18 research outputs found

    Arguing on the holodeck. Designing immersive interactive entertainment with persuasive intent

    No full text
    \u3cp\u3eGames are designed with different objectives in mind. Some primarily for entertainment, others also to educate, motivate or persuade its players. Games with the latter objective, that of persuasion, are designed not only to be entertaining, but also with the intent to shape how players think and feel about issues in reality. However, despite the growing interest in persuasive games, we still lack the design insights and strategies that support their production, particularly for those using immersive technologies. To address this gap, we organize a hands-on workshop and bring together academic and industry experts to explore persuasive game design. Through making we generate knowledge in the form of insights and examplar work, and subsequently formulate best-practises and design strategies for future design and research.\u3c/p\u3

    The high energy muon spectrum in Extensive Air Showers: first data from LVD and EAS-TOP at Gran Sasso

    No full text
    We present evidence for a dependence of the average deep underground muon energies on shower size in the coincident EAS-TOP and LVD data at the Gran Sasso laboratories. The measured relation agrees with a mixed chemical composition of the cosmic ray primary spectrum at energies around 10(15) eV. (C) 1998 Elsevier Science B.V.9318519
    corecore