90 research outputs found

    Nominal Game Semantics.

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    Tutorial notes presenting nominal game semantic

    Game Semantics for Interface Middleweight Java

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    We consider an object calculus in which open terms interact with the environment through interfaces. The calculus is intended to capture the essence of contextual interactions of Middleweight Java code. Using game semantics, we provide fully abstract models for the induced notions of contextual approximation and equivalence. These are the first denotational models of this kind

    Game semantics for interface middleweight Java.

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    Game semantic analysis of equivalence in IMJ

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    Using game semantics, we investigate the problem of verifying contextual equivalences in Interface Middleweight Java (IMJ), an imperative object calculus in which program phrases are typed using interfaces. Working in the setting where data types are non-recursive and restricted to finite domains, we identify the frontier between decidability and undecidability by reference to the structure of interfaces present in typing judgments. In particular, we show how to determine the decidability status of problem instances (over a fixed type signature) by examining the position of methods inside the term type and the types of its free identifiers. Our results build upon the recent fully abstract game semantics of IMJ. Decidability is proved by translation into visibly pushdown register automata over infinite alphabets with fresh-input recognition

    Higher-Order Linearisability

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    Linearisability is a central notion for verifying concurrent libraries: a library is proven correct if its operational history can be rearranged into a sequential one that satisfies a given specification. Until now, linearisability has been examined for libraries in which method arguments and method results were of ground type. In this paper we extend linearisability to the general higher-order setting, where methods of arbitrary type can be passed as arguments and returned as values, and establish its soundness

    DEQ:Equivalence Checker for Deterministic Register Automata

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    Register automata are one of the most studied automata models over infinite alphabets with applications in learning, systems modelling and program verification. We present an equivalence checker for deterministic register automata, called DEQ, based on a recent polynomial-time algorithm that employs group-theoretic techniques to achieve succinct representations of the search space. We compare the performance of our tool to other available implementations, notably in the learning library RALib and nominal frameworks LOIS and NLambda
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