10 research outputs found

    Geografía y Minecraft: Potencialidades de una herramienta para la enseñanza a partir de un videojuego de mundo abierto

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    After 10 years of its launching, Minecraft is one of the most relevant video games, after its second wave of popularity. Under the category of “sandbox” due to its lack of endgame, giving the player the freedom to play anyway they want. The game’s mechanic focuses on the placement and destruction of blocks of different kinds, like rock, minerals, wood and others. For this reason, allowing the identification of geographical elements, serves as a tool of teaching for this science, from the “game based learning” perspective. The goal of this work is to recognize geographical features present in the game with the purpose of highlighting it as a possible didactic tool for the teaching and divulgation of the geography in the educational field. From the methodological standpoint, it resorted to searching bibliography about the game conception, video-game backgrounds and it uses as didactic tools in the sciences. Later, with experience as players, they were identified geographical aspects in the game to classify them in Geography’s sub-branches. As a result of the work, it stands out that Minecraft has a great educational value, especially in high schools, due to being the age group targeted by the game, and it allows to deepen the notion of geographical space, its components and its characteristics.Minecraft es uno de los videojuegos más difundidos en la actualidad, a 10 años de su lanzamiento, luego de su segundo auge. Clasificado como un juego de tipo “mundo abierto”, no posee un objetivo en específico y le permite al usuario la libertad de jugar a su manera. La mecánica del juego se centra en la colocación y destrucción de bloques de diferentes elementos de la naturaleza como rocas, minerales, maderas, etc. Por este motivo, permitir la identificación de elementos geográficos, se constituyen como una potencial herramienta para la enseñanza de esta ciencia, desde la perspectiva del “game based learning” (aprender jugando). El objetivo del trabajo es identificar rasgos geográficos existentes en el videojuego, con el fin de destacar la potencialidad de este material lúdico como recurso didáctico para la enseñanza de la Geografía. Metodológicamente, se recurrió a la búsqueda, lectura comprensiva y selección bibliográfica sobre el origen y antecedentes del videojuego y su uso como herramienta didáctica en las Ciencias Sociales y Exactas. Posteriormente, a partir de la experiencia como jugadores, se identificaron los aspectos geográficos presentes en el juego, para luego clasificarlos de acuerdo a los principales contenidos y temáticas de la Geografía. Como resultado del trabajo, se destacan las potencialidades de Minecraft como herramienta pedagógico-didáctica significativa, sobre todo para la escuela secundaria, al ser los estudiantes de este nivel el grupo etario que el juego tiene como destinatario principal y que permite profundizar en conceptos del Espacio Geográfico, sus componentes y sus características

    Real-World Data on Adult T-Cell Leukemia/Lymphoma in Latin America: A Study From the Grupo de Estudio Latinoamericano de Linfoproliferativos

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    PURPOSE Adult T-cell leukemia/lymphoma (ATLL) is an aggressive disease caused by the human T-cell leukemia virus type 1. Real-world data of ATLL in Latin America are lacking. PATIENTS AND METHODS We analyzed patients with ATLL (acute, lymphomatous, chronic, and smoldering) encountered in 11 Latin American countries between 1995 and 2019. Treatment response was assessed according to the 2009 consensus report. Survival curves were estimated using the Kaplan-Meier method and log-rank test. RESULTS We identified 253 patients; 226 (lymphomatous: n = 122, acute: n = 73, chronic: n = 26, and smoldering: n = 5) had sufficient data for analysis (median age 57 years). Most patients with ATLL were from Peru (63%), Chile (17%), Argentina (8%), and Colombia (7%). Hypercalcemia was positively associated with acute type (57% v lymphomatous 27%, P = .014). The median survival times (months) were 4.3, 7.9, 21.1, and not reached for acute, lymphomatous, chronic, and smoldering forms, with 4-year survival rates of 8%, 22%, 40%, and 80%, respectively. First-line zidovudine (AZT)-interferon alfa (IFN) resulted in an overall response rate of 63% (complete response [CR] 24%) for acute. First-line chemotherapy yielded an overall response rate of 41% (CR 29%) for lymphomatous. CR rate was 42% for etoposide, cyclophosphamide, vincristine, doxorubicin, and prednisone versus 12% for cyclophosphamide, vincristine, doxorubicin, and prednisone–like regimen ( P < .001). Progression-free survival at 1 year for acute type patients treated with AZT-IFN was 67%, whereas 2-year progression-free survival in lymphomatous type patients who achieved CR after chemotherapy was 77%. CONCLUSION This study confirms Latin American ATLL presents at a younger age and has a high incidence of lymphomatous type, low incidence of indolent subtypes, and worse survival rates as compared with Japanese patients. In aggressive ATLL, chemotherapy remains the preferred choice for lymphomatous favoring etoposide-based regimen (etoposide, cyclophosphamide, vincristine, doxorubicin, and prednisone), whereas AZT-IFN remains a good first-line option for acute subtype

    Treatment of multisystem inflammatory syndrome in children

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    BACKGROUND: Evidence is urgently needed to support treatment decisions for children with multisystem inflammatory syndrome (MIS-C) associated with severe acute respiratory syndrome coronavirus 2.METHODS: We performed an international observational cohort study of clinical and outcome data regarding suspected MIS-C that had been uploaded by physicians onto a Web-based database. We used inverse-probability weighting and generalized linear models to evaluate intravenous immune globulin (IVIG) as a reference, as compared with IVIG plus glucocorticoids and glucocorticoids alone. There were two primary outcomes: the first was a composite of inotropic support or mechanical ventilation by day 2 or later or death; the second was a reduction in disease severity on an ordinal scale by day 2. Secondary outcomes included treatment escalation and the time until a reduction in organ failure and inflammation.RESULTS: Data were available regarding the course of treatment for 614 children from 32 countries from June 2020 through February 2021; 490 met the World Health Organization criteria for MIS-C. Of the 614 children with suspected MIS-C, 246 received primary treatment with IVIG alone, 208 with IVIG plus glucocorticoids, and 99 with glucocorticoids alone; 22 children received other treatment combinations, including biologic agents, and 39 received no immunomodulatory therapy. Receipt of inotropic or ventilatory support or death occurred in 56 patients who received IVIG plus glucocorticoids (adjusted odds ratio for the comparison with IVIG alone, 0.77; 95% confidence interval [CI], 0.33 to 1.82) and in 17 patients who received glucocorticoids alone (adjusted odds ratio, 0.54; 95% CI, 0.22 to 1.33). The adjusted odds ratios for a reduction in disease severity were similar in the two groups, as compared with IVIG alone (0.90 for IVIG plus glucocorticoids and 0.93 for glucocorticoids alone). The time until a reduction in disease severity was similar in the three groups.CONCLUSIONS: We found no evidence that recovery from MIS-C differed after primary treatment with IVIG alone, IVIG plus glucocorticoids, or glucocorticoids alone, although significant differences may emerge as more data accrue. (Funded by the European Union's Horizon 2020 Program and others; BATS ISRCTN number, ISRCTN69546370.).</p
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