5 research outputs found

    Physiological Sensors Based Emotion Recognition While Experiencing Tactile Enhanced Multimedia

    No full text
    Emotion recognition has increased the potential of affective computing by getting an instant feedback from users and thereby, have a better understanding of their behavior. Physiological sensors have been used to recognize human emotions in response to audio and video content that engages single (auditory) and multiple (two: auditory and vision) human senses, respectively. In this study, human emotions were recognized using physiological signals observed in response to tactile enhanced multimedia content that engages three (tactile, vision, and auditory) human senses. The aim was to give users an enhanced real-world sensation while engaging with multimedia content. To this end, four videos were selected and synchronized with an electric fan and a heater, based on timestamps within the scenes, to generate tactile enhanced content with cold and hot air effect respectively. Physiological signals, i.e., electroencephalography (EEG), photoplethysmography (PPG), and galvanic skin response (GSR) were recorded using commercially available sensors, while experiencing these tactile enhanced videos. The precision of the acquired physiological signals (including EEG, PPG, and GSR) is enhanced using pre-processing with a Savitzky-Golay smoothing filter. Frequency domain features (rational asymmetry, differential asymmetry, and correlation) from EEG, time domain features (variance, entropy, kurtosis, and skewness) from GSR, heart rate and heart rate variability from PPG data are extracted. The K nearest neighbor classifier is applied to the extracted features to classify four (happy, relaxed, angry, and sad) emotions. Our experimental results show that among individual modalities, PPG-based features gives the highest accuracy of 78.57 % as compared to EEG- and GSR-based features. The fusion of EEG, GSR, and PPG features further improved the classification accuracy to 79.76 % (for four emotions) when interacting with tactile enhanced multimedia
    corecore