14,726 research outputs found
If you could see what I mean : descriptions of video in an anthropologist's video notebook
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1992.Includes bibliographical references (leaves 106-108).by Thomas G. Aguierre Smith.M.S
Understanding the experience of interactive art: Iamascope in Beta_space
This paper describes a study into the situated experience of interactive art. The study was conducted with audiences of the artwork Iamascope and is framed by the four categories of embodied experience that have been proposed by its artist Sidney Fels. The video-cued recall method we employed was shown to reveal rich detail about situated interactive art experience. The results provide a detailed account of how the categories of embodiment manifest themselves in audience experience and lead to the proposal of a blueprint for the trajectory of interaction produced by Iamascope which may be generalisable to other interactive artworks
How do electronic musicians make their music? : creative practice through informal learning resources
The paper will explore the creative practices of professional electronic musicians through their interviews published in consumer materials, commonly perceived as informal learning resources. Drawing on data gathered from music technology and music culture-related publications including magazines, newspapers, online sources, video, and radio, the study will consolidate 154 existing interviews, given over a seventeen-year period. The aim of this study is not to provide a complete illustration of electronic music production, but rather offer points of significance that hold meaning in the context of creative practice
Towards sustainable use: design behaviour intervention to reduce household environment impact
The use of electrical products has a significant environmental impact, mainly
determined by user behaviour, which has overridden the energy efficiency gains in the
household from technological and educational solutions. Designers are identifiably in a
position to plan and shape the way in which consumption occurs and to fill the gap
between values and everyday user actions. Despite this, the literature demonstrates
that the use phase of the product life cycle is often neglected in sustainable design. Few
attempts have been made to change user behaviour through design-led interventions to
limit its environmental burdens. In addition, there is a lack of understanding of users
perceptions of environmental issues with reference to the specific context: actual use,
habits and fundamental needs of the product as well as the behaviour changing
products. This makes creating sustainable use of the household appliance lessen the
significance of its original purpose.
The aim of this research is to seek the role that design could play in influencing more
sustainable actions to reduce environmental household impacts. Based on a
comprehensive literature review in diverse disciplinary fields of enquiry, a Design
Behaviour Intervention Model has been established to bridge the social-psychological
theories of behaviour and the behaviour intervention approaches. To inform this
enquiry, a single product type (household cold appliance) was chosen as a case study to
explore the capacity of a qualitative behaviour study to identify unsustainable aspects
of product use. Two design activities were carried out: one examining the designer s
ability to respond to the design brief and the other applying the findings that emerged
from the in-depth behaviour analysis and the model into the design process. The
selected outcomes from the design study are evaluated by a focus group to uncover the
users acceptance level of these concepts and the behaviour intervention approaches
applied.
The collective findings are discussed along with the usefulness and effectiveness of the
Design Behaviour Intervention Model in Design for Sustainable Behaviour. This
research highlights that a detailed user study is not only the first step for improving
energy efficiency in product use but also the origin of innovative design concepts to tap
the market by providing better and greener use experiences. Useful insights on primary
findings have emerged: the effectiveness of applying the social-psychological theory in
the Sustainable Design domain; principles of improving effectiveness and acceptability
of the behaviour interventions; and a guide for Design for Sustainable Behaviour
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