794 research outputs found

    A Survey on Wired and Wireless Network

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    The wireless industry is going very fast nowadays. We can easily see the evolution from 2G to 3G and now advance to the 4G and 5G network. Before wireless networks, wired networks were commonly used in every field. But there were some disadvantages regarding mobility, quality of service and connectivity. Wired network bounded the region of the working area for the internet and it requires multiple wires to connect computer from one device to another. While on the other hand wireless network is an open source for everyone to use the internet. There is no limitation of the region and no issue regarding connectivity because data is transfer through signal which includes frequency in the form of waves. But there are also some disadvantages of wireless network regarding cost, speed,coverage, bandwidth etc. If we talk about the better network so it depends on the situation and problem

    Smart Environment Monitoring System Using Wired and Wireless Network: A Comparative Study

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    This chapter focuses on the implementation of a smart environment monitoring system using wired and wireless sensor networks (WSN). The goal was to develop a LabVIEW based system to monitor environmental parameters that provide inaccessible, real-time monitoring. The development of portable and efficient environment monitoring system based on LabVIEW GUI that monitors various environmental parameters such as temperature, relative humidity, Air quality and light intensity was developed. This chapter targets on both wired and wireless approach for environment monitoring. The limitations of wired network were explained by flourishing the portable system. For proceedings with the impediment and insufficiency of wired network, Arduino augmentation ascendancy, are mingled with XBee wireless sensor network. The data from the environment was sent to the sink node wirelessly through mote. Monitoring of the data was done in a personal computer (PC) through a graphical user interface made by LabVIEW. The pertinent sensor for each was connected to analog input of Arduino UNO and their values are displayed on front panel of LabVIEW. LabVIEW run time engine makes the system cost effective and facile. To reveal the effectiveness of the system, some measurement results are also predicted in this chapter

    IMPLEMENTASI MULTIPATH TCP PADA JARINGAN WIRED DAN WIRELESS (IMPLEMENTATION OF MULTIPATH TCP OVER WIRED AND WIRELESS NETWORK)

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    ABSTRAKSI: Perkembangan dunia telekomunikasi khususnya pada jaringan internet akan semakin memudahkan manusia untuk saling berbagi informasi dan melakukan berbagai hal lainnya. Dengan semakin berkembangnya kebutuhan akan informasi, maka traffic yang terjadi pun akan semakin besar. Sehingga dibutuhkan suatu cara untuk meningkatkan kualitas dan kecepatan dari layanan yang diinginkan. Kita dapat mengatasi hal ini dengan melakukan berbagai macam cara, salah satunya adalah dengan menggunakan Multipath TCP.Transport control protocol merupakan salah satu protokol yang masih banyak digunakan saat ini. Biasanya dalam komunikasi TCP hanya digunakan satu jalur, sehingga jika jalur tersebut putus, maka komunikasi akan berakhir. Oleh karena itu, MPTCP dapat mengatasi hal tersebut dengan menggunakan beberapa jalur baik wired maupun wireless secara sekaligus. Pada tugas akhir ini, implementasi MPTCP telah dilakukan dan pengujian mengenai MPTCP pada jaringan wired dan wireless telah dilakukan.Pengujian performansi MPTCP yang menggunakan jaringan wired dan wireless pada layanan FTP dan HTTP telah dilakukan. Dari hasil pengukuran pada layanan FTP, terdapat peningkatan throughput dari 74,445 Mbps untuk regular TCP menggunakan satu buah ethernet menjadi 152,612 Mbps untuk MPTCP dengan dua buah ethernet dan 131,969 Mbps untuk MPTCP dengan dua buah ethernet dan satu buah wireless adapter. Selain peningkatan throughput, MPTCP juga dapat melakukan failover ketika terjadi failure dengan waktu rata-rata 0,064 ms.Kata Kunci : MPTCP, Wireless, Wired, Throughput, Transport LayerABSTRACT: The telecommunication growth especially in computer networking technology has grown very fast. This will help people to ease their job and to share the information. Thus the need of high data rate and bandwidth will become crucial. So, we need a method to improve our quality and speed of existing network with various ways. One of many ways is by implementing Multipath TCP.Transport control protocol (TCP) is an important protocol that widely used in today network. It delivers a reliable and connection oriented communication. There is so many algorithm that can increase the performance of TCP, one of them is Multipath TCP. MPTCP is a protocol that has been developed by a workgroup on IETF and many developer around the world. The main idea of Multipath TCP is by using multiple interface simultanously on the end host that has a reliable and connection oriented communication to increase the data rate. On this research, the implementation of MPTCP and performance testing on both wired and wireless interface has been performed.On this research, several scenario to testing the performance of Multipath TCP using wired and wireless network has been performed. From the scenario testing, there is an improvement of throughput value from 74,445 Mbps to 152,612 Mbps (using MPTCP with two wired interface) and 131,969 Mbps (using MPTCP with two wired interface and one wireless interface). Besides increased throughput value, MPTCP also could doing failover when failure happened.Keyword: MPTCP, Wireless, Wired, Throughput, Transport Laye

    Review on Data Transmission using Dynamic Routing And Reverse Encryption Algorithm

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    Abstract: Security has become one of the major issues for data communication over wired and wireless Network. Due to the transmission of valuable data over the network, security is the big issue for the information technology sector. For the data transmission in network may not be secure and is defenceless to many threats. The various security mechanisms have been incorporated in the recent times, which greatly improve the data security. In this paper the new way of transmission, the information using a routing algorithm such as DSDV or AODV with encryption algorithm (i.e. Reverse Encryption Algorithm (REA)) improve the data security over network DOI: 10.17762/ijritcc2321-8169.160414

    Ontologies for Tracking Ubiquitous Interest

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    Within a ubiquitous environment, intelligent displays can select the most appropriate material depending on factors such as the audience's preferences and diversity of interest. In addition, such intelligent displays should adapt according to how the audience responds. To do this, they need to determine the composition of the audience, in terms of numbers and diversity of interest. This can affect the choice of video clip shown, by taking into consideration the number of people in the local region, and the preferences of the individuals in that region. In this paper we introduce BluScreen, an agent-oriented market-place that uses ubiquitous wireless technology to determine an audience composition as part of the bidding process, and present an ontology that is used to describe the wireless devices (used to identify and track users) within the local region of a display

    Performance Analysis of Wired, Wireless and Optical Network using NS2

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    In computer terminology, the definition for networks is simply a group of computers physically or logically connected with each other for sharing information or services. In this paper, wired, wireless and optical networks have been analyzed and implemented using network simulator tool NS2. A systematic simulation based performance analysis of wired, wireless and optical networks using distance vector routing protocol has been carried out. Analysis of the performance of these networks on the basis of three metrics- Packet delivery ratio, end to end delay, throughput using NS2 based Simulation has been undertaken

    Performance and Comparative Analysis of Wired and Wireless Communication Systems using Local Area Network Based on IEEE 802.3 And IEEE 802.11

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    The aim of this research is to carryout Performance Analysis and Comparison of Wired and Wireless Communication Systems using Local Area Network (LAN) based on IEEE 802.3 and IEEE 802.11 standard, carried out with emphasis on Throughput, Delay, Bit error rate and Signal to Noise Ratio by collecting data at the Delta State University e – library network.. From the experimental results of the ten shots sample data for both wired and wireless networks, the wired network in its three transmission protocols (TCP, IPV4 & IPV6) has overall throughput average of 6085Kbps, while the wireless has overall throughput average of  2752Kbps. From the computed total average values, the wired network exhibited delays of 4ms, 45ms and 6ms in its (TCP, IPV4 & 6ms) respectively with overall average of 52 milliseconds (52ms). While on the other hand the wireless had delays of 36ms, 4ms & 52 ms in its (TCP, IPV4 & IPV6) respectively, with overall average of 57 milliseconds (57ms). In terms of Bit Error Rate, the wired network have bit error rate of 1.364E-03%, 7.773E-05% and 7.28E-06% in its (TCP, IPV4 and IPV6) respectively, with overall average of 4.83003E-04%. While the wireless network have the values of 8.-7E-05%, 0% and 7.61E-04% in its (TCP, IPV4 and IPV6) respectively, with overall average of 2.805667E-04%. With respect to Signal to Noise Ratio, the wired network have signal to noise ratio overall average of 8.266 dB. While the wireless network have the overall average of 5.178 dB. Based on the, networks performance metrics statistical data analyzed above for both wired and wireless, we are of the opinion that the wireless network is preferable to the wired network under the area investigated.Keywords: Performance, Communication systems, IEEE 802.11 and IEEE 802.3 Standard
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