20,066 research outputs found
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
A framework for the simulation of structural software evolution
This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ 2008 ACM.As functionality is added to an aging piece of software, its original design and structure will tend to erode. This can lead to high coupling, low cohesion and other undesirable effects associated with spaghetti architectures. The underlying forces that cause such degradation have been the subject of much research. However, progress in this field is slow, as its complexity makes it difficult to isolate the causal flows leading to these effects. This is further complicated by the difficulty of generating enough empirical data, in sufficient quantity, and attributing such data to specific points in the causal chain. This article describes a framework for simulating the structural evolution of software. A complete simulation model is built by incrementally adding modules to the framework, each of which contributes an individual evolutionary effect. These effects are then combined to form a multifaceted simulation that evolves a fictitious code base in a manner approximating real-world behavior. We describe the underlying principles and structures of our framework from a theoretical and user perspective; a validation of a simple set of evolutionary parameters is then provided and three empirical software studies generated from open-source software (OSS) are used to support claims and generated results. The research illustrates how simulation can be used to investigate a complex and under-researched area of the development cycle. It also shows the value of incorporating certain human traits into a simulationâfactors that, in real-world system development, can significantly influence evolutionary structures
Representation, evolution and embodiment
As part of the ongoing attempt to fully naturalize the concept of human being--and, more specifically, to re-center it around the notion of agency--this essay discusses an approach to defining the content of representations in terms ultimately derived from their central, evolved function of providing guidance for action. This 'guidance theory' of representation is discussed in the context of, and evaluated with respect to, two other biologically inspired theories of representation: Dan Lloyd's dialectical theory of representation and Ruth Millikan's biosemantics
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Where do electronic markets come from? Regulation and the transformation of financial exchanges
The practices of high-frequency trading (HFT) are dependent on automated financial markets, especially those produced by securities exchanges electronically interconnected with competing exchanges. How did this infrastructural and organizational state of affairs come to be? Employing the conceptual distinction between fixed-role and switch-role markets, we analyse the discourse surrounding the design and eventual approval of the Securities and Exchange Commissionâs Regulation of Exchanges and Alternative Trading Systems (Reg ATS). We find that the disruption of the exchange industry at the hands of automated markets was produced through an interweaving of both technological and political change. This processual redefinition of the âexchangeâ, in addition, may provide a suggestive precedent for understanding contemporary regulatory crises generated by other digital marketplace platforms
Apperceptive patterning: Artefaction, extensional beliefs and cognitive scaffolding
In âPsychopower and Ordinary Madnessâ my ambition, as it relates to Bernard Stieglerâs recent literature, was twofold: 1) critiquing Stieglerâs work on exosomatization and artefactual posthumanismâor, more specifically, nonhumanismâto problematize approaches to media archaeology that rely upon technical exteriorization; 2) challenging how Stiegler engages with Giuseppe Longo and Francis Baillyâs conception of negative entropy. These efforts were directed by a prevalent techno-cultural qualifier: the rise of Synthetic Intelligence (including neural nets, deep learning, predictive processing and Bayesian models of cognition). This paper continues this project but first directs a critical analytic lens at the Derridean practice of the ontologization of grammatization from which Stiegler emerges while also distinguishing how metalanguages operate in relation to object-oriented environmental interaction by way of inferentialism. Stalking continental (Kapp, Simondon, Leroi-Gourhan, etc.) and analytic traditions (e.g., Carnap, Chalmers, Clark, Sutton, Novaes, etc.), we move from artefacts to AI and Predictive Processing so as to link theories related to technicity with philosophy of mind. Simultaneously drawing forth Robert Brandomâs conceptualization of the roles that commitments play in retrospectively reconstructing the social experiences that lead to our endorsement(s) of norms, we compliment this account with Reza Negarestaniâs deprivatized account of intelligence while analyzing the equipollent role between language and media (both digital and analog)
at the 14th Conference of the Spanish Association for Artificial Intelligence (CAEPIA 2011)
Technical Report TR-2011/1, Department of Languages and Computation. University of Almeria November 2011. JoaquĂn Cañadas, Grzegorz J. Nalepa, Joachim Baumeister (Editors)The seventh workshop on Knowledge Engineering and Software Engineering (KESE7) was held at the Conference of the Spanish Association for Artificial Intelligence (CAEPIA-2011) in La Laguna (Tenerife), Spain, and brought together researchers and practitioners from both fields of software engineering and artificial intelligence. The intention was to give ample space for exchanging latest research results as well as knowledge about practical experience.University of AlmerĂa, AlmerĂa, Spain. AGH University of Science and Technology, KrakĂłw, Poland. University of WĂŒrzburg, WĂŒrzburg, Germany
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