997 research outputs found

    MENINGKATKAN HASIL BELAJAR PKN DENGAN MENGUNAKAN METODE DISKUSI DI SMPN 3 MUARA BUNGO

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    Permasalahan dalam penelitian ini adalah apakah penerapan metode diskusi dapat meningkatan hasil belajar siswa kelas VIII SMPN 3 Muara Bungo pada mata pelajaran PKn pokok bahasan keadaulatan rakyat. Adapun tujuan dari penelitian ini adalah meningkatkan hasil belajar siswa kelas VIII SMPN 3 Muara Bungo dengan menerapkan metode diskusi pada mata pelajaran PKn. Untuk mengetahui peningkatan hasil belajar PKn siswa kelas VIII maka yang harus diakukan adalah observasi awal, untuk mengetahui kemampuan awal yang dimiliki siswa sebelum digunakan metode diskusi dalam proses pembelajaran. Jenis penelitian ini adalah penelitian kualitatif yang menghasilkan data-data deskriptif berupa kata-kata tertulis atau lisan dari orang-orang dan prilaku yang diamati. Sesuai dengan tujuan dalam penelitian ini maka metode yang digunakan adalah penelitian deskriptif. Untuk lebih mengakuratkan hasil yang diperoleh, maka setelah akhir setiap tindakan, peneliti melakukan evaluasi terhadap hal-hal yang telah dilaksanakan. Data yang dikumpulkan dalam penelitian ini  adalah berupa data yang diperoleh data hasil observasi kegiatan guru dan kegiatan siswa. Hasil tingkat kemampuan siswa bekerjasama dalam kelompok pada saat belajar Kewarganegaraan dengan menggunakan metode diskusi pada kelas VIII1 adalah terkatagori “Sangat Baik” dengan persentase sebesar  93,43%, dan Hasil tingkat kemampuan siswa bekerjasama dalam kelompok pada saat belajar Kewarganegaraan dengan menggunakan metode diskusi pada kelas VIII2 adalah terkatagori “Sangat Baik” dengan persentase sebesar  93,43%,. Dengan demikian dapat diketahui bahwa penerapan metode diskusi dapat meningkatkan hasil belajar PKn siswa kelas VIII SMPN 3 Muara Bungo.    &nbsp

    INTELIGENSI DAN BAKAT SERTA IMPLIKASINYA DALAM PEMBELAJARAN

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           This study aims to determine the differences that exist in individuals viewed from the aspect of intelligence, talent and implications in learning. Individual differences are a gift given by God to humans, where between one individual and another there must be differences. It is very important for educators to understand the differences that exist in students. By knowing the causes that influence individual differences, educators can provide equal treatment to students. The method used is a literature study by processing and analyzing a number of relevant literature. Data were analyzed, grouped, and interpreted to determine the factors that influence individual differences. The results show that individual differences based on intelligence, talent in learning are a concern for educators in developing the potential that exists in students, this needs to also be supported by parents of students so that students are more enthusiastic in learning, channeling the talents of students, and how to respond to individual differences who have different intelligence and talents in learning in the school environment.Penelitian ini bertujuan untuk mengetahui perbedaan yang ada pada individu dilihat dari aspek intelegensi, bakat  dan implikasinya dalam  pembelajaran. Perbedaan individu merupakan suatu anugrah yang diberikan tuhan kepada manusia, dimana antara individu yang satu dengan individu yang lainnya pasti memiliki perbedaan. Penting sekali bagi pendidik untuk memahami perbedaan yang ada pada peserta didik. Dengan mengetahui penyebab yang mempengaruhi perbedaan individu pendidik bisa memberikan perlakuan yang sama terhadap peserta didik. Metode yang digunakan adalah studi kepustakaan dengan mengolah dan menganalisis dari sejumlah literatur yang relevan. Data dianalisis, dikelompokkan, dan diinterpretasikan untuk mengetahui faktor-faktor yang memengaruhi perbedaan individu. Hasil penelitian menunjukkan bahwa perbedaan individu berdasarkan intelegensi, bakat dalam pembelajaran menjadi perhatian bagi pendidik dalam mengembangkan potensi yang ada pada peserta didik, hal ini perlu juga didukung oleh orang tua peserta didik agar peserta didik lebih antusias dalam pembelajaran, menyalurkan bakat yang dimiliki peserta didik, serta bagaimana cara menyikapi perbedaan individu yang memiliki intelegensi dan bakat yang berbeda dalam pembelajaran dilingkungan sekolah

    Division and Inversion Over Finite Fields

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    Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournaments pada Mata Pelajaran Pendidikan Kewarganegaraan di SMP Pertiwi 1 Padang

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    The problems that often arise in the learning process in class VII 1 SMP Pertiwi Padang showed low student participation. In working groups, many students who do not participate in the learning process, which the teacher. Cooperation between them, their peers in a group such as an opinion. So that the classroom atmosphere during the learning process becomes rigid, ineffective and boring for students. To overcome this teacher trying to implement an effective method of learning in the subjects of Citizenship Education. Such a way that can help students to participate during the learning process. Using a model of cooperative learning type games tournament teams. Formulation of the problem in this study were any obstacles faced by students in the application of cooperative learning model type games tournament teams on the subjects of citizenship education. The analysis showed that: 1) Cooperative learning model type teams tournament games can improve students\u27 ability to  think actively. 2) Model of cooperative learning type games tournament teams can stimulate children to think more actively. This type of study is a qualitative descriptive study, with the entire student population of Pertiwi 1 junior class VII Padang academic year 2011/2012 consisting of two classes. Sample of this study is the class VII.1 and VII.2 class. Based on the results of research and discussion of both classes, it can be concluded that the participation of students in the class of the group collaborated with the percentage of 71.83% VII.1 and VII.2 class with a percentage of 70.41% the result is quite good. His firm from research indicating that by applying a type of learning model kooperatip teams tournament games for Civic Education subjects, the study was conducted in class VII. Pertiwi 1 SMP Padang. So that students are capable of cooperating groups and students to think more actively in teaching and learning Citizenship Education that impact on learning outcomes for Civic Education

    PENGARUH PEMBELAJARAN PENDIDIKAN KEWARGANEGARAAN MENGGUNAKAN METODE SOSIODRAMA UNTUK MENANAMKAN KEPEDULIAN SOSIAL SISWA KELAS IV SD SWASTA SEBERANG JAYA TAHUN PELAJARAN 2017/2018

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    This research is motivated by the lack of student's social attitude. This study aims to determine the effect of learning Civics using sociodrama method to instill social awareness of fourth graders Elementary School Swasta Seberang Jaya. This research is a quasi experimental research with Noquivalent Control Group Design research design.Subjects in this study are the students of class IV consisting of two classes. Class IVB as experiment group, and class IVA as control group. Data collection techniques used in research in the form of scale, interview, observation, and documentation. Test requirements data analysis using the test of normality and homogeneity. Hypothesis testing using t-test with 5% significance level.The results of this study indicate that the learning of Civics using sosiodrama method gives a significant positive impact to instill social awareness of fourth grade students of swasta Elementary School Seberang Jaya 2017/2018. This was demonstrated by a t-test in the experimental-control group post-test, which showed significant differences between experimental-control group post-tests after treatment (treatment).Penelitian ini dilatarbelakangi oleh kurangnya sikap sosial siswa. Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran PKn menggunakan metode sosiodrama untuk menanamkan kesadaran sosial siswa kelas IV Sekolah Dasar Swasta Seberang Jaya. Penelitian ini adalah penelitian eksperimental semu dengan desain penelitian Noquivalent Control Group Design.Subjek dalam penelitian ini adalah siswa kelas IV yang terdiri dari dua kelas. Kelas IVB sebagai kelompok eksperimen, dan kelas IVA sebagai kelompok kontrol. Teknik pengumpulan data digunakan dalam penelitian dalam bentuk skala, wawancara, observasi, dan dokumentasi. Uji persyaratan analisis data menggunakan uji normalitas dan homogenitas. Pengujian hipotesis menggunakan uji-t dengan taraf signifikansi 5%.Hasil penelitian ini menunjukkan bahwa pembelajaran PKn menggunakan metode sosiodrama memberikan dampak positif yang signifikan untuk menanamkan kesadaran sosial siswa kelas empat Sekolah Dasar swasta Seberang Jaya 2017/2018. Hal ini ditunjukkan oleh uji-t pada kelompok kontrol pasca-tes eksperimental, yang menunjukkan perbedaan yang signifikan antara post-tes kelompok kontrol-kontrol setelah perawatan (pengobatan)

    PENINGKATAN HASIL BELAJAR PKn MENGGUNAKAN MODEL ROLE PLAYING PADA PESERTA DIDIK KELAS V SDN O4

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    This study began with the low PKn learning outcomes in V, teaching and learning activities are too dominated by teachers, many students are lazy about participating in the learning process, talking with their friends. This han an impact on low student learning interest so that ultimately student learning outcomes are less satisfying. This study aims to determine the result of civics learning in grade V students at SDN 04/II Jaya Setia at the year 2019/2020. This type of research is classroom action research, subjects of all fifth grade students at SDN 04/II Jaya Setia totaling 36 students. The technique of inferring the data in this with observation, learning achievement test sheets and documentation. The analysis technique used is qualitative and quantitative approaches. The results of the study using the role playing model showed an increase in each cycle for learning outcomes in cycle I namely 44% and 78% in cycle II. Then the learning process increased in cycle I, namely 74,9% and cycle II increased to 89,7%. Based on these data, it showa that the use of role playing can improve the process and learning outcomes of PKn in grade V SDN 04/II Jaya Setia.Penelitian ini berawal dari rendahnya hasil belajar PKn di kelas V, kegiatan belajar mengajar terlalu didominasi oleh Pendidik, peserta didik banyak bermalas-malasan mengikuti kegiatan proses belajar, berbicara dengan temannya. Hal ini berdampak pada rendahnya minat belajar peserta didik sehingga pada akhirnya hasil belajar peserta didik kurang memuaskan. Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model role playing terhadap peningkatan hasil belajar PKn pada peserta didik kelas V di SDN 04/II Jaya Setia tahun ajaran 2019/2020. Jenis penelitian yang dilakukan adalah penelitian tindakan kelas, subyek penelitian seluruh peserta didik kelas V di SDN 04/II Jaya Setia yang berjumlah 36  peserta didik. Teknik pengumpulan data dengan menggunakan observasi, lembar tes hasil belajar dan dokumentasi. Teknik analisis yang digunakan adalah pendekatan kualitatif dan kuantitatif. Hasil penelitian menggunakan model role playing ini menunjukkan peningkatan dalam setiap siklusnya untuk hasil belajar siklus I yaitu 44% dan pada siklus II 78%. Kemudian untuk proses dalam pembelajaran mengalami peningkatan pada siklus I yaitu 74,9% dan siklus II meningkat menjadi 89,7%. Berdasarkan data tersebut menunjukkan penggunaan model role playing dapat meningkatkan proses dan hasil belajar PKn di kelas V SDN 04/II Jaya Setia

    LAPORAN INDIVIDU PROGRAM PRAKTIK PENGALAMAN LAPANGAN (PPL)

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    PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENTS PADA MATA PELAJARAN PENDIDIKAN KEWARGANEGARAAN DI SMP PERTIWI 1 PADANG

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    The problems that often arise in the learning process in class VII 1 SMP Pertiwi Padang showed low student participation. In working groups, many students who do not participate in the learning process, which the teacher. Cooperation between them, their peers in a group such as an opinion. So that the classroom atmosphere during the learning process becomes rigid, ineffective and boring for students. To overcome this teacher trying to implement an effective method of learning in the subjects of Citizenship Education. Such a way that can help students to participate during the learning process. Using a model of cooperative learning type games tournament teams. Formulation of the problem in this study were any obstacles faced by students in the application of cooperative learning model type games tournament teams on the subjects of citizenship education. The analysis showed that: 1) Cooperative learning model type teams tournament games can improve students' ability to  think actively. 2) Model of cooperative learning type games tournament teams can stimulate children to think more actively. This type of study is a qualitative descriptive study, with the entire student population of Pertiwi 1 junior class VII Padang academic year 2011/2012 consisting of two classes. Sample of this study is the class VII.1 and VII.2 class. Based on the results of research and discussion of both classes, it can be concluded that the participation of students in the class of the group collaborated with the percentage of 71.83% VII.1 and VII.2 class with a percentage of 70.41% the result is quite good. His firm from research indicating that by applying a type of learning model kooperatip teams tournament games for Civic Education subjects, the study was conducted in class VII. Pertiwi 1 SMP Padang. So that students are capable of cooperating groups and students to think more actively in teaching and learning Citizenship Education that impact on learning outcomes for Civic Education

    Pengaruh Pendekatan Ctl dengan Soal Open Ended terhadap Kemampuan Berpikir Kreatif Mahasiswa

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    The purpose of the study was to analyze the effect contextual teaching and learning approach with open ended question toward creative thinking ability at PGSD STKIP Muhammadiyah Muara Bungo. The Research concept used quantitative research, with pretest-posttest non-equivalent group design. This Research population include all members od second semester student which has 4 classes. Meanwhile, two choosen classes made for an example of Research it was Class B and C. Test instruments were used to describe the creative thinking ability question. The founding of the research showed that; 1) The data analysis (average score) shown that student\u27s creative thinking ability for ekperimen class in range very high level, posttest average score is 80,93; 2) for control class in range high level, posttsest average score is 78,40. 3) Contextual teaching and learning approach with open ended question is better than conventional approach toward creative thinking ability
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