19 research outputs found

    Interacting with Acoustic Simulation and Fabrication

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    Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos, the faithful reproduction of surrounding audios is required to bring the immersion to the next level. Similarly, as personal fabrication is made possible with accessible 3D printers, more intuitive tools that respect the physical constraints can help artists to prototype designs. One main hurdle is the sheer amount of computation complexity to accurately reproduce the real-world phenomena through physics-based simulation. In my thesis research, I develop interactive tools that implement efficient physics-based simulation algorithms for automatic optimization and intuitive user interaction.Comment: ACM UIST 2017 Doctoral Symposiu

    Inflatable actuators based on machine embroidery

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    The growing interest in wearable technologies has prompted the development of new techniques for integrating electronics into garments, and more specifically to overcome the challenges interfacing hard and soft components. In comparison to sensors and leads, the textile-based or integrated solutions for actuation remain underexplored. Approaching materials as extensions of actuators, we investigate machine embroidery as means to integrate silicone-based inflatables into garments. Following a research through design methodology, we created inflatables whose design and behavior are determined by machine embroidered substrates. Our iterative process resulted in 24 samples, divided in five series, exploring distinct challenges: 1) sewing attributes to create properties of inflatables; 2) fit & support; 3) improving integration & resolution of complex shapes; 4) enlarging area of actuation; and 5) textile integration. We discuss the impact of different parameters to the fabrication and the interaction possibilities of soft actuators. We show how machine embroidery allows shifting the complexity of the designs away from the casting process, simplifying fabrication, while enabling the creation of a wide range of shapes and behaviors through layering of textile structures. Our work extends the possibilities of integrating different technologies into garments through a single manufacturing process. We contribute with the detailed description of our design process and reflections on designing inflatables by means of machine embroidery

    Shape sensing of variable stiffness soft robots using electrical impedance tomography

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    Soft robotic systems offer benefits over traditional rigid systems through reduced contact trauma with soft tissues and by enabling access through tortuous paths in minimally invasive surgery. However, the inherent deformability of soft robots places both a greater onus on accurate modelling of their shape, and greater challenges in realising intraoperative shape sensing. Herein we present a proprioceptive (self-sensing) soft actuator, with an electrically conductive working fluid. Electrical impedance measurements from up to six electrodes enabled tomographic reconstructions using Electrical Impedance Tomography (EIT). A new Frequency Division Multiplexed (FDM) EIT system was developed capable of measurements of 66 dB SNR with 20 ms temporal resolution. The concept was examined in two two-degree-of-freedom designs: a hydraulic hinged actuator and a pneumatic finger actuator with hydraulic beams. Both cases demonstrated that impedance measurements could be used to infer shape changes, and EIT images reconstructed during actuation showed distinct patterns with respect to each degree of freedom (DOF). Whilst there was some mechanical hysteresis observed, the repeatability of the measurements and resultant images was high. The results show the potential of FDM-EIT as a low-cost, low profile shape sensor in soft robots

    Thin soft layered actuator based on a novel fabrication technique

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    This paper presents a novel fabrication method for constructing thin soft layered actuators. The method is based on building up thin layers of elastomeric material with embedded strain-limiting and mask layers using a bespoke film applicator. This enables the fabrication of millimetre-scale soft actuators with complex integrated masks and/or strain-limiting layers, as demonstrated in a series of proof of concept prototypes. The prototype actuators can be cut into a desired shape via laser cutting the laminated sheet. This paper shows the feasibility of the fabrication method and the value of its use in creating thin soft layered actuators for application in soft robotics. The technique can be further developed to fabricate multi-material composite soft actuators which are thin, compact, flexible and stretchable

    LiftTiles: Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces

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    Large-scale shape-changing interfaces have great potential, but creating such systems requires substantial time, cost, space, and efforts, which hinders the research community to explore interactions beyond the scale of human hands. We introduce modular inflatable actuators as building blocks for prototyping room-scale shape-changing interfaces. Each actuator can change its height from 15cm to 150cm, actuated and controlled by air pressure. Each unit is low-cost (8 USD), lightweight (10 kg), compact (15 cm), and robust, making it well-suited for prototyping room-scale shape transformations. Moreover, our modular and reconfigurable design allows researchers and designers to quickly construct different geometries and to explore various applications. This paper contributes to the design and implementation of highly extendable inflatable actuators, and demonstrates a range of scenarios that can leverage this modular building block.Comment: TEI 202

    Programming stiff inflatable shells from planar patterned fabrics

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    Lack of stiffness often limits thin shape-shifting structures to small scales. The large in-plane transformations required to distort the metrics are indeed commonly achieved by using soft hydrogels or elastomers. We introduce here a versatile single-step method to shapeprogram stiff inflated structures, opening the door for numerous large scale applications, ranging from space deployable structures to emergency shelters. This technique relies on channel patterns obtained by heat-sealing superimposed flat quasi-inextensible fabric sheets. Inflating channels induces an anisotropic in-plane contraction and thus a possible change of Gaussian curvature. Seam lines, which act as a director field for the in-plane deformation, encode the shape of the deployed structure. We present three patterning methods to quantitatively and analytically program shells with non-Euclidean metrics. In addition to shapes, we describe with scaling laws the mechanical properties of the inflated structures. Large deployed structures can resist their weight, substantially broadening the palette of applications.Comment: 6 pages, 4 figures and Supplementary Information (14 pages, 3 figures

    ACM Transactions on Graphics

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    We present a computational approach for designing CurveUps, curvy shells that form from an initially flat state. They consist of small rigid tiles that are tightly held together by two pre-stretched elastic sheets attached to them. Our method allows the realization of smooth, doubly curved surfaces that can be fabricated as a flat piece. Once released, the restoring forces of the pre-stretched sheets support the object to take shape in 3D. CurveUps are structurally stable in their target configuration. The design process starts with a target surface. Our method generates a tile layout in 2D and optimizes the distribution, shape, and attachment areas of the tiles to obtain a configuration that is fabricable and in which the curved up state closely matches the target. Our approach is based on an efficient approximate model and a local optimization strategy for an otherwise intractable nonlinear optimization problem. We demonstrate the effectiveness of our approach for a wide range of shapes, all realized as physical prototypes

    Facilitating Self-monitored Physical Rehabilitation with Virtual Reality and Haptic feedback

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    Physical rehabilitation is essential to recovery from joint replacement operations. As a representation, total knee arthroplasty (TKA) requires patients to conduct intensive physical exercises to regain the knee's range of motion and muscle strength. However, current joint replacement physical rehabilitation methods rely highly on therapists for supervision, and existing computer-assisted systems lack consideration for enabling self-monitoring, making at-home physical rehabilitation difficult. In this paper, we investigated design recommendations that would enable self-monitored rehabilitation through clinical observations and focus group interviews with doctors and therapists. With this knowledge, we further explored Virtual Reality(VR)-based visual presentation and supplemental haptic motion guidance features in our implementation VReHab, a self-monitored and multimodal physical rehabilitation system with VR and vibrotactile and pneumatic feedback in a TKA rehabilitation context. We found that the third point of view real-time reconstructed motion on a virtual avatar overlaid with the target pose effectively provides motion awareness and guidance while haptic feedback helps enhance users' motion accuracy and stability. Finally, we implemented \systemname to facilitate self-monitored post-operative exercises and validated its effectiveness through a clinical study with 10 patients

    MotorSkins—a bio-inspired design approach towards an interactive soft-robotic exosuit

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    The work presents a bio-inspired design approach to a soft-robotic solution for assisting the knee-bending in users with reduced mobility in lower limbs. Exosuits and fluid-driven actuators are fabric-based devices that are gaining increasing relevance as alternatives assistive technologies that can provide simpler, more flexible solutions in comparison with the rigid exoskeletons. These devices, however, commonly require an external energy supply or a pressurized-fluid reservoir, which considerably constrain the autonomy of such solutions. In this work, we introduce an event-based energy cycle (EBEC) design concept, that can harvest, store, and release the required energy for assisting the knee-bending, in a synchronised interaction with the user and the environment, thus eliminating any need for external energy or control input. Ice-plant hydro-actuation system served as the source of inspiration to address the specific requirements of such interactive exosuit through a fluid-driven material system. Based on the EBEC design concepts and the abstracted bio-inspired principles, a series of (material and process driven) design experimentations helped to address the challenges of realising various functionalities of the harvest, storage, actuation and control instances within a closed hydraulic circuit. Sealing and defining various areas of water-tight seam made out of thermoplastic elastomers provided the base material system to program various chambers, channels, flow-check valves etc of such EBEC system. The resulting fluid-driven EBEC-skin served as a proof of concept for such active exosuit, that brings these functionalities into an integrated ‘sense-acting’ material system, realising an auto-synchronised energy and information cycles. The proposed design concept can serve as a model for development of similar fluid-driven EBEC soft-machines for further applications. On the more general scheme, the work presents an interdisciplinary design-science approach to bio-inspiration and showcases how biological material solutions can be looked at from a design/designer perspective to bridge the bottom–up and top–down approach to bio-inspiration.Deutsche Forschungsgemeinschafthttps://doi.org/10.13039/501100001659Peer Reviewe
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