18 research outputs found
Out-of-equilibrium physics in driven dissipative coupled resonator arrays
Coupled resonator arrays have been shown to exhibit interesting many- body
physics including Mott and Fractional Hall states of photons. One of the main
differences between these photonic quantum simulators and their cold atoms
coun- terparts is in the dissipative nature of their photonic excitations. The
natural equi- librium state is where there are no photons left in the cavity.
Pumping the system with external drives is therefore necessary to compensate
for the losses and realise non-trivial states. The external driving here can
easily be tuned to be incoherent, coherent or fully quantum, opening the road
for exploration of many body regimes beyond the reach of other approaches. In
this chapter, we review some of the physics arising in driven dissipative
coupled resonator arrays including photon fermionisa- tion, crystallisation, as
well as photonic quantum Hall physics out of equilibrium. We start by briefly
describing possible experimental candidates to realise coupled resonator arrays
along with the two theoretical models that capture their physics, the
Jaynes-Cummings-Hubbard and Bose-Hubbard Hamiltonians. A brief review of the
analytical and sophisticated numerical methods required to tackle these systems
is included.Comment: Chapter that appeared in "Quantum Simulations with Photons and
Polaritons: Merging Quantum Optics with Condensed Matter Physics" edited by
D.G.Angelakis, Quantum Science and Technology Series, Springer 201
Ensemble coding of color and luminance contrast
Ensemble coding has been demonstrated for many attributes including color, but the metrics on which this coding is based remain uncertain. We examined ensemble percepts for stimulus sets that varied in chromatic contrast between complementary hues, or that varied in luminance contrast between increments and decrements, in both cases focusing on the ensemble percepts for the neutral gray stimulus defining the category boundary. Each ensemble was composed of 16 circles with four contrast levels. Observers saw the display for 0.5 s and then judged whether a target contrast was a member of the set. False alarms were high for intermediate contrasts (within the range of the ensemble) and fell for higher or lower values. However, for ensembles with complementary hues, gray was less likely to be reported as a member, even when it represented the mean chromaticity of the set. When the settings were repeated for luminance contrast, false alarms for gray were higher and fell off more gradually for out-of-range contrasts. This difference implies that opposite luminance polarities represent a more continuous perceptual dimension than opponent-color variations, and that “gray” is a stronger category boundary for chromatic than luminance contrasts. For color, our results suggest that ensemble percepts reflect pooling within rather than between large hue differences, perhaps because the visual system represents hue differences more like qualitatively different categories than like quantitative differences within an underlying color “space.” The differences for luminance and color suggest more generally that ensemble coding for different visual attributes might depend on different processes that in turn depend on the format of the visual representation
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Ensemble crowd perception: A viewpoint-invariant mechanism to represent average crowd identity
Individuals can rapidly and precisely judge the average of a set of similar items, including both low-level (Ariely, 2001) and high-level objects (Haberman & Whitney, 2007). However, to date, it is unclear whether ensemble perception is based on viewpoint-invariant object representations. Here, we tested this question by presenting participants with crowds of sequentially presented faces. The number of faces in each crowd and the viewpoint of each face varied from trial to trial. This design required participants to integrate information from multiple viewpoints into one ensemble percept. Participants reported the mean identity of crowds (e.g., family resemblance) using an adjustable, forwardoriented test face. Our results showed that participants accurately perceived the mean crowd identity even when required to incorporate information across multiple face orientations. Control experiments showed that the precision of ensemble coding was not solely dependent on the length of time participants viewed the crowd. Moreover, control analyses demonstrated that observers did not simply sample a subset of faces in the crowd but rather integrated many faces into their estimates of average crowd identity. These results demonstrate that ensemble perception can operate at the highest levels of object recognition after 3-D viewpoint-invariant faces are represented. © 2014 ARVO