52 research outputs found

    A Scale Independent Selection Process for 3D Object Recognition in Cluttered Scenes

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    During the last years a wide range of algorithms and devices have been made available to easily acquire range images. The increasing abundance of depth data boosts the need for reliable and unsupervised analysis techniques, spanning from part registration to automated segmentation. In this context, we focus on the recognition of known objects in cluttered and incomplete 3D scans. Locating and fitting a model to a scene are very important tasks in many scenarios such as industrial inspection, scene understanding, medical imaging and even gaming. For this reason, these problems have been addressed extensively in the literature. Several of the proposed methods adopt local descriptor-based approaches, while a number of hurdles still hinder the use of global techniques. In this paper we offer a different perspective on the topic: We adopt an evolutionary selection algorithm that seeks global agreement among surface points, while operating at a local level. The approach effectively extends the scope of local descriptors by actively selecting correspondences that satisfy global consistency constraints, allowing us to attack a more challenging scenario where model and scene have different, unknown scales. This leads to a novel and very effective pipeline for 3D object recognition, which is validated with an extensive set of experiment

    Quantum sensing networks for the estimation of linear functions

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    The theoretical framework for networked quantum sensing has been developed to a great extent in the past few years, but there are still a number of open questions. Among these, a problem of great significance, both fundamentally and for constructing efficient sensing networks, is that of the role of inter-sensor correlations in the simultaneous estimation of multiple linear functions, where the latter are taken over a collection local parameters and can thus be seen as global properties. In this work we provide a solution to this when each node is a qubit and the state of the network is sensor-symmetric. First we derive a general expression linking the amount of inter-sensor correlations and the geometry of the vectors associated with the functions, such that the asymptotic error is optimal. Using this we show that if the vectors are clustered around two special subspaces, then the optimum is achieved when the correlation strength approaches its extreme values, while there is a monotonic transition between such extremes for any other geometry. Furthermore, we demonstrate that entanglement can be detrimental for estimating non-trivial global properties, and that sometimes it is in fact irrelevant. Finally, we perform a non-asymptotic analysis of these results using a Bayesian approach, finding that the amount of correlations needed to enhance the precision crucially depends on the number of measurement data. Our results will serve as a basis to investigate how to harness correlations in networks of quantum sensors operating both in and out of the asymptotic regime

    An Analysis of Errors in Graph-Based Keypoint Matching and Proposed Solutions

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    International audienceAn error occurs in graph-based keypoint matching when key-points in two different images are matched by an algorithm but do not correspond to the same physical point. Most previous methods acquire keypoints in a black-box manner, and focus on developing better algorithms to match the provided points. However to study the complete performance of a matching system one has to study errors through the whole matching pipeline, from keypoint detection, candidate selection to graph optimisation. We show that in the full pipeline there are six different types of errors that cause mismatches. We then present a matching framework designed to reduce these errors. We achieve this by adapting keypoint detectors to better suit the needs of graph-based matching, and achieve better graph constraints by exploiting more information from their keypoints. Our framework is applicable in general images and can handle clutter and motion discontinuities. We also propose a method to identify many mismatches a posteriori based on Left-Right Consistency inspired by stereo matching due to the asymmetric way we detect keypoints and define the graph

    Loosely distinctive features for robust surface alignment

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    Many successful feature detectors and descriptors exist for 2D intensity images. However, obtaining the same effectiveness in the domain of 3D objects has proven to be a more elusive goal. In fact, the smoothness often found in surfaces and the lack of texture information on the range images produced by conventional 3D scanners hinder both the localization of interesting points and the distinctiveness of their characterization in terms of descriptors. To overcome these limitations several approaches have been suggested, ranging from the simple enlargement of the area over which the descriptors are computed to the reliance on external texture information. In this paper we offer a change in perspective, where a game-theoretic matching technique that exploits global geometric consistency allows to obtain an extremely robust surface registration even when coupled with simple surface features exhibiting very low distinctiveness. In order to assess the performance of the whole approach we compare it with state-of-the-art alignment pipelines. Furthermore, we show that using the novel feature points with well-known alternative non-global matching techniques leads to poorer results. © 2010 Springer-Verlag

    Imposing Semi-Local Geometric Constraints for Accurate Correspondences Selection in Structure from Motion: A Game-Theoretic Perspective

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    Most Structure from Motion pipelines are based on the iterative refinement of an initial batch of feature correspondences. Typically this is performed by selecting a set of match candidates based on their photometric similarity; an initial estimate of camera intrinsic and extrinsic parameters is then computed by minimizing the reprojection error. Finally, outliers in the initial correspondences are filtered by enforcing some global geometric property such as the epipolar constraint. In the literature many different approaches have been proposed to deal with each of these three steps, but almost invariably they separate the first inlier selection step, which is based only on local image properties, from the enforcement of global geometric consistency. Unfortunately, these two steps are not independent since outliers can lead to inaccurate parameter estimation or even prevent convergence, leading to the well known sensitivity of all filtering approaches to the number of outliers, especially in the presence of structured noise, which can arise, for example, when the images present several repeated patterns. In this paper we introduce a novel stereo correspondence selection scheme that casts the problem into a Game-Theoretic framework in order to guide the inlier selection towards a consistent subset of correspondences. This is done by enforcing geometric constraints that do not depend on full knowledge of the motion parameters but rather on some semi-local property that can be estimated from the local appearance of the image features. The practical effectiveness of the proposed approach is confirmed by an extensive set of experiments and comparisons with state-of-the-art techniques
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