370 research outputs found

    An O(n^{2.75}) algorithm for online topological ordering

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    We present a simple algorithm which maintains the topological order of a directed acyclic graph with n nodes under an online edge insertion sequence in O(n^{2.75}) time, independent of the number of edges m inserted. For dense DAGs, this is an improvement over the previous best result of O(min(m^{3/2} log(n), m^{3/2} + n^2 log(n)) by Katriel and Bodlaender. We also provide an empirical comparison of our algorithm with other algorithms for online topological sorting. Our implementation outperforms them on certain hard instances while it is still competitive on random edge insertion sequences leading to complete DAGs.Comment: 20 pages, long version of SWAT'06 pape

    Obstacle-Avoiding Rectilinear Steiner Minimal Tree Construction

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    Obstacle-avoiding rectilinear Steiner minimal tree (OARSMT) construction is becoming one of the most sought after problems in modern design flow. In this thesis we present an algorithm to route a multi-terminal net in the presence of obstacles. Ours is a top down approach which includes partitioning the initial solution into subproblems and using obstacle aware version of Fast Lookup Table based Wirelength Estimation (OA-FLUTE) at a lower level to generate an OAST followed by recombining them with some backend refinement. To construct an initial connectivity graph we use a novel obstacle-avoiding spanning graph (OASG) algorithm which is a generalization of Zhou\u27s spanning graph algorithm without obstacle presented in ASPDAC 2001. The runtime complexity of our algorithm is O(n log n)

    Learning to Prune Instances of Steiner Tree Problem in Graphs

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    We consider the Steiner tree problem on graphs where we are given a set of nodes and the goal is to find a tree sub-graph of minimum weight that contains all nodes in the given set, potentially including additional nodes. This is a classical NP-hard combinatorial optimisation problem. In recent years, a machine learning framework called learning-to-prune has been successfully used for solving a diverse range of combinatorial optimisation problems. In this paper, we use this learning framework on the Steiner tree problem and show that even on this problem, the learning-to-prune framework results in computing near-optimal solutions at a fraction of the time required by commercial ILP solvers. Our results underscore the potential of the learning-to-prune framework in solving various combinatorial optimisation problems

    Empirical Evaluation of the Parallel Distribution Sweeping Framework on Multicore Architectures

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    In this paper, we perform an empirical evaluation of the Parallel External Memory (PEM) model in the context of geometric problems. In particular, we implement the parallel distribution sweeping framework of Ajwani, Sitchinava and Zeh to solve batched 1-dimensional stabbing max problem. While modern processors consist of sophisticated memory systems (multiple levels of caches, set associativity, TLB, prefetching), we empirically show that algorithms designed in simple models, that focus on minimizing the I/O transfers between shared memory and single level cache, can lead to efficient software on current multicore architectures. Our implementation exhibits significantly fewer accesses to slow DRAM and, therefore, outperforms traditional approaches based on plane sweep and two-way divide and conquer.Comment: Longer version of ESA'13 pape

    Any-k: Anytime Top-k Tree Pattern Retrieval in Labeled Graphs

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    Many problems in areas as diverse as recommendation systems, social network analysis, semantic search, and distributed root cause analysis can be modeled as pattern search on labeled graphs (also called "heterogeneous information networks" or HINs). Given a large graph and a query pattern with node and edge label constraints, a fundamental challenge is to nd the top-k matches ac- cording to a ranking function over edge and node weights. For users, it is di cult to select value k . We therefore propose the novel notion of an any-k ranking algorithm: for a given time budget, re- turn as many of the top-ranked results as possible. Then, given additional time, produce the next lower-ranked results quickly as well. It can be stopped anytime, but may have to continues until all results are returned. This paper focuses on acyclic patterns over arbitrary labeled graphs. We are interested in practical algorithms that effectively exploit (1) properties of heterogeneous networks, in particular selective constraints on labels, and (2) that the users often explore only a fraction of the top-ranked results. Our solution, KARPET, carefully integrates aggressive pruning that leverages the acyclic nature of the query, and incremental guided search. It enables us to prove strong non-trivial time and space guarantees, which is generally considered very hard for this type of graph search problem. Through experimental studies we show that KARPET achieves running times in the order of milliseconds for tree patterns on large networks with millions of nodes and edges.Comment: To appear in WWW 201

    Survey of Trending Techniques for Detection of Emerging Topics in Computer Science within Social Media

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    With the advent of Internet there has been a significant and exponential growth in information available to users. The availability of resources like smart mobile phone, low cost data plans and improvement in mobile communication infrastructure has further increased the reach and availability of information. The Internet allowed creation of websites and applications that significantly kept on adding data. The data generated through these websites can be structured (relational database), unstructured (digital images, video, audio files) or semi-structured (word document). The growth of Internet and WWW services gave user a liberty to create his own data, which then can be shared with the world. The development of User-Generated Content (UGC) [2] such as blogs, wikis, forums, tweets, discussions, posts, chats, podcasts, advertisements and other form of media led to the shift of information exchange from media conglomerates to individual user. With this huge amount of data, we address the problem of trending the emerging topics. Identify trending of these emerging topics allows us to know the probable trend of computer science research topics or other relevant research topics in future
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