132,307 research outputs found

    Agile Processes in Software Engineering and Extreme Programming – Workshops

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    This open access book constitutes papers from the 5 research workshops, the poster presentations, as well as two panel discussions which were presented at XP 2021, the 22nd International Conference on Agile Software Development, which was held online during June 14-18, 2021. XP is the premier agile software development conference combining research and practice. It is a unique forum where agile researchers, practitioners, thought leaders, coaches, and trainers get together to present and discuss their most recent innovations, research results, experiences, concerns, challenges, and trends. XP conferences provide an informal environment to learn and trigger discussions and welcome both people new to agile and seasoned agile practitioners. The 18 papers included in this volume were carefully reviewed and selected from overall 37 submissions. They stem from the following workshops: 3rd International Workshop on Agile Transformation 9th International Workshop on Large-Scale Agile Development 1st International Workshop on Agile Sustainability 4th International Workshop on Software-Intensive Business 2nd International Workshop on Agility with Microservices Programmin

    Capabilities needed in Information management for a digital built Britain

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    Network FOuNTAIN is the Network For ONTologies And Information maNagement in Digital Built Britain, a project funded by the Centre for Digital Built Britain. The vision of the Network is for all stakeholders in Digital Built Britain (DBB) to be able to meet their information needs. With the establishment of concepts such as Building Information Modelling and Common Data Environments, built environment design, construction and operation are becoming increasingly information-intensive. The Network undertook five workshop activities between July and December 2018. This paper summarises the proceedings of these workshops, and in particular establishes future capabilities needed to realise the vision of DBB. The first workshop sought to establish the scope of “Information Management”. It was concluded that the capability to gauge Information Management Maturity was needed. The second and third workshops focused on ontologies and reviewed the variety of standards currently available. It was concluded that the capability was needed to establish the appropriate scope of standardisation, and to design or extend existing ontologies in general. The capability was also needed to develop current classification systems, schema and frameworks, Uniclass 2015 in particular, to maximise the potential to share data. The fourth workshop explored system requirements; it identified three modes of consuming information and the corresponding software requirements for each mode. The three modes identified are: Search & Retrieval, Browsing & Expiration and Information Delivery. The fifth and final workshop focused on business models and concluded that the capability was needed to identify and derive business value from Information Management. The paper closes with a research agenda required to deliver those capabilities. Fundamental research is needed to formulate a process of establishing the appropriate scope of standardisation for Information Management at project, organisation and industry levels. This research needs to unfold in the context of emerging related international standards. <br

    Software engineering (Encylopedia entry)

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    HPC Cloud for Scientific and Business Applications: Taxonomy, Vision, and Research Challenges

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    High Performance Computing (HPC) clouds are becoming an alternative to on-premise clusters for executing scientific applications and business analytics services. Most research efforts in HPC cloud aim to understand the cost-benefit of moving resource-intensive applications from on-premise environments to public cloud platforms. Industry trends show hybrid environments are the natural path to get the best of the on-premise and cloud resources---steady (and sensitive) workloads can run on on-premise resources and peak demand can leverage remote resources in a pay-as-you-go manner. Nevertheless, there are plenty of questions to be answered in HPC cloud, which range from how to extract the best performance of an unknown underlying platform to what services are essential to make its usage easier. Moreover, the discussion on the right pricing and contractual models to fit small and large users is relevant for the sustainability of HPC clouds. This paper brings a survey and taxonomy of efforts in HPC cloud and a vision on what we believe is ahead of us, including a set of research challenges that, once tackled, can help advance businesses and scientific discoveries. This becomes particularly relevant due to the fast increasing wave of new HPC applications coming from big data and artificial intelligence.Comment: 29 pages, 5 figures, Published in ACM Computing Surveys (CSUR

    Collaborative pedagogy and digital scholarship: a case study of 'Media Culture 2020'

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    This paper presents an educational case study of ‘Media Culture 2020’, an EU Erasmus Intensive Programme that utilised a range social media platforms and computer software to create open, virtual spaces where students from different countries and fields could explore and learn together. The multi-disciplinary project featured five universities from across Europe and was designed to develop new pedagogical frameworks to encourage collaborative approaches to teaching and learning in the arts. The main objective of the project was to break down classroom and campus walls by creating digital learning environments that facilitated new forms of production, transmission and representation of knowledge. Media Culture 2020 was designed to pilot a novel mode of ‘blended learning’, demonstrating a number of ways in which ‘Web 2.0’ networked technologies might be adopted by academics to encourage open and collaborative modes of practice. The project utilised a number of social media platforms (including Facebook, Twitter, Google+, Google Hangout, Google Docs and Blogger) to enhance the learning experiences of a diverse set of students from different cultural and international contexts. In doing so, Media Culture 2020 enabled participants with a diverse range skills and cultural experiences to develop new working practices that respond to the convergence of digital media and art, as well as the internationalisation of media production and business, through the use of open, interactive software
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