28 research outputs found

    A model of communication-enabled traffic interactions

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    A major challenge for autonomous vehicles is handling interactive scenarios, such as highway merging, with human-driven vehicles. A better understanding of human interactive behaviour could help address this challenge. Such understanding could be obtained through modelling human behaviour. However, existing modelling approaches predominantly neglect communication between drivers and assume that some drivers in the interaction only respond to others, but do not actively influence them. Here we argue that addressing these two limitations is crucial for accurate modelling of interactions. We propose a new computational framework addressing these limitations. Similar to game-theoretic approaches, we model the interaction in an integral way rather than modelling an isolated driver who only responds to their environment. Contrary to game theory, our framework explicitly incorporates communication and bounded rationality. We demonstrate the model in a simplified merging scenario, illustrating that it generates plausible interactive behaviour (e.g., aggressive and conservative merging). Furthermore, human-like gap-keeping behaviour emerged in a car-following scenario directly from risk perception without the explicit implementation of time or distance gaps in the model's decision-making. These results suggest that our framework is a promising approach to interaction modelling that can support the development of interaction-aware autonomous vehicles

    A cognitive process approach to modeling gap acceptance in overtaking

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    Driving automation holds significant potential for enhancing traffic safety. However, effectively handling interactions with human drivers in mixed traffic remains a challenging task. Several models exist that attempt to capture human behavior in traffic interactions, often focusing on gap acceptance. However, it is not clear how models of an individual driver's gap acceptance can be translated to dynamic human-AV interactions in the context of high-speed scenarios like overtaking. In this study, we address this issue by employing a cognitive process approach to describe the dynamic interactions by the oncoming vehicle during overtaking maneuvers. Our findings reveal that by incorporating an initial decision-making bias dependent on the initial velocity into existing drift-diffusion models, we can accurately describe the qualitative patterns of overtaking gap acceptance observed previously. Our results demonstrate the potential of the cognitive process approach in modeling human overtaking behavior when the oncoming vehicle is an AV. To this end, this study contributes to the development of effective strategies for ensuring safe and efficient overtaking interactions between human drivers and AVs

    Evidence Accumulation Account of Human Operators' Decisions in Intermittent Control During Inverted Pendulum Balancing

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    Human operators often employ intermittent, discontinuous control strategies in a variety of tasks. A typical intermittent controller monitors control error and generates corrective action when the deviation of the controlled system from the desired state becomes too large to ignore. Most contemporary models of human intermittent control employ simple, threshold-based trigger mechanism to model the process of control activation. However, recent experimental studies demonstrate that the control activation patterns produced by human operators do not support threshold-based models, and provide evidence for more complex activation mechanisms. In this paper, we investigate whether intermittent control activation in humans can be modeled as a decision-making process. We utilize an established drift-diffusion model, which treats decision making as an evidence accumulation process, and study it in simple numerical simulations. We demonstrate that this model robustly replicates the control activation patterns (distributions of control error at movement onset) produced by human operators in previously conducted experiments on virtual inverted pendulum balancing. Our results provide support to the hypothesis that intermittent control activation in human operators can be treated as an evidence accumulation process

    Beyond reach: Do symmetric changes in motor costs affect decision making? A registered report

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    Executing an important decision can be as easy as moving a mouse cursor or reaching towards the preferred option with a hand. But would we decide differently if choosing required walking a few steps towards an option? More generally, is our preference invariant to the means and motor costs of reporting it? Previous research demonstrated that asymmetric motor costs can nudge the decision-maker towards a less costly option. However, virtually all traditional decision-making theories predict that increasing motor costs symmetrically for all options should not affect choice in any way. This prediction is disputed by the theory of embodied cognition, which suggests that motor behavior is an integral part of cognitive processes, and that motor costs can affect our choices. In this registered report, we investigated whether varying motor costs can affect response dynamics and the final choices in an intertemporal choice task: choosing between a readily available small reward and a larger but delayed reward. Our study compared choices reported by moving a computer mouse cursor towards the preferred option with the choices executed via a more motor costly walking procedure. First, we investigated whether relative values of the intertemporal choice options affect walking trajectories in the same way as they affect mouse cursor dynamics. Second, we tested a hypothesis that, in the walking condition, increased motor costs of a preference reversal would decrease the number of changes-of-mind and therefore increase the proportion of impulsive, smaller-but-sooner choices. We confirmed the hypothesis that walking trajectories reflect covert dynamics of decision making, and rejected the hypothesis that increased motor costs of responding affect decisions in an intertemporal choice task. Overall, this study contributes to the empirical basis enabling the decision-making theories to address the complex interplay between cognitive and motor processes

    Should I Stay or Should I Go? Cognitive Modeling of Left-Turn Gap Acceptance Decisions in Human Drivers

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    Objective We aim to bridge the gap between naturalistic studies of driver behavior and modern cognitive and neuroscientific accounts of decision making by modeling the cognitive processes underlying left-turn gap acceptance by human drivers. Background Understanding decisions of human drivers is essential for the development of safe and efficient transportation systems. Current models of decision making in drivers provide little insight into the underlying cognitive processes. On the other hand, laboratory studies of abstract, highly controlled tasks point towards noisy evidence accumulation as a key mechanism governing decision making. However, it is unclear whether the cognitive processes implicated in these tasks are as paramount to decisions that are ingrained in more complex behaviors, such as driving. Results The drivers’ probability of accepting the available gap increased with the size of the gap; importantly, response time increased with time gap but not distance gap. The generalized drift-diffusion model explained the observed decision outcomes and response time distributions, as well as substantial individual differences in those. Through cross-validation, we demonstrate that the model not only explains the data, but also generalizes to out-of-sample conditions. Conclusion Our results suggest that dynamic evidence accumulation is an essential mechanism underlying left-turn gap acceptance decisions in human drivers, and exemplify how simple cognitive process models can help to understand human behavior in complex real-world tasks. Application Potential applications of our results include real-time prediction of human behavior by automated vehicles and simulating realistic human-like behaviors in virtual environments for automated vehicles

    Decision landscapes:Visualizing mouse-tracking data

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    Computerized paradigms have enabled gathering rich data on human behaviour, including information on motor execution of a decision, e.g. by tracking mouse cursor trajectories. These trajectories can reveal novel information about ongoing decision processes. As the number and complexity of mouse-tracking studies increase, more sophisticated methods are needed to analyse the decision trajectories. Here, we present a new computational approach to generating decision landscape visualizations based on mouse-tracking data. A decision landscape is an analogue of an energy potential field mathematically derived from the velocity of mouse movement during a decision. Visualized as a three-dimensional surface, it provides a comprehensive overview of decision dynamics. Employing the dynamical systems theory framework, we develop a new method for generating decision landscapes based on arbitrary number of trajectories. This approach not only generates three-dimensional illustration of decision landscapes, but also describes mouse trajectories by a number of interpretable parameters. These parameters characterize dynamics of decisions in more detail compared with conventional measures, and can be compared across experimental conditions, and even across individuals. The decision landscape visualization approach is a novel tool for analysing mouse trajectories during decision execution, which can provide new insights into individual differences in the dynamics of decision making

    Modelling communication-enabled traffic interactions

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    A major challenge for autonomous vehicles is handling interactions with human-driven vehicles—for example, in highway merging. A better understanding and computational modelling of human interactive behaviour could help address this challenge. However, existing modelling approaches predominantly neglect communication between drivers and assume that one modelled driver in the interaction responds to the other, but does not actively influence their behaviour. Here, we argue that addressing these two limitations is crucial for the accurate modelling of interactions. We propose a new computational framework addressing these limitations. Similar to game-theoretic approaches, we model a joint interactive system rather than an isolated driver who only responds to their environment. Contrary to game theory, our framework explicitly incorporates communication between two drivers and bounded rationality in each driver’s behaviours. We demonstrate our model’s potential in a simplified merging scenario of two vehicles, illustrating that it generates plausible interactive behaviour (e.g. aggressive and conservative merging). Furthermore, human-like gap-keeping behaviour emerged in a car-following scenario directly from risk perception without the explicit implementation of time or distance gaps in the model’s decision-making. These results suggest that our framework is a promising approach to interaction modelling that can support the development of interaction-aware autonomous vehicles

    Cognitive processing of miscommunication in interactive listening: An evaluation of listener indecision and cognitive effort

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    Purpose: The purpose of the current study was to evaluate the social and cognitive underpinnings of miscommunication during an interactive listening task. Method: An eye and computer mouse-tracking visualworld paradigm was used to investigate how a listener’s cognitive effort (local and global) and decision-making processes were affected by a speaker’s use of ambiguity that led to a miscommunication. Results: Experiments 1 and 2 found that an environmental cue that made a miscommunication more or less salient impacted listener language processing effort (eye-tracking). Experiment 2 also indicated that listeners may develop different processing heuristics dependent upon the speaker’s use of ambiguity that led to a miscommunication, exerting a significant impact on cognition and decision making. We also found that perspective-taking effort and decision-making complexity metrics (computer mouse tracking) predict language processing effort, indicating that instances of miscommunication produced cognitive consequences of indecision, thinking, and cognitive pull. Conclusion: Together, these results indicate that listeners behave both reciprocally and adaptively when miscommunications occur, but the way they respond is largely dependent upon the type of ambiguity and how often it is produced by the speaker.</p

    MORAL: Aligning AI with Human Norms through Multi-Objective Reinforced Active Learning

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    Inferring reward functions from demonstrations and pairwise preferences are auspicious approaches for aligning Reinforcement Learning (RL) agents with human intentions. However, state-of-the art methods typically focus on learning a single reward model, thus rendering it difficult to trade off different reward functions from multiple experts. We propose Multi-Objective Reinforced Active Learning (MORAL), a novel method for combining diverse demonstrations of social norms into a Pareto-optimal policy. Through maintaining a distribution over scalarization weights, our approach is able to interactively tune a deep RL agent towards a variety of preferences, while eliminating the need for computing multiple policies. We empirically demonstrate the effectiveness of MORAL in two scenarios, which model a delivery and an emergency task that require an agent to act in the presence of normative conflicts. Overall, we consider our research a step towards multi-objective RL with learned rewards, bridging the gap between current reward learning and machine ethics literature

    Response times in drivers' gap acceptance decisions during overtaking

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    Overtaking on two-lane roads can lead to increased collision risks due to drivers' errors in evaluating whether or not to accept the gap to the vehicle in the opposite lane. Understanding these gap acceptance decisions can help mitigate the risks associated with overtaking. Previous research on overtaking has focused on the factors influencing gap acceptance decisions. However, the cognitive processes underlying gap acceptance decisions remain poorly understood. Previous studies have shown that response time (i.e. the time it takes the driver to evaluate the gap and make a decision) can provide valuable insights into the cognitive processes during gap acceptance decisions, in particular in pedestrian crossing and left turn decisions. However, the more complex nature of the overtaking maneuver renders it difficult to measure response times in overtaking. As a result, response times in overtaking have not been investigated, thereby limiting our understanding of overtaking behavior. To address this gap, in this paper we propose a method to measure response time in drivers' overtaking decisions and demonstrate this method in a driving simulator experiment (N=25). Specifically, we analyzed the effect of distance to the oncoming vehicle and speed of the ego vehicle on response time in accepted and rejected gaps. We found that response times for rejected gaps were on average longer than for accepted gaps. The response times increased with the distance gap and decreased with the initial velocity of the ego vehicle. We conclude that using the proposed method for measuring response time can give insight in the way drivers make gap acceptance decisions during overtaking. These results provide basis for cognitive process models that can help further understand overtaking decisions.</p
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