175 research outputs found

    Random local algorithms

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    Consider the problem when we want to construct some structure on a bounded degree graph, e.g. an almost maximum matching, and we want to decide about each edge depending only on its constant radius neighbourhood. We show that the information about the local statistics of the graph does not help here. Namely, if there exists a random local algorithm which can use any local statistics about the graph, and produces an almost optimal structure, then the same can be achieved by a random local algorithm using no statistics.Comment: 9 page

    Local algorithms in (weakly) coloured graphs

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    A local algorithm is a distributed algorithm that completes after a constant number of synchronous communication rounds. We present local approximation algorithms for the minimum dominating set problem and the maximum matching problem in 2-coloured and weakly 2-coloured graphs. In a weakly 2-coloured graph, both problems admit a local algorithm with the approximation factor (Δ+1)/2(\Delta+1)/2, where Δ\Delta is the maximum degree of the graph. We also give a matching lower bound proving that there is no local algorithm with a better approximation factor for either of these problems. Furthermore, we show that the stronger assumption of a 2-colouring does not help in the case of the dominating set problem, but there is a local approximation scheme for the maximum matching problem in 2-coloured graphs.Comment: 14 pages, 3 figure

    Approximating max-min linear programs with local algorithms

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    A local algorithm is a distributed algorithm where each node must operate solely based on the information that was available at system startup within a constant-size neighbourhood of the node. We study the applicability of local algorithms to max-min LPs where the objective is to maximise minkvckvxv\min_k \sum_v c_{kv} x_v subject to vaivxv1\sum_v a_{iv} x_v \le 1 for each ii and xv0x_v \ge 0 for each vv. Here ckv0c_{kv} \ge 0, aiv0a_{iv} \ge 0, and the support sets Vi={v:aiv>0}V_i = \{v : a_{iv} > 0 \}, Vk={v:ckv>0}V_k = \{v : c_{kv}>0 \}, Iv={i:aiv>0}I_v = \{i : a_{iv} > 0 \} and Kv={k:ckv>0}K_v = \{k : c_{kv} > 0 \} have bounded size. In the distributed setting, each agent vv is responsible for choosing the value of xvx_v, and the communication network is a hypergraph H\mathcal{H} where the sets VkV_k and ViV_i constitute the hyperedges. We present inapproximability results for a wide range of structural assumptions; for example, even if Vi|V_i| and Vk|V_k| are bounded by some constants larger than 2, there is no local approximation scheme. To contrast the negative results, we present a local approximation algorithm which achieves good approximation ratios if we can bound the relative growth of the vertex neighbourhoods in H\mathcal{H}.Comment: 16 pages, 2 figure

    Tight local approximation results for max-min linear programs

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    In a bipartite max-min LP, we are given a bipartite graph \myG = (V \cup I \cup K, E), where each agent vVv \in V is adjacent to exactly one constraint iIi \in I and exactly one objective kKk \in K. Each agent vv controls a variable xvx_v. For each iIi \in I we have a nonnegative linear constraint on the variables of adjacent agents. For each kKk \in K we have a nonnegative linear objective function of the variables of adjacent agents. The task is to maximise the minimum of the objective functions. We study local algorithms where each agent vv must choose xvx_v based on input within its constant-radius neighbourhood in \myG. We show that for every ϵ>0\epsilon>0 there exists a local algorithm achieving the approximation ratio ΔI(11/ΔK)+ϵ{\Delta_I (1 - 1/\Delta_K)} + \epsilon. We also show that this result is the best possible -- no local algorithm can achieve the approximation ratio ΔI(11/ΔK){\Delta_I (1 - 1/\Delta_K)}. Here ΔI\Delta_I is the maximum degree of a vertex iIi \in I, and ΔK\Delta_K is the maximum degree of a vertex kKk \in K. As a methodological contribution, we introduce the technique of graph unfolding for the design of local approximation algorithms.Comment: 16 page

    Exact bounds for distributed graph colouring

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    We prove exact bounds on the time complexity of distributed graph colouring. If we are given a directed path that is properly coloured with nn colours, by prior work it is known that we can find a proper 3-colouring in 12log(n)±O(1)\frac{1}{2} \log^*(n) \pm O(1) communication rounds. We close the gap between upper and lower bounds: we show that for infinitely many nn the time complexity is precisely 12logn\frac{1}{2} \log^* n communication rounds.Comment: 16 pages, 3 figure

    Node Labels in Local Decision

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    The role of unique node identifiers in network computing is well understood as far as symmetry breaking is concerned. However, the unique identifiers also leak information about the computing environment - in particular, they provide some nodes with information related to the size of the network. It was recently proved that in the context of local decision, there are some decision problems such that (1) they cannot be solved without unique identifiers, and (2) unique node identifiers leak a sufficient amount of information such that the problem becomes solvable (PODC 2013). In this work we give study what is the minimal amount of information that we need to leak from the environment to the nodes in order to solve local decision problems. Our key results are related to scalar oracles ff that, for any given nn, provide a multiset f(n)f(n) of nn labels; then the adversary assigns the labels to the nn nodes in the network. This is a direct generalisation of the usual assumption of unique node identifiers. We give a complete characterisation of the weakest oracle that leaks at least as much information as the unique identifiers. Our main result is the following dichotomy: we classify scalar oracles as large and small, depending on their asymptotic behaviour, and show that (1) any large oracle is at least as powerful as the unique identifiers in the context of local decision problems, while (2) for any small oracle there are local decision problems that still benefit from unique identifiers.Comment: Conference version to appear in the proceedings of SIROCCO 201

    Locality of not-so-weak coloring

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    Many graph problems are locally checkable: a solution is globally feasible if it looks valid in all constant-radius neighborhoods. This idea is formalized in the concept of locally checkable labelings (LCLs), introduced by Naor and Stockmeyer (1995). Recently, Chang et al. (2016) showed that in bounded-degree graphs, every LCL problem belongs to one of the following classes: - "Easy": solvable in O(logn)O(\log^* n) rounds with both deterministic and randomized distributed algorithms. - "Hard": requires at least Ω(logn)\Omega(\log n) rounds with deterministic and Ω(loglogn)\Omega(\log \log n) rounds with randomized distributed algorithms. Hence for any parameterized LCL problem, when we move from local problems towards global problems, there is some point at which complexity suddenly jumps from easy to hard. For example, for vertex coloring in dd-regular graphs it is now known that this jump is at precisely dd colors: coloring with d+1d+1 colors is easy, while coloring with dd colors is hard. However, it is currently poorly understood where this jump takes place when one looks at defective colorings. To study this question, we define kk-partial cc-coloring as follows: nodes are labeled with numbers between 11 and cc, and every node is incident to at least kk properly colored edges. It is known that 11-partial 22-coloring (a.k.a. weak 22-coloring) is easy for any d1d \ge 1. As our main result, we show that kk-partial 22-coloring becomes hard as soon as k2k \ge 2, no matter how large a dd we have. We also show that this is fundamentally different from kk-partial 33-coloring: no matter which k3k \ge 3 we choose, the problem is always hard for d=kd = k but it becomes easy when dkd \gg k. The same was known previously for partial cc-coloring with c4c \ge 4, but the case of c<4c < 4 was open

    Distributed Computing in the Asynchronous LOCAL model

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    The LOCAL model is among the main models for studying locality in the framework of distributed network computing. This model is however subject to pertinent criticisms, including the facts that all nodes wake up simultaneously, perform in lock steps, and are failure-free. We show that relaxing these hypotheses to some extent does not hurt local computing. In particular, we show that, for any construction task TT associated to a locally checkable labeling (LCL), if TT is solvable in tt rounds in the LOCAL model, then TT remains solvable in O(t)O(t) rounds in the asynchronous LOCAL model. This improves the result by Casta\~neda et al. [SSS 2016], which was restricted to 3-coloring the rings. More generally, the main contribution of this paper is to show that, perhaps surprisingly, asynchrony and failures in the computations do not restrict the power of the LOCAL model, as long as the communications remain synchronous and failure-free
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