6 research outputs found

    Multi-Dimensional-Personalization in mobile contexts

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    During the dot com era the word "personalisation” was a hot buzzword. With the fall of the dot com companies the topic has lost momentum. As the killer application for UMTS or the mobile internet has yet to be identified, the concept of Multi-Dimensional-Personalisation (MDP) could be a candidate. Using this approach, a recommendation of mobile advertisement or marketing (i.e., recommendations or notifications), online content, as well as offline events, can be offered to the user based on their known interests and current location. Instead of having to request or pull this information, the new service concept would proactively provide the information and services – with the consequence that the right information or service could therefore be offered at the right place, at the right time. The growing availability of "Location-based Services“ for mobile phones is a new target for the use of personalisation. "Location-based Services“ are information, for example, about restaurants, hotels or shopping malls with offers which are in close range / short distance to the user. The lack of acceptance for such services in the past is based on the fact that early implementations required the user to pull the information from the service provider. A more promising approach is to actively push information to the user. This information must be from interest to the user and has to reach the user at the right time and at the right place. This raises new requirements on personalisation which will go far beyond present requirements. It will reach out from personalisation based only on the interest of the user. Besides the interest, the enhanced personalisation has to cover the location and movement patterns, the usage and the past, present and future schedule of the user. This new personalisation paradigm has to protect the user’s privacy so that an approach supporting anonymous recommendations through an extended "Chinese Wall“ will be described

    Proceedings of the 26th International Symposium on Theoretical Aspects of Computer Science (STACS'09)

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    The Symposium on Theoretical Aspects of Computer Science (STACS) is held alternately in France and in Germany. The conference of February 26-28, 2009, held in Freiburg, is the 26th in this series. Previous meetings took place in Paris (1984), Saarbr¨ucken (1985), Orsay (1986), Passau (1987), Bordeaux (1988), Paderborn (1989), Rouen (1990), Hamburg (1991), Cachan (1992), W¨urzburg (1993), Caen (1994), M¨unchen (1995), Grenoble (1996), L¨ubeck (1997), Paris (1998), Trier (1999), Lille (2000), Dresden (2001), Antibes (2002), Berlin (2003), Montpellier (2004), Stuttgart (2005), Marseille (2006), Aachen (2007), and Bordeaux (2008). ..

    Mashup Ecosystems: Integrating Web Resources on Desktop and Mobile Devices

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    The Web is increasingly used as an application platform, and recent development of it has introduced software ecosystems where different actors collaborate. This collaboration is international from day one, and it evolves and grows rapidly. In web ecosystems applications are provided as services, and interdependencies between ecosystem parts can vary from very strong and obvious to loose and recondite. Mashups -- web application hybrids that combine resources from different services into an integrated system that has increased value from user perspective -- are exploiting services of the Web and creating ecosystems where end-users, mashup authors, and service providers collaborate. The term "resources" is used here in a broad sense, and it can refer to user's local data, infinite content of the Web, and even executable code. This dissertation presents mashups as a new breed of web applications that are intended for parsing the web content into an easily accessed form on both regular desktop computers as well as on mobile devices. Constantly evolving web technologies and new web services open up unforeseen possibilities for mashup development. However, developing mashups with current methods and tools for existing deployment environments is challenging. First, the Web as an application platform faces numerous shortcomings, second, web application development practices in general are still immature, and third, development of mashups has additional requirements that need to be addressed. In addition, mobility sets even more challenges for mashup authoring. This dissertation describes and addresses numerous issues regarding mashup ecosystems and client-side mashup development. To achieve this, we have implemented technical research artifacts including mashup ecosystems and different kinds of mashup compositions. The artifacts are developed with numerous runtime environments and tools and targeted at different end-user platforms. This has allowed us to evaluate methods, tools, and practises used during the implementation. As result, this dissertation identifies the fundamental challenges of mashup ecosystems and describes how service providers and mashup ecosystem authors can address these challenges in practice. In addition, example implementation of a specialized multimedia mashup ecosystem for mobile devices is described. To address mashup development issues, this dissertation introduces practical guidelines and a reference architecture that can be applied when mashups are created with traditional web development tools. Moreover, environments that can be used on mobile devices to create mashups that have access to both web and local resources are introduced. Finally, a novel approach to web software development -- creating software as a mashup -- is introduced, and a realization of such concept is described

    XXIII EdiciĂłn del Workshop de Investigadores en Ciencias de la ComputaciĂłn : Libro de actas

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    CompilaciĂłn de las ponencias presentadas en el XXIII Workshop de Investigadores en Ciencias de la ComputaciĂłn (WICC), llevado a cabo en Chilecito (La Rioja) en abril de 2021.Red de Universidades con Carreras en InformĂĄtic

    Wireless Ad-hoc Lattice computers (WAdL) for Analogical Simulations of Physical Phenomena

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    We propose an architecture to harness the comparatively low computational power of geographically concentrated mobile devices (such as in a wireless ad hoc network, especially a sensor network) to build a wireless ad hoc lattice computer (WAdL). The existence and usefulness of such an architecture is justified by the phenomenal increase in the number of mobile devices and the rapid increase in their computational capabilities. The primary contribution of the WAdL design is the ability to maintain, despite the mobility of the participating devices, a virtual lattice where the devices represent lattice points. WAdL is a cellular automaton-like architecture designed to analogically simulate the unfolding of a physical phenomenon (e.g., fluid flow, system of moving, interacting objects, etc.) in the bounded region of euclidean space represented by the underlying virtual lattice of WAdL. We present the design of the WAdL architecture, and demonstrate its use with an example application (lift and drag on an airplane wing in flight) implemented on a simulated WAdL environment. We also discuss current issues and future directions of work on the WAdL architecture. Acknowledgement
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