753 research outputs found

    Mind the Gap – Passenger Arrival Patterns in Multi-agent Simulations

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    In most studies mathematical models are developed finding the expected waiting time to be a function of the headway. These models have in common that the proportion of passengers that arrive randomly at a public transport stop is less as headway in-creases. Since there are several factors of influence, such as social demographic or regional aspects, the reliability of public transport service and the level of passenger information, the threshold headway for the transition from random to coordinated passenger arrivals vary from study to study. This study's objective is to investigate if an agent-based model exhibits realistic passenger arrival behavior at transit stops. This objective is approached by exploring the sensitivity of the agents' arrival behavior towards (1) the degree of learning, (2) the reliability of the experienced transit service, and (3) the service headway. The simulation experiments for a simple transit corridor indicate that the applied model is capable of representing the complex passenger arrival behavior observed in reality. (1) For higher degrees of learning, the agents tend to over-optimize, i.e. they try to obtain the latest possible departure time exact to the second. An approach is presented which increases the diversity in the agents' travel alternatives and results in a more realistic behavior. (2) For a less reliable service the agents' time adaptation changes in that a buffer time is added between their arrival at the stop and the actual departure of the vehicle. (3) For the modification of the headway the simulation outcome is consistent with the literature on arrival patterns. Smaller headways yield a more equally distributed arrival pattern whereas larger headways result in more coordinated arrival patterns

    Mobility traces and spreading of COVID-19

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    We use human mobility models, for which we are experts, and attach a virus infection dynamics to it, for which we are not experts but have taken it from the literature, including recent publications. This results in a virus spreading dynamics model. The results should be verified, but because of the current time pressure, we publish them in their current state. Recommendations for improvement are welcome. We come to the following conclusions: 1. Complete lockdown works. About 10 days after lockdown, the infection dynamics dies down. This assumes that lockdown is complete, which can be guaranteed in the simulation, but not in reality. Still, it gives strong support to the argument that it is never too late for complete lockdown. 2. As a rule of thumb, we would suggest complete lockdown no later than once 10% of hospital capacities available for COVID-19 are in use, and possibly much earlier. This is based on the following insights: a. Even after lockdown, the infection dynamics continues at home, leading to another tripling of the cases before the dynamics is slowed. b. There will be many critical cases coming from people who were infected before lockdown. Because of the exponential growth dynamics, their number will be large. c. Researchers with more detailed disease progression models should improve upon these statements. 3. Our simulations say that complete removal of infections at child care, primary schools, workplaces and during leisure activities will not be enough to sufficiently slow down the infection dynamics. It would have been better, but still not sufficient, if initiated earlier. 4. Infections in public transport play an important role. In the simulations shown later, removing infections in the public transport system reduces the infection speed and the height of the peak by approximately 20%. Evidently, this depends on the infection parameters, which are not well known. – This does not point to reducing public transport capacities as a reaction to the reduced demand, but rather use it for lower densities of passengers and thus reduced infection rates. 5. In our simulations, removal of infections at child care, primary schools, workplaces, leisure activities, and in public transport may barely have been sufficient to control the infection dynamics if implemented early on. Now according to our simulations it is too late for this, and (even) harsher measures will have to be initiated until possibly a return to such a restrictive, but still somewhat functional regime will again be possible. Evidently, all of these results have to be taken with care. They are based on preliminary infection parameters taken from the literature, used inside a model that has more transport/movement details than all others that we are aware of but still not enough to describe all aspects of reality, and suffer from having to write computer code under time pressure. Optimally, they should be confirmed independently. Short of that, given current knowledge we believe that they provide justification for “complete lockdown” at the latest when about 10% of available hospital capacities for COVID-19 are in use (and possibly earlier; we are no experts of hospital capabilities). What was not investigated in detail in our simulations was contact tracing, i.e. tracking down the infection chains and moving all people along infection chains into quarantine. The case of Singapore has so far shown that this may be successful. Preliminary simulation of that tactic shows that it is difficult to implement for COVID-19, since the incubation time is rather long, people are contagious before they feel sick, or maybe never feel sufficiently sick at all. We will investigate in future work if and how contact tracing can be used together with a restrictive, but not totally locked down regime. When opening up after lockdown, it would be important to know the true fraction of people who are already immune, since that would slow down the infection dynamics by itself. For Wuhan, the currently available numbers report that only about 0.1% of the population was infected, which would be very far away from “herd immunity”. However, there have been and still may be many unknown infections (Frankfurter Allgemeine Zeitung GmbH 2020)

    Disorder effects in cellular automata for two-lane traffic

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    For single-lane traffic models it is well known that particle disorder leads to platoon formation at low densities. Here we discuss the effect of slow cars in two-lane systems. Surprisingly, even a small number of slow cars can initiate the formation of platoons at low densities. The robustness of this phenomenon is investigated for different variants of the lane-changing rules as well as for different variants on the single-lane dynamics. It is shown that anticipation of drivers reduces the influence of slow cars drastically.Comment: RevTeX, 22 eps-figures included, 10 page

    OpenStreetMap for traffic simulation

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    Micro-simulations of traffic systems are becoming more important as highly disaggregated data, such as mobility diaries or GPS traces, become available. For accurate results, a high-quality model of the road network is required. Recently, OpenStreetMap has proven to be a valuable data source, often on par with and in some respects surpassing proprietary network models provided by administrations in usefulness

    Dissertatio philologica de pleiadibus poetarum Graecorum

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    Adaptable Demonstrator Platform for the Simulation of Distributed Agent-Based Automotive Systems

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    Future autonomous vehicles will no longer have a driver as a fallback solution in case of critical failure scenarios. However, it is costly to add hardware redundancy to achieve a fail-operational behaviour. Here, graceful degradation can be used by repurposing the allocated resources of non-critical applications for safety-critical applications. The degradation problem can be solved as a part of an application mapping problem. As future automotive software will be highly customizable to meet customers\u27 demands, the mapping problem has to be solved for each individual configuration and the architecture has to be adaptable to frequent software changes. Thus, the mapping problem has to be solved at run-time as part of the software platform. In this paper we present an adaptable demonstrator platform consisting of a distributed simulation environment to evaluate such approaches. The platform can be easily configured to evaluate different hardware architectures. We discuss the advantages and limitations of this platform and present an exemplary demonstrator configuration running an agent-based graceful degradation approach

    De Stilo Mosis

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    Dissertatio inauguralis de usu loquendi

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