80 research outputs found

    A study on wear rates of 100Cr6 steel running against sintered steel surfaces under dry and starved lubrication

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    This paper investigates the tribological behavior of 100Cr6 steel pin running against sintered steel bearing material used in hermetic compressors. Tests were conducted under dry and starved lubrication sliding conditions in air at room temperature. Although porous structure acts as crack initiation sites thus limiting the wear resistance of sintered iron in dry sliding conditions under high contact stresses, it is believed to be beneficial in lubricated sliding conditions as it absorbs a large amount of lubricant. Wear tests without lubrication show that these pores are completely filled by abrasive particles in the initial stages of the test and no longer maintain their oil absorption capability. Initial results show that oxidation of frictional surfaces by flash temperature in dry conditions reduces weight loss volume by decreasing the coefficient of friction

    SensiCut: Material-Aware Laser Cutting Using Speckle Sensing and Deep Learning

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    Laser cutter users face difficulties distinguishing between visually similar materials. This can lead to problems, such as using the wrong power/speed settings or accidentally cutting hazardous materials. To support users, we present SensiCut, an integrated material sensing platform for laser cutters. SensiCut enables material awareness beyond what users are able to see and reliably differentiates among similar-looking types. It achieves this by detecting materials' surface structures using speckle sensing and deep learning. SensiCut consists of a compact hardware add-on for laser cutters and a user interface that integrates material sensing into the laser cutting workflow. In addition to improving the traditional workflow and its safety1, SensiCut enables new applications, such as automatically partitioning designs when engraving on multi-material objects or adjusting their geometry based on the kerf of the identified material. We evaluate SensiCut's accuracy for different types of materials under different sheet orientations and illumination conditions

    Perceptually guided Computer-Generated Holography

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    Computer-Generated Holography (CGH) promises to deliver genuine, high-quality visuals at any depth. We argue that combining CGH and perceptually guided graphics can soon lead to practical holographic display systems that deliver perceptually realistic images. We propose a new CGH method called metameric varifocal holograms. Our CGH method generates images only at a user’s focus plane while displayed images are statistically correct and indistinguishable from actual targets across peripheral vision (metamers). Thus, a user observing our holograms is set to perceive a high quality visual at their gaze location. At the same time, the integrity of the image follows a statistically correct trend in the remaining peripheral parts. We demonstrate our differentiable CGH optimization pipeline on modern GPUs, and we support our findings with a display prototype. Our method will pave the way towards realistic visuals free from classical CGH problems, such as speckle noise or poor visual quality

    Buried palaeosols of NW Sardinia (Italy) as archives of the Late Quaternary climatic fluctuations

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    A multi-disciplinary approach was performed to investigate two compound geosols included between wind-blown deposits at the top, and interglacial (MIS 5) beach sediments at the bottom, located along the Alghero coast (North-western Sardinia, Italy). A sedimentological and morphological study was carried out on the profile in the field, and samples collected on the main pedomembers were subjected to several laboratory analyses, consisting of physical and chemical determinations on bulk samples, mineralogy (XRD), micromorphology on undisturbed samples (thin Section, SEM), and EDAX-micro probe analyses. Dating was performed by means of Optically Stimulated Luminescence (OSL). The studied geosols show the evidence of a complex pedosedimentary evolution. Around 80 to 70. ka the lower geosol underwent weathering and clay illuviation (wet and warm conditions), followed by calcification-recalcification processes (dry-contrasted), and finally by strong bioturbation. Around 70. ka the onset of the glacial period (MIS 4) is marked by the deposition of a sand dune, capping the lower geosol. These results indicate that the coastal area of the central Mediterranean kept the relatively warm conditions typical of the interglacial climate for most of the Early Würm and reached cold conditions only at about 70. ka, possibly in relation to the rapid cooling of the Heinrich event H7. The upper geosol developed on colluvial material including abundant pedorelicts and reddish earth material, deposited around 50. ka. Before being buried by aeolian sand around 43. ka, this deposit underwent pedogenesis phases possibly associated to Middle Würm interstadial events, indicating that in the study area these events were intense enough to influence pedogenesis. © 2014 Elsevier B.V

    Beyond blur: real-time ventral metamers for foveated rendering

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    To peripheral vision, a pair of physically different images can look the same. Such pairs are metamers relative to each other, just as physically-different spectra of light are perceived as the same color. We propose a real-time method to compute such ventral metamers for foveated rendering where, in particular for near-eye displays, the largest part of the framebuffer maps to the periphery. This improves in quality over state-of-the-art foveation methods which blur the periphery. Work in Vision Science has established how peripheral stimuli are ventral metamers if their statistics are similar. Existing methods, however, require a costly optimization process to find such metamers. To this end, we propose a novel type of statistics particularly well-suited for practical real-time rendering: smooth moments of steerable filter responses. These can be extracted from images in time constant in the number of pixels and in parallel over all pixels using a GPU. Further, we show that they can be compressed effectively and transmitted at low bandwidth. Finally, computing realizations of those statistics can again be performed in constant time and in parallel. This enables a new level of quality for foveated applications such as such as remote rendering, level-of-detail and Monte-Carlo denoising. In a user study, we finally show how human task performance increases and foveation artifacts are less suspicious, when using our method compared to common blurring

    Optimizing decomposition of software architecture for local recovery

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    Cataloged from PDF version of article.The increasing size and complexity of software systems has led to an amplified number of potential failures and as such makes it harder to ensure software reliability. Since it is usually hard to prevent all the failures, fault tolerance techniques have become more important. An essential element of fault tolerance is the recovery from failures. Local recovery is an effective approach whereby only the erroneous parts of the system are recovered while the other parts remain available. For achieving local recovery, the architecture needs to be decomposed into separate units that can be recovered in isolation. Usually, there are many different alternative ways to decompose the system into recoverable units. It appears that each of these decomposition alternatives performs differently with respect to availability and performance metrics. We propose a systematic approach dedicated to optimizing the decomposition of software architecture for local recovery. The approach provides systematic guidelines to depict the design space of the possible decomposition alternatives, to reduce the design space with respect to domain and stakeholder constraints and to balance the feasible alternatives with respect to availability and performance. The approach is supported by an integrated set of tools and illustrated for the open-source MPlayer software

    Beam forming for a laser based auto-stereoscopic multi-viewer display

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    An auto-stereoscopic back projection display using a RGB multi-emitter laser illumination source and micro-optics to provide a wider view is described. The laser optical properties and the speckle due to the optical system configuration and its diffusers are characterised

    Vaccination schedule in childhood [Çocukluk çaginda aşi takvimi]

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    The primary responsibility of pediatricians is to protect the health of children. It is always better to prevent a disease than to treat it. Vaccines are very effective tools for the prevention of the diseases. Some vaccines prevent disease not only in the people who receive them but also protect unvaccinated individuals who come into contact with them. Following the impressive success of the smallpox eradication program, the World Health Organization launched the Expanded Program on Immunization (EPI) in 1974. Since then, the vaccines have been used successfully in the world and saved the millions lives of children. However, there is still a long way to go. About three millions of children still continue to die from vaccine preventable diseases each year. More childhood deaths can be prevented if the available vaccines are used more effectively. In the recent years, our national immunization schedule has changed a lot. For example, Haemophilus influenzae type b and measles-mumps-rubella vaccines are added into the national immunization program. In this paper, the childhood vaccination program in our country is reviewed
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