3,757 research outputs found

    The Game is Over

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    Results of the 2001 Becoming an Outdoor-Woman Survey

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    INHS Human Dimensions Research Program and Illinois Department of Natural Resourcesunpublishednot peer reviewedOpe

    Results of the 2003-2004 Illinois Youth Hunter Survey

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    Federal Aid Project Number W-112-R-13, Job Number 103.1, Wildlife Restoration Fund, July 1, 2003 - Sept. 30, 2004Report issued on: December 22, 200

    Mapping Low-Density Intergalactic Gas: a Third Helium Lyman-alpha Forest

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    We present a new HST/STIS spectrum of the z=3.18 quasar PKS 1935-692 and summarize the spectral features shortwards of 304A in the rest frame likely to be caused by foreground HeII Lyman-alpha absorption. In accord with previous results on two other quasars at similar redshifts, we demonstrate a correlation with the HI Lyman-alpha forest absorption, and show that much of the helium absorption is caused by a comparable quantity of more diffuse gas with Omega~0.01, that is not detected in HI. The helium ionization zone around the quasar is detected as well as a void seen in both HI and HeII. The properties of the absorption are in broad agreement with those of the other quasars and with models of the protogalactic gas distribution and ionization at this redshift.Comment: 17 pages including 5 figures. As accepted for publication in The Astronomical Journal (minor revisions

    On Exact Solutions to the Cylindrical Poisson-Boltzmann Equation with Applications to Polyelectrolytes

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    Using exact results from the theory of completely integrable systems of the Painleve/Toda type, we examine the consequences for the theory of polyelectrolytes in the (nonlinear) Poisson-Boltzmann approximation.Comment: 12 pages, 4 figures, LaTeX fil

    The Contrasting Effects of an Action Video Game on Visuo-Spatial Processing and Proactive Cognitive Control

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    First person shooter or action video games represent one of the most popular genres within the gaming industry. Studies reveal that action gaming experience leads to enhancements of visuo-spatial processing. In contrast, some correlational evidence reveals that experience with action video games may be associated with reduced proactive cognitive control. The two primary goals of the current study were to test the causal nature of the effect of action gaming on proactive cognitive control and to examine whether an increase in visuo-spatial processing and a decrease in proactive cognitive control arise from the same amount of experience playing an action video game. Participants completed tasks measuring visuo-spatial processing and cognitive control before and after 10 practice sessions involving one of three video games or were assigned to a no gaming experience control group. The data revealed the typical increase in visuo-spatial processing and a decrease in proactive, but not reactive, cognitive control following action game training. The sizes of these two training effects were similar in magnitude, but interpretation of the effects was constrained by baseline differences between the four groups of subjects. The possibility of a causal effect of action gaming on proactive cognitive control is interesting within the context of correlational evidence linking greater action gaming experience to reduced cognitive control, poor decision making, and increased impulsivity
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