13,123 research outputs found

    A game theoretic approach to distributed resource allocation for OFDMA-based relaying networks

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    A Dynamic Clustering and Resource Allocation Algorithm for Downlink CoMP Systems with Multiple Antenna UEs

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    Coordinated multi-point (CoMP) schemes have been widely studied in the recent years to tackle the inter-cell interference. In practice, latency and throughput constraints on the backhaul allow the organization of only small clusters of base stations (BSs) where joint processing (JP) can be implemented. In this work we focus on downlink CoMP-JP with multiple antenna user equipments (UEs) and propose a novel dynamic clustering algorithm. The additional degrees of freedom at the UE can be used to suppress the residual interference by using an interference rejection combiner (IRC) and allow a multistream transmission. In our proposal we first define a set of candidate clusters depending on long-term channel conditions. Then, in each time block, we develop a resource allocation scheme by jointly optimizing transmitter and receiver where: a) within each candidate cluster a weighted sum rate is estimated and then b) a set of clusters is scheduled in order to maximize the system weighted sum rate. Numerical results show that much higher rates are achieved when UEs are equipped with multiple antennas. Moreover, as this performance improvement is mainly due to the IRC, the gain achieved by the proposed approach with respect to the non-cooperative scheme decreases by increasing the number of UE antennas.Comment: 27 pages, 8 figure

    Mesmerizer: A Effective Tool for a Complete Peer-to-Peer Software Development Life-cycle

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    In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) application development and how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of the development process and not just an assessment tool. We then present our component-based event-driven framework for P2P application development, which can be used to execute multiple instances of the same application in a strictly controlled manner over an emulated network layer for simulation/testing, or a single application in a concurrent environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and testing P2P applications, e.g. the emulation of Network Address Translation and bandwidth dynamics. We show how our simulator scales when emulating low-level bandwidth characteristics of thousands of concurrent peers while preserving a good degree of accuracy compared to a packet-level simulator
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