7 research outputs found

    Memristive excitable cellular automata

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    The memristor is a device whose resistance changes depending on the polarity and magnitude of a voltage applied to the device's terminals. We design a minimalistic model of a regular network of memristors using structurally-dynamic cellular automata. Each cell gets info about states of its closest neighbours via incoming links. A link can be one 'conductive' or 'non-conductive' states. States of every link are updated depending on states of cells the link connects. Every cell of a memristive automaton takes three states: resting, excited (analog of positive polarity) and refractory (analog of negative polarity). A cell updates its state depending on states of its closest neighbours which are connected to the cell via 'conductive' links. We study behaviour of memristive automata in response to point-wise and spatially extended perturbations, structure of localised excitations coupled with topological defects, interfacial mobile excitations and growth of information pathways.Comment: Accepted to Int J Bifurcation and Chaos (2011

    Randomly Evolving Idiotypic Networks: Structural Properties and Architecture

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    We consider a minimalistic dynamic model of the idiotypic network of B-lymphocytes. A network node represents a population of B-lymphocytes of the same specificity (idiotype), which is encoded by a bitstring. The links of the network connect nodes with complementary and nearly complementary bitstrings, allowing for a few mismatches. A node is occupied if a lymphocyte clone of the corresponding idiotype exists, otherwise it is empty. There is a continuous influx of new B-lymphocytes of random idiotype from the bone marrow. B-lymphocytes are stimulated by cross-linking their receptors with complementary structures. If there are too many complementary structures, steric hindrance prevents cross-linking. Stimulated cells proliferate and secrete antibodies of the same idiotype as their receptors, unstimulated lymphocytes die. Depending on few parameters, the autonomous system evolves randomly towards patterns of highly organized architecture, where the nodes can be classified into groups according to their statistical properties. We observe and describe analytically the building principles of these patterns, which allow to calculate number and size of the node groups and the number of links between them. The architecture of all patterns observed so far in simulations can be explained this way. A tool for real-time pattern identification is proposed.Comment: 19 pages, 15 figures, 4 table

    Randomly Evolving Idiotypic Networks: Modular Mean Field Theory

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    We develop a modular mean field theory for a minimalistic model of the idiotypic network. The model comprises the random influx of new idiotypes and a deterministic selection. It describes the evolution of the idiotypic network towards complex modular architectures, the building principles of which are known. The nodes of the network can be classified into groups of nodes, the modules, which share statistical properties. Each node experiences only the mean influence of the groups to which it is linked. Given the size of the groups and linking between them the statistical properties such as mean occupation, mean life time, and mean number of occupied neighbors are calculated for a variety of patterns and compared with simulations. For a pattern which consists of pairs of occupied nodes correlations are taken into account.Comment: 14 pages, 8 figures, 4 table

    Red Queen Coevolution on Fitness Landscapes

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    Species do not merely evolve, they also coevolve with other organisms. Coevolution is a major force driving interacting species to continuously evolve ex- ploring their fitness landscapes. Coevolution involves the coupling of species fit- ness landscapes, linking species genetic changes with their inter-specific ecological interactions. Here we first introduce the Red Queen hypothesis of evolution com- menting on some theoretical aspects and empirical evidences. As an introduction to the fitness landscape concept, we review key issues on evolution on simple and rugged fitness landscapes. Then we present key modeling examples of coevolution on different fitness landscapes at different scales, from RNA viruses to complex ecosystems and macroevolution.Comment: 40 pages, 12 figures. To appear in "Recent Advances in the Theory and Application of Fitness Landscapes" (H. Richter and A. Engelbrecht, eds.). Springer Series in Emergence, Complexity, and Computation, 201

    ProtestLab: a computational laboratory for studying street protests

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    We present an Agent-Based model called ProtestLab for the simulation of street protests, with multiple types of agents (protesters, police and ‘media’) and scenario features (attraction points, obstacles and entrances/exits). In ProtestLab agents can have multiple “personalities” (implemented via agent subtypes), goals and possible states, including violent confrontation. The model includes quantitative measures of emergent crowd patterns, protest intensity, police effectiveness and potential ‘news impact’, which can be used to compare simulation outputs with estimates from videos of real protests for parametrization and validation. ProtestLab was applied to a scenario of policemen defending a government building from protesters (typical of anti-austerity protests in front of the Parliament in Lisbon, Portugal) and reproduced many features observed in real events, such as clustering of ‘active’ and ‘violent’ protesters, formation of moving confrontation lines, occasional fights and arrests, ‘media’ agents wiggling around ‘hot spots’ and policemen with defensive or offensive behaviour.info:eu-repo/semantics/acceptedVersio
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