3,631 research outputs found

    K-Trek: A Peer-to-Peer Approach To Distribute Knowledge In Large Environments

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    In this paper, we explore an architecture, called K-Trek, that enables mobile users to travel across knowledge distributed over a large geographical area (ranging from large public buildings to a national park). Our aim is providing, dis-tributing, and enriching the environment with location-sensitive information for use by agents on board of mobile and static devices. Local interactions among K-Trek devices and the distribution of information in the larger environment adopt some typical peer-to-peer patterns and techniques. We introduce the architecture, discuss some of its potential knowledge management applications, and present a few experimental results obtained with simulation

    Evaluating Mobility Pattern Space Routing for DTNs

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    Because a delay tolerant network (DTN) can often be partitioned, the problem of routing is very challenging. However, routing benefits considerably if one can take advantage of knowledge concerning node mobility. This paper addresses this problem with a generic algorithm based on the use of a high-dimensional Euclidean space, that we call MobySpace, constructed upon nodes' mobility patterns. We provide here an analysis and the large scale evaluation of this routing scheme in the context of ambient networking by replaying real mobility traces. The specific MobySpace evaluated is based on the frequency of visit of nodes for each possible location. We show that the MobySpace can achieve good performance compared to that of the other algorithms we implemented, especially when we perform routing on the nodes that have a high connection time. We determine that the degree of homogeneity of mobility patterns of nodes has a high impact on routing. And finally, we study the ability of nodes to learn their own mobility patterns.Comment: IEEE INFOCOM 2006 preprin

    Wireless Area Network Infrastructure Model on Gili Ketapang Island Using Open Shortest Path First Routing Protocol

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    This study aims to model the network for the archipelago and tourism on Gili Ketapang. The network model implemented is a wireless WAN network infrastructure to meet the needs of a reliable tourist area. This model implements DHCP and OSPF as the routing protocol. The methodology used is to perform simulations using a packet tracer in designing the network through several scenarios with parameters for assessing delay and packet loss. At the time of implementation, it began with a cluster area with the parameters of the number of business units spread across each hamlet. This network design utilizes OSPF, DHCP, and wireless network infrastructure resulting in the most considerable delay of 0.021 and packet loss of less than 3% so that it is included in the excellent category. The implementation results using the OSPF routing protocol, several paths do not go through the shortest path because they have to go through the backbone area, but because OSPF is a link-state, the cost is meager than the shortest path

    Video Streaming over Vehicular Ad Hoc Networks: A Comparative Study and Future Perspectives

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    Vehicular  Ad Hoc Network  (VANET) is emerged as an important research area that provides ubiquitous short-range connectivity among moving vehicles.  This network enables efficient traffic safety and infotainment applications. One of the promising applications is video transmission in vehicle-to-vehicle or vehicle-to-infrastructure environments.  But, video streaming over vehicular environment is a daunting task due to high movement of vehicles. This paper presents a survey on state-of-arts of video streaming over VANET. Furthermore, taxonomy of vehicular video transmission is highlighted in this paper with special focus on significant applications and their requirements with challenges, video content sharing, multi-source video streaming and video broadcast services. The comparative study of the paper compares the video streaming schemes based on type of error resilient technique, objective of study, summary of their study, the utilized simulator and the type of video sharing.  Lastly, we discussed the open issues and research directions related to video communication over VANET

    Mobile information access in the real world: A story of three wireless devices

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2008 ElsevierThe importance of the user perspective to the wireless information access experience cannot be understated: simply put, users will not indulge in devices that are perceived to be difficult to use and in technologies that do not offer quality infotainment – combined information and entertainment – content. In this paper, we investigate the impact that mobile devices have on the user wireless infotainment access experience in practice. To this end, we have undertaken an empirical study placed in a ‘real-world’ setting, in which participants undertook typical infotainment access tasks on three different wireless-enabled mobile devices: a laptop, a personal digital assistant and a head mounted display device. Results show that, with the exception of participants’ level of self-consciousness when using such devices in public environments, the user wireless information access experience is generally unaffected by device type. Location was shown, though, to be a significant factor when users engage in tasks such as listening to online music or navigation. Whilst the interaction between device and environment was found to influence entertainment-related tasks in our experiments, the informational ones were not affected. However, the interaction effects between device and user type was found to affect both types of tasks. Lastly, a user’s particular computing experience was shown to influence the perceived ease of wireless information access only in the case of online searching, irrespective of whether this is done for primarily informational purposes or entertainment ones

    Application and Performance Analysis of DSDV Routing Protocol in ad-hoc Wireless Sensor Network with Help of NS2 Knowledge

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    Wireless Sensor Networks (WSNs) are characterized by multi-hop wireless connectivity, frequently changing network topology and need for efficient routing protocols. The purpose of this paper is to evaluate performance of routing protocol DSDV in wireless sensor network (WSN) scales regarding the End-to-End delay and throughput PDR with mobility factor .Routing protocols are a critical aspect to performance in mobile wireless networks and play crucial role in determining network performance in terms of packet delivery fraction, end-to-end delay and packet loss. Destination-sequenced distance vector (DSDV) protocol is a proactive protocol depending on routing tables which are maintained at each node. The routing protocol should detect and maintain optimal route(s) between source and destination nodes. In this paper, we present application of DSDV in WSN as extend to our pervious study to the design and implementation the details of the DSDV routing protocol in MANET using the ns-2 network simulator. also, the performance of DSDV protocol in sensor network of randomly distributed mobile nodes with mobile source and sink nodes is investigated for MAC IEEE802.15.4 network by ns-2 simulator.
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