381 research outputs found
The BG News April 18, 2003
The BGSU campus student newspaper April 18, 2003. Volume 92 - Issue 62https://scholarworks.bgsu.edu/bg-news/8114/thumbnail.jp
Spartan Daily, November 15, 2005
Volume 125, Issue 46https://scholarworks.sjsu.edu/spartandaily/10189/thumbnail.jp
The BG News September 28, 1999
The BGSU campus student newspaper September 28, 1999. Volume 84 - Issue 25https://scholarworks.bgsu.edu/bg-news/7531/thumbnail.jp
The Paper, Vol. 2 No. 4
January/February 1996https://digitalcommons.csumb.edu/thepaper/1009/thumbnail.jp
New Expression: June 2003 (Volume 26, Issue 5)
June 2003, Volume 26, Issue 5, edition of New Expression, a news publication researched, contributed, written, and edited by Chicago high school journalistshttps://digitalcommons.colum.edu/ycc_newexpressions/1187/thumbnail.jp
Donna Hanson of the Convention and Visitors Bureau of Greater Portland said an e
Donna Hanson of the Convention and Visitors Bureau of Greater Portland said an estimated 5,000 attendees of the Harley-Davidson Owners Group spent 3.5 million figure. The convention\u27s biggest contribution to the area could be in its promotional value. The Christian Motorcycle Association, based in Arkansas, will hold its annual convention in Portland in September, and roughly 250 HOG members will make a two-day reappearance here
Politics & Other Mistakes piece on former Maine House Speaker John Martin, D-E
Politics & Other Mistakes piece on former Maine House Speaker John Martin, D-Eagle Lake. Martin was banned by term limits in 1996 from seeking a 17th term, and has been teaching political science at the University of Maine at Fort Kent. Martin appears to be plotting his comeback. With a discussion of the possibilities for Democratic and Republican leadership in the Maine Legislature after the 1998 elections
Spartan Daily, April 7, 2005
Volume 124, Issue 43https://scholarworks.sjsu.edu/spartandaily/10115/thumbnail.jp
“It’s just part of being a person”— Sincerity, Support & Self Expression in Vignette Games
Personal vignettes are encapsulated game works with minimal interactions, focused on aspects of lived experiences. Often created by under-represented games creators, they draw on techniques of poetry, art and theatre to tell diverse and complex stories in small spaces. This study explores the experiences of personal vignette creators and their creative processes. The study conducted a thematic analysis of 16 interviews with creators, focusing on how they engaged with their practice and their audiences. The findings suggest that facilitation, experimentation, disruption and expression are cornerstones of the vignette game ethos; a form of game creation under the creator's own terms, which utilises design through positive restriction, as a playful creativity and for self expression
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