring game. Brief experience reaching to virtual objects improved the accuracy and scaling of subsequent depth judgements. Overall, experience with physical objects or reaching-in-depth enhanced performance on tasks dependent on distance perception. To fully understand how binocular depth perception is used to interact with objects in the real world, it is important to assess these cues in a rich, full-cue natural scenes
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Atomic layer deposition of Al-incorporated Zn(O,S) thin films with tunable electrical properties
Zinc oxysulfide, Zn(O,S), films grown by atomic layer deposition were incorporated with aluminum to adjust the carrier concentration. The electron carrier concentration increased up to one order of magnitude from 1019 to 1020 cm−3 with aluminum incorporation and sulfur content in the range of 0 ≤ S/(Zn+Al) ≤ 0.16. However, the carrier concentration decreased by five orders of magnitude from 1019 to 1014 cm−3 for S/(Zn+Al) = 0.34 and decreased even further when S/(Zn+Al) > 0.34. Such tunable electrical properties are potentially useful for graded buffer layers in thin-film photovoltaic applications.Chemistry and Chemical Biolog
Montaigne and the Origins of Modern Philosophy
Montaigne’s Essays are rightfully studied as giving birth to the literary form of that name. Ann Hartle’s Montaigne and the Origins of Modern Philosophy argues that the essay is actually the perfect expression of Montaigne as what he called "a new figure: an unpremeditated and accidental philosopher." Unpremeditated philosophy is philosophy made sociable—brought down from the heavens to the street, where it might be engaged in by a wider audience. In the same philosophical act, Montaigne both transforms philosophy and invents "society," a distinctly modern form of association. Through this transformation, a new, modern character emerges: the individual, who is neither master nor slave and who possesses the new virtues of integrity and generosity. In Montaigne’s radically new philosophical project, Hartle finds intimations of both modern epistemology and modern political philosophy
Montaigne and the Origins of Modern Philosophy
Montaigne’s Essays are rightfully studied as giving birth to the literary form of that name. Ann Hartle’s Montaigne and the Origins of Modern Philosophy argues that the essay is actually the perfect expression of Montaigne as what he called "a new figure: an unpremeditated and accidental philosopher." Unpremeditated philosophy is philosophy made sociable—brought down from the heavens to the street, where it might be engaged in by a wider audience. In the same philosophical act, Montaigne both transforms philosophy and invents "society," a distinctly modern form of association. Through this transformation, a new, modern character emerges: the individual, who is neither master nor slave and who possesses the new virtues of integrity and generosity. In Montaigne’s radically new philosophical project, Hartle finds intimations of both modern epistemology and modern political philosophy