3,082 research outputs found

    The Future of the Internet III

    Get PDF
    Presents survey results on technology experts' predictions on the Internet's social, political, and economic impact as of 2020, including its effects on integrity and tolerance, intellectual property law, and the division between personal and work lives

    Emerging technologies for learning report (volume 3)

    Get PDF

    Designing online social interaction for and with older people

    Get PDF
    This thesis describes my explorations and reflections regarding the design of online social interaction for and with older people. In 2008 when I started my doctoral investigation only a third of people over 65 years in the UK were using the Internet. This number has now increased to half of the population of 65-75 year-olds being connected to the Internet. From 2000 onwards EU wide directives increasingly encouraged research in the development of online technologies to manage the needs of an ageing population in the EU. Alongside health-related risks, the issue of social isolation is of particular interest to be tackled, considering there is a rapid development of new forms of communication and interaction media based on online technologies that could help in maintaining contact between people. A beneficial design strategy is to involve older people in the design process to ensure that technological developments are welcomed and actually used. However, engaging older people, who are not necessarily familiar with digital technologies, is not without challenges for the design researcher. My research focuses both on design practice (the development of artefacts) and the design process for online social interaction involving older people. The thesis describes practice-led research, for which I built the Teletalker (TT) and Telewalker (TW) systems as prototypes for experimentation and design research interventions. The TT can be described as a simple TV like online audio-video presence system connecting two locations. The TW is based on the same concept has been built specifically for vulnerable older people living in a care home. The work described involves embodied real-world interventions with contemporary approaches to designing with people. In particular I explore the delicate nature of the researcher/participant relationship. The research is reported as four sequential journeys. The first design journey started from a user-centred iterative design perspective and resulted in the construction of a wireframe for a website for older users. The second journey focused on building the TT and investigated its use in the real world by people with varied computer experience. The third journey involved designing the TW system specifically for elderly people in a care home. The fourth journey employed a co-design approach, with invited stakeholders, to reflect on the physical artefacts, discuss narratives of the previous design journeys and to co-create new online social technologies for the future. In summary, my PhD thesis contributes to design theory by providing: a reflected rationale for the choices of design approaches, documented examples of design research for social interaction and a novel approach to research with older people (the extended showroom). It further offers insights into people's online social interaction and proposes guidelines for conducting empirical research with older and vulnerable older people

    Going Beyond the T in CTC : Social Practices as Care in Community Technology Centers

    Get PDF
    Community technology center (CTC) is a term usually associated with facilities that provide free or affordable computer and internet access, and sometimes training, to people in underserved communities. Despite the large number of studies done on CTCs, the literature has focused primarily on the use of ICTs as the main, if not the only, activity in these centers. When it comes to addressing social concerns, the literature has often seen them as an outcome of ICT use. It does not highlight CTCs as an inherent and important social space that helps to tackle social issues. Thus, in this study, I present an ethnographic account of how residents of favelas (urban slums in Brazil)โ€”who are from understudied and marginalized areasโ€”used these centers beyond the โ€œTโ€ (technology) in order to fulfill some of their social needs. I highlight the social practices afforded by the CTCs that were beneficial to the underserved communities. By social practices, I focus exclusively on the acts of care performed by individuals in order to address self and community needs. I argue that CTCs go beyond the use of technology and provide marginalized people with a key social space, where they alleviate some of their social concerns, such as lack of proper education, violence, drug cartel activities, and other implications of being poor

    ALT-C 2010 - Conference Proceedings

    Get PDF

    ACUTA Journal of Telecommunications in Higher Education

    Get PDF
    In This Issue Strategic Planning in the College and University Ecosystem Outlook 2012: Chickens or Eggs? lT Trends on Campus: 2012 Best Practices in Deploying a Successful University SAN Beyond Convergence: How Advanced Networking Will Erase Campus Boundaries Distributed Computing: The Path to the Power? Cell Phones on the University Campus: Adversary or Ally? lnstitutional Excellence Award Honorable Mention: Wake Forest University Interview President\u27s Message From the Executive Director Here\u27s My Advic

    NAVIGATING MOBILE LEARNING: ENGLISH LEARNERSโ€™ LANGUAGE LEARNING AND LITERACY PRACTICES

    Get PDF
    Despite the fact that the majority of teenagers and young adults use smartphones, little research has studied English Learnersโ€™ (ELsโ€™) actual mobile phone language practices, specifically, how and why ELs use their smartphones as language learning assistant devices (Godwin-Jones, 2008). The primary purpose of this qualitative study was to explore ELsโ€™ perceptions of mobile-assisted language and literacy practices, and to document ELsโ€™ literacy practices through their mobile devices. Drawing from New Literacies Studies (Gee, 2004, 2010; Kress, 2003), research questions that guided this study were as follows: 1) How do participants use mobile devices in their classes, and what features of mobile devices do they find useful (e.g., recordings, video, still photo, etc.)? 2) What mobile device applications do participants find important in school and/or in their everyday lives? 3) Is there a relationship between participantsโ€™ use of mobile devices and their identity in and out of school? Participants were four ELs aged from 15 to 21: Three high school students and one university student. Primary data for this study were semi-structured interviews collected over a three-month period. Data were analyzed using constant comparison, looking across participant interviews to generate themes. Several important findings emerged. First, participants utilized various applications/features for language learning, and their mobile device practices were inextricably linked to their social practices through their use of mobile phones. Second, participants intentionally used mobile devices as tools to translate, capture class notes, and seek out auxiliary materials to support their learning in school. Third, ELsโ€™ reported that their transition from their home country to the US, resulted in a shift in their personality and identity and their mobile devices provided an emotional support. This study extends current literature and explains how mobile devices play an essential role in ELsโ€™ lives in and out of school. With increasing EL populations in US schools, this study articulates ELsโ€™ actual use of mobile devices, and how mobile devices are important to ELsโ€™ success in the classroom

    Selling The American People: Data, Technology, And The Calculated Transformation Of Advertising

    Get PDF
    This dissertation tells the history of a future imagined by advertisers as they interpreted and constructed the affordances of digital information technologies. It looks at how related efforts to predict and influence consumer habits and to package and sell audience attention helped orchestrate the marriage of behavioral science and big-data analytics that defines digital marketing today. My research shows how advertising and commercial media industries rebuilt their information infrastructures around electronic data processing, networked computing, and elaborate forms of quantitative analysis, beginning in the 1950s. Advertisers, agencies, and media companies accommodated their activities to increasingly calculated ways of thinking about consumers and audiences, and to more statistical and computational forms of judgement. Responding to existing priorities and challenges, and to perceived opportunities to move closer to underlying ambitions, a variety of actors envisioned the future of marketing and media through a set of possibilities that became central to the commercialization of digital communications. People involved in the television business today use the term โ€œadvanced advertisingโ€ to describe a set of abilities at the heart of internet and mobile marketing: programmability (automation), addressability (personalization), shoppability (interactive commerce), and accountability (measurement and analytics). In contrast to the perception that these are unique elements of a โ€œnewโ€ digital media environment that emerged in the mid-1990s, I find that these themes appear conspicuously in designs for using and shaping information technologies over the course of the past six decades. I use these potential abilities as entry points for analyzing a broader shift in advertising and commercial media that began well before the popular arrival of the internet. Across the second half of the twentieth century, the advertising industry, a major cultural and economic institution, was reconstructed around the goal of expanding its abilities to account for and calculate more of social and personal life. This transformation sits at an intersection where the processing of data, the processing of commerce, and the processing of culture collide

    ๋””์ง€ํ„ธ ๋„์‹œ ์ธํ”„๋ผ์™€ ๋ชจ๋ฐ”์ผ ์‹ ์ฒด: ์ฝ”๋กœ๋‚˜19 ์œ ํ–‰๋ณ‘ ์‹œ๊ธฐ QR์ฝ”๋“œ ์ƒ์‚ฐ ํ™œ๋™๊ณผ ๊ณต๊ฐ„ ๊ตฌ์„ฑ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ

    Get PDF
    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ํ™˜๊ฒฝ๋Œ€ํ•™์› ํ™˜๊ฒฝ๊ณ„ํšํ•™๊ณผ, 2022.2. ์ „์ƒ์ธ.This thesis studies the assemblage of Electronic Entry Register (EER) as digital infrastructure during covid-19 pandemic in the city of Seoul. Electronic Entry Register is a spatial planning and strategy that the South Korean government developed to control the circulation of mobile bodies as a response to the pandemic. This case study adopts an assemblage thinking to reveal how the EER came into being. It particularly highlights the data-producing human actors by adopting a posthumanist approach, to bring them forward as one of the main actors in materialising this assemblage. Examining the development processes of the EER revealed that assembling the โ€˜circulatory conduitโ€™ (Deleuze & Guattari, 1997) depended largely on creating a population of docile bodies (Foucault, 2020) who were willing to, and capable of producing the right kinds of data. For this end, the South Korean government chose to simulate the national population on commercial mobile apps; which leaves the question that perhaps the task of creating a networked population is too often taken-for-granted in the discourse of smart city. Three critical dimensions in the production of digital infrastructure are proposed: the urban screens, the posthuman performances, and the leveraging effects of digital technology. The data-producing mobile bodies became the most critical actor in assembling the EER. Field research conducted at the sites of the EER across the city of Seoul, revealed that the mobile phone numbers intimately entangled to the mobile bodies (Barns, 2020) became the most critical โ€˜dividualโ€™ (Deleuze, 1992) that indicated the mobile bodies. The illegibility of the QR codes and the invisibility embedded in the processing of digital data alienated the very producers; raising a sense of alienation which accompanied feelings of anxieties, doubts and powerlessness. Findings on their differentiated posthuman bodies and their sense of alienation indicated that they were anything but the homogenous โ€˜smart citizensโ€™ as often imagined in the smart city discourse. Lastly, the thesis discusses the spatialities entailed in the QR codified urban space in two dimensions: spatial order embedded in the EER and spatial shifts experienced by the citizens. Spatial order embedded in the EER are discussed as โ€˜fragmented circulationโ€™, โ€˜data-based public spaceโ€™, and โ€˜invisible enclosureโ€™. Spatial shifts encountered by the citizens are discussed as โ€˜collapsed linearityโ€™, โ€˜liquid boundariesโ€™, and โ€˜reproduction of digital speedโ€™. The core element in mobilising this urban assemblage was the data-producing docile bodies moving across the urban space with the smartphones as their prostheses. As Lefebvre (2013) asserts that time-space is produced through practice, these bodies reproduced the digital speed onto the urban landscape. This case study highlights digital mediation in urban space where it emerges through the body-smartphone. It proposes that the study of digitally mediated cities, including smart city discourse, could more productively take the posthuman body a valid unit of analysis.๋ณธ ์—ฐ๊ตฌ๋Š” ์ฝ”๋กœ๋‚˜19 ์œ ํ–‰๋ณ‘์— ๋Œ€ํ•œ ๋Œ€์‘ ์ฐจ์›์—์„œ ์ธ๊ตฌ์˜ ํ๋ฆ„์„ ํ†ต์ œํ•˜๊ธฐ ์œ„ํ•ด ํ•œ๊ตญ ์ •๋ถ€๊ฐ€ ๊ตฌ์ถ•ํ•œ โ€˜์ „์ž์ถœ์ž…๋ช…๋ถ€โ€™์˜ ํ˜•์„ฑ ๊ณผ์ •์„ ๋„์‹œ ์•„์ƒ๋ธ”๋ผ์ฃผ (urban assemblage)๋กœ์„œ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ํŠนํžˆ ํฌ์ŠคํŠธํœด๋จธ๋‹ˆ์ฆ˜ ๊ด€์ ์„ ๋„์ž…ํ•˜์—ฌ ์Šค๋งˆํŠธํฐ์„ ๋ณด์ฒ (prosthesis)๋กœ์„œ ์ฒดํ™”ํ•˜๊ณ  ๋””์ง€ํ„ธ ๋ฐ์ดํ„ฐ๋ฅผ ์ƒ์‚ฐํ•˜๋Š” ํ–‰์œ„์ž์— ์ฃผ๋ชฉํ•˜์˜€๋‹ค. ์ •๋ถ€๊ฐ€ ์š”๊ตฌํ•˜๋Š” ๋ฐ์ดํ„ฐ๋ฅผ ์ ์‹œ์— ์ƒ์‚ฐํ•˜๋Š” ์ธ๊ตฌ๋ฅผ ์ฐฝ์ถœํ•˜๋Š” ๊ฒƒ์ด ์ „์ž์ถœ์ž…๋ช…๋ถ€ ๊ฐœ๋ฐœ๊ณผ์ •์˜ ํ•ต์‹ฌ์ž„์„ ๋ฐํ˜”๋‹ค. ์ด๋Š” ๋‹ค์–‘ํ•œ ๋ฐฉ์‹์˜ ๋Œ€๊ตญ๋ฏผ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์„ ํ†ตํ•ด ์ด๋ฃจ์–ด์กŒ๋‹ค. ๋˜ํ•œ ์ •๋ถ€๋Š” ๊ธฐ์—…์˜ ๋ชจ๋ฐ”์ผ ํ”Œ๋žซํผ์— QR์ฝ”๋“œ ๊ธฐ๋Šฅ์„ ํƒ‘์žฌํ•˜์—ฌ ๊ธฐ์—…์˜ โ€˜์˜จ๋ผ์ธ ๊ณ ๊ฐโ€™์„ ๊ตญ๊ฐ€์˜ โ€˜์˜จ๋ผ์ธ ์ธ๊ตฌโ€™๋กœ ๋Œ€์ฒดํ•˜์˜€๋‹ค. ์ด ๊ณผ์ •์€ ์ „ ์ธ๊ตฌ๊ฐ€ ์—ฐ๊ฒฐ๋œ ๋„คํŠธ์›Œํฌ ์žฅ(ๅ ด)์„ ํ˜•์„ฑํ•˜๊ณ , ์ผ์ƒ์ ์œผ๋กœ ๋ฐ์ดํ„ฐ๋ฅผ ์ƒ์‚ฐํ•˜๊ฒŒ ํ•˜๋Š” ๊ฒƒ์ด ์–ผ๋งˆ๋‚˜ ์–ด๋ ค์šธ ์ˆ˜ ์žˆ๋Š”์ง€๋ฅผ ๋ฐ˜์ฆํ•˜๋ฉฐ, ์Šค๋งˆํŠธ์‹œํ‹ฐ ๋‹ด๋ก ์—์„œ ์˜จ๋ผ์ธ ์ธ๊ตฌ ๊ตฌ์ถ•์— ๋Œ€ํ•œ ๋ช…ํ™•ํ•œ ์ „์ œ๊ฐ€ ๋ฏธ๋น„ํ•จ์„ ์ง€์ ํ•˜๊ฒŒ ํ•œ๋‹ค. ๋˜ํ•œ ๋””์ง€ํ„ธ ๊ธฐ๋ฐ˜์‹œ์„ค์˜ ์ฃผ์š” ๊ตฌ์„ฑ ์š”์†Œ๋กœ์„œ ๋„์‹œ ์Šคํฌ๋ฆฐ (urban screen), ๋ฐ์ดํ„ฐ ์ƒ์‚ฐ์ž, ๋ ˆ๋ฒ„๋ฆฌ์ง€ ํšจ๊ณผ๋ฅผ ์ œ์‹œํ•˜์˜€๋‹ค. ์ด๋™ ์ค‘ ์Šค๋งˆํŠธํฐ์„ ์ž‘๋™ํ•˜์—ฌ ์ง€์‹์„ ์ƒ์‚ฐํ•˜๋Š” ์œ ์ˆœํ•œ ์‹ ์ฒด (Foucault, 2020)๋Š” ์ „์ž์ถœ์ž…๋ช…๋ถ€๋ฅผ ๋„์‹œ ์•„์ƒ๋ธ”๋ผ์ฃผ๋กœ์„œ ๊ตฌ์ถ•ํ•˜๋Š” ํ•ต์‹ฌ ๋™๋ ฅ์ด ๋˜์—ˆ๋‹ค. ์„œ์šธ ์‹œ๋ฏผ์„ ๋Œ€์ƒ์œผ๋กœ ํ•œ ์ „์ž์ถœ์ž…๋ช…๋ถ€ ํ˜„์žฅ์—ฐ๊ตฌ๋Š” QR์ฝ”๋“œ๊ฐ€ ์ด๋™ํ•˜๋Š” ๋ชธ์„ ๊ฐ€๋ฆฌํ‚ค๋Š” ๊ฐ€์žฅ ์ค‘์š”ํ•œ โ€˜๋ถ„์ฒด(dividual)โ€™ (Deleuze, 1992)๋กœ์„œ ์ž‘๋™ํ•จ์„ ํ™•์ธํ•˜์˜€๋‹ค. ์ธ๊ฐ„์˜ ๋ˆˆ์œผ๋กœ ํŒ๋… ๋ถˆ๊ฐ€ํ•œ QR์ฝ”๋“œ ํŒจํ„ด์ด ์ƒ์ง•ํ•˜๋“ฏ, ๋””์ง€ํ„ธ ๋ฐ์ดํ„ฐ์˜ ๋น„์‹œ์ธ์„ฑ์€ ์ƒ์‚ฐ, ์ˆ˜์ง‘, ์‚ฐ์ถœ, ํ™œ์šฉ์˜ ์ „ ๊ณผ์ •์—์„œ ๋ฐ์ดํ„ฐ ์ƒ์‚ฐ์ž๋“ค์„ ์†Œ์™ธ์‹œ์ผฐ๋Š”๋ฐ, ์ด๋Š” ๋ถˆ์•ˆ๊ฐ๊ณผ ๋ฌด๋ ฅ๊ฐ์œผ๋กœ๋„ ํ‘œ์ถœ๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ๊ด€์ฐฐํ•œ ๋ฐ์ดํ„ฐ์ƒ์‚ฐ์ž๋“ค์€ ์Šค๋งˆํŠธ์‹œํ‹ฐ ๋‹ด๋ก ์—์„œ โ€˜์Šค๋งˆํŠธ ์‹œ๋ฏผ(smart citizen)โ€™์œผ๋กœ ํ‘œ์ƒ๋˜๋Š” ์ •์น˜์  ์ฃผ์ฒด๋“ค๊ณผ๋Š” ๊ฑฐ๋ฆฌ๊ฐ€ ์žˆ์—ˆ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ, ๋…ผ๋ฌธ์€ QR์ฝ”๋“œํ™”๋œ ๋„์‹œ๊ณต๊ฐ„์˜ ๊ณต๊ฐ„์„ฑ์„ ๋‘ ๊ฐ€์ง€ ์ธก๋ฉด์—์„œ ๋…ผ์˜ํ•˜์˜€๋‹ค. ์ „์ž์ถœ์ž…๋ช…๋ถ€์— ๋‚ด์žฌ๋œ ๊ณต๊ฐ„์  ์งˆ์„œ์— ๋Œ€ํ•œ ์ธก๋ฉด๊ณผ, ๋ณ€ํ™”๋œ ๋„์‹œ๊ณต๊ฐ„ ๊ตฌ์กฐ๋ณ€ํ™”์˜ ์ธก๋ฉด์ด๋‹ค. ์ „์ž์ถœ์ž…๋ช…๋ถ€์— ๋‚ด์žฌ๋œ ๊ณต๊ฐ„์  ์งˆ์„œ๋Š” โ€˜ํŒŒํŽธํ™”๋œ ์ˆœํ™˜ (fragmented circulation)โ€™, โ€˜๋ฐ์ดํ„ฐ๊ธฐ๋ฐ˜ ๊ณต๊ณต ๊ณต๊ฐ„(data-based public space)โ€™, โ€˜๋น„๊ฐ€์‹œ์  ๋ด‰์ธ์„ฑ (invisible enclosure)โ€™์œผ๋กœ ๋…ผ์˜ํ•˜์˜€๋‹ค. ๋ณ€ํ™”๋œ ๋„์‹œ ๊ณต๊ฐ„์„ฑ์— ๋Œ€ํ•œ ๊ฒฝํ—˜์€ โ€˜์„ ํ˜•์„ฑ์˜ ๋ถ•๊ดด (collapsed linearity)โ€™, โ€˜์•ก์ฒด์  ๊ฒฝ๊ณ„ (liquid boundaries)โ€™, โ€˜๋””์ง€ํ„ธ ์†๋„์˜ ์žฌ์ƒ์‚ฐ (reproduction of digital speed)โ€™์œผ๋กœ ์ œ์‹œํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ฝ”๋กœ๋‚˜19 ์œ ํ–‰๋ณ‘์˜ ๋ฐฉ์—ญ์„ ์œ„ํ•ด ํ•œ๊ตญ ์ •๋ถ€๊ฐ€ ๊ตฌ์ถ•ํ•œ ์ „์ž์ถœ์ž…๋ช…๋ถ€๋ฅผ ๋””์ง€ํ„ธ ๊ธฐ๋ฐ˜์‹œ์„ค ์กฐ์„ฑ์˜ ์‚ฌ๋ก€๋กœ ์—ฐ๊ตฌํ•˜๋ฉฐ, ๊ทธ ๊ฐœ๋ฐœ๊ณผ์ •์— ์žˆ์–ด ๋””์ง€ํ„ธ ๋ฐ์ดํ„ฐ๋ฅผ ์ƒ์‚ฐํ•˜๋Š” ์‹œ๋ฏผ์„ ์ฐฝ์กฐํ•˜๋Š” ๊ฒƒ์ด ํ•ต์‹ฌ์ด์—ˆ์Œ์„ ๋ฐํ˜”๋‹ค. ๋ฅดํŽ˜๋ธŒ๋ฅด(2013)๊ฐ€ ์‹ค์ฒœ์„ ํ†ตํ•ด ์‹œ๊ณต๊ฐ„์ด ์ƒ์„ฑ๋œ๋‹ค๊ณ  ํ•˜์˜€๋“ฏ ๋””์ง€ํ„ธ์„ ์ฒดํ™”ํ•œ ์‹ ์ฒด๋Š” ๋””์ง€ํ„ธ ์†๋„๋ฅผ ๋„์‹œ๊ณต๊ฐ„์— ์žฌํ˜„ํ•˜์˜€๋Š”๋ฐ, ๋ณธ ์‚ฌ๋ก€์—ฐ๊ตฌ๋Š” ์ด๋Ÿฌํ•œ ๋„์‹œ๊ณต๊ฐ„์˜ ์žฌ์กฐ์ง์ด ์‹ ์ฒด-์Šค๋งˆํŠธํฐ์„ ํ†ตํ•ด ์ด๋ฃจ์–ด์ง€๋Š” ํ˜„์ƒ์„ ํฌ์ฐฉํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ด์— ๋”ฐ๋ผ ๋ณธ ์—ฐ๊ตฌ๋Š” ๋””์ง€ํ„ธ ๊ธฐ๊ธฐ๋ฅผ ๋ณด์ฒ ๋กœ์„œ ์ฒดํ™”ํ•œ ํฌ์ŠคํŠธํœด๋จผ์„ ๋„์‹œ๊ณต๊ฐ„ ์—ฐ๊ตฌ์— ์žˆ์–ด ์œ ํšจํ•œ ์—ฐ๊ตฌ ๋‹จ์œ„๋กœ์„œ ์ œ์•ˆํ•˜๋ฉฐ, ๋””์ง€ํ„ธ ๋„์‹œ๋ฅผ ์—ฐ๊ตฌํ•จ์— ์žˆ์–ด ๋„์‹œ๊ณ„ํšํ•™์  ํ•จ์˜๊ฐ€ ์ ์ง€ ์•Š์Œ์„ ์ œ์‹œํ•œ๋‹ค.Acknowledgements i Abstract ii Chapter 1. Introduction 1 1.1. QR Codifying Practice during Covid-19 Pandemic in Seoul 3 1.2. Research Objective and Questions 10 Chapter 2. Theoretical Background 11 2.1. Problematic: Spatial Imagination on Digital Cities 11 2.2. Theoretical Framework 12 2.2.1. Urban Assemblage 12 2.2.2. Digital Infrastructure 17 2.2.3. Mobile Dispositif 19 2.2.4. Assembling the Electronic Entry Register 24 Chapter 3. Methodology 32 3.1. Research Design 32 3.2. Assembling / Structuring / Entrapping 34 3.3. Assembled / Altering / Empowering 51 Chapter 4. Developing Digital Urban Infrastructure 67 4.1. Prototyping and Building Ecosystem 67 4.2. Creating Data-Producing Citizens 71 4.3. Networking Population on Commercial Platforms 77 4.4. Core Components of Digital Infrastructure 82 Chapter 5. Data-Producing Mobile Bodies 92 5.1. Mobile Phone Numbers as Identification of Mobile Bodies 92 5.2. Relationship with Digital Data 96 5.3. Differentiated Posthuman Bodies 106 Chapter 6. Digitally Mediated Urban Space 115 6.1. Spatial Order Intrinsic in the EER 116 6.1.1. Fragmented Circulation 116 6.1.2. Data-based Public Space 118 6.1.3. Invisible Enclosure 120 6.2. Spatialities Experienced by Citizens 127 6.2.1. Collapsed Linearity 127 6.2.2. Liquid Boundaries 130 6.2.3. Reproduction of Digital Speed 134 Chapter 7. Conclusion 143 Reference 150 Appendix iv Abstract in Korean xviii๋ฐ•

    Reputational Privacy and the Internet: A Matter for Law?

    Get PDF
    Reputation - we all have one. We do not completely comprehend its workings and are mostly unaware of its import until it is gone. When we lose it, our traditional laws of defamation, privacy, and breach of confidence rarely deliver the vindication and respite we seek due, primarily, to legal systems that cobble new media methods of personal injury onto pre-Internet laws. This dissertation conducts an exploratory study of the relevance of law to loss of individual reputation perpetuated on the Internet. It deals with three interrelated concepts: reputation, privacy, and memory. They are related in that the increasing lack of privacy involved in our online activities has had particularly powerful reputational effects, heightened by the Internetโ€™s duplicative memory. The study is framed within three research questions: 1) how well do existing legal mechanisms address loss of reputation and informational privacy in the new media environment; 2) can new legal or extra-legal solutions fill any gaps; and 3) how is the role of law pertaining to reputation affected by the human-computer interoperability emerging as the Internet of Things? Through a review of international and domestic legislation, case law, and policy initiatives, this dissertation explores the extent of control held by the individual over her reputational privacy. Two emerging regulatory models are studied for improvements they offer over current legal responses: the European Unionโ€™s General Data Protection Regulation, and American Do Not Track policies. Underscoring this inquiry are the challenges posed by the Internetโ€™s unique architecture and the fact that the trove of references to reputation in international treaties is not making its way into domestic jurisprudence or daily life. This dissertation examines whether online communications might be developing a new form of digital speech requiring new legal responses and new gradients of personal harm; it also proposes extra-legal solutions to the paradox that our reputational needs demand an overt sociality while our desire for privacy has us shunning the limelight. As we embark on the Web 3.0 era of human-machine interoperability and the Internet of Things, our expectations of the role of law become increasingly important
    • โ€ฆ
    corecore