494 research outputs found

    Visual-Inertial Mapping with Non-Linear Factor Recovery

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    Cameras and inertial measurement units are complementary sensors for ego-motion estimation and environment mapping. Their combination makes visual-inertial odometry (VIO) systems more accurate and robust. For globally consistent mapping, however, combining visual and inertial information is not straightforward. To estimate the motion and geometry with a set of images large baselines are required. Because of that, most systems operate on keyframes that have large time intervals between each other. Inertial data on the other hand quickly degrades with the duration of the intervals and after several seconds of integration, it typically contains only little useful information. In this paper, we propose to extract relevant information for visual-inertial mapping from visual-inertial odometry using non-linear factor recovery. We reconstruct a set of non-linear factors that make an optimal approximation of the information on the trajectory accumulated by VIO. To obtain a globally consistent map we combine these factors with loop-closing constraints using bundle adjustment. The VIO factors make the roll and pitch angles of the global map observable, and improve the robustness and the accuracy of the mapping. In experiments on a public benchmark, we demonstrate superior performance of our method over the state-of-the-art approaches

    Direct Monocular Odometry Using Points and Lines

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    Most visual odometry algorithm for a monocular camera focuses on points, either by feature matching, or direct alignment of pixel intensity, while ignoring a common but important geometry entity: edges. In this paper, we propose an odometry algorithm that combines points and edges to benefit from the advantages of both direct and feature based methods. It works better in texture-less environments and is also more robust to lighting changes and fast motion by increasing the convergence basin. We maintain a depth map for the keyframe then in the tracking part, the camera pose is recovered by minimizing both the photometric error and geometric error to the matched edge in a probabilistic framework. In the mapping part, edge is used to speed up and increase stereo matching accuracy. On various public datasets, our algorithm achieves better or comparable performance than state-of-the-art monocular odometry methods. In some challenging texture-less environments, our algorithm reduces the state estimation error over 50%.Comment: ICRA 201

    RadarSLAM: Radar based Large-Scale SLAM in All Weathers

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    Numerous Simultaneous Localization and Mapping (SLAM) algorithms have been presented in last decade using different sensor modalities. However, robust SLAM in extreme weather conditions is still an open research problem. In this paper, RadarSLAM, a full radar based graph SLAM system, is proposed for reliable localization and mapping in large-scale environments. It is composed of pose tracking, local mapping, loop closure detection and pose graph optimization, enhanced by novel feature matching and probabilistic point cloud generation on radar images. Extensive experiments are conducted on a public radar dataset and several self-collected radar sequences, demonstrating the state-of-the-art reliability and localization accuracy in various adverse weather conditions, such as dark night, dense fog and heavy snowfall

    Distributed Robotic Vision for Calibration, Localisation, and Mapping

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    This dissertation explores distributed algorithms for calibration, localisation, and mapping in the context of a multi-robot network equipped with cameras and onboard processing, comparing against centralised alternatives where all data is transmitted to a singular external node on which processing occurs. With the rise of large-scale camera networks, and as low-cost on-board processing becomes increasingly feasible in robotics networks, distributed algorithms are becoming important for robustness and scalability. Standard solutions to multi-camera computer vision require the data from all nodes to be processed at a central node which represents a significant single point of failure and incurs infeasible communication costs. Distributed solutions solve these issues by spreading the work over the entire network, operating only on local calculations and direct communication with nearby neighbours. This research considers a framework for a distributed robotic vision platform for calibration, localisation, mapping tasks where three main stages are identified: an initialisation stage where calibration and localisation are performed in a distributed manner, a local tracking stage where visual odometry is performed without inter-robot communication, and a global mapping stage where global alignment and optimisation strategies are applied. In consideration of this framework, this research investigates how algorithms can be developed to produce fundamentally distributed solutions, designed to minimise computational complexity whilst maintaining excellent performance, and designed to operate effectively in the long term. Therefore, three primary objectives are sought aligning with these three stages

    Review and classification of vision-based localisation techniques in unknown environments

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    International audienceThis study presents a review of the state-of-the-art and a novel classification of current vision-based localisation techniques in unknown environments. Indeed, because of progresses made in computer vision, it is now possible to consider vision-based systems as promising navigation means that can complement traditional navigation sensors like global navigation satellite systems (GNSSs) and inertial navigation systems. This study aims to review techniques employing a camera as a localisation sensor, provide a classification of techniques and introduce schemes that exploit the use of video information within a multi-sensor system. In fact, a general model is needed to better compare existing techniques in order to decide which approach is appropriate and which are the innovation axes. In addition, existing classifications only consider techniques based on vision as a standalone tool and do not consider video as a sensor among others. The focus is addressed to scenarios where no a priori knowledge of the environment is provided. In fact, these scenarios are the most challenging since the system has to cope with objects as they appear in the scene without any prior information about their expected position

    RD-VIO: Robust Visual-Inertial Odometry for Mobile Augmented Reality in Dynamic Environments

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    It is typically challenging for visual or visual-inertial odometry systems to handle the problems of dynamic scenes and pure rotation. In this work, we design a novel visual-inertial odometry (VIO) system called RD-VIO to handle both of these two problems. Firstly, we propose an IMU-PARSAC algorithm which can robustly detect and match keypoints in a two-stage process. In the first state, landmarks are matched with new keypoints using visual and IMU measurements. We collect statistical information from the matching and then guide the intra-keypoint matching in the second stage. Secondly, to handle the problem of pure rotation, we detect the motion type and adapt the deferred-triangulation technique during the data-association process. We make the pure-rotational frames into the special subframes. When solving the visual-inertial bundle adjustment, they provide additional constraints to the pure-rotational motion. We evaluate the proposed VIO system on public datasets. Experiments show the proposed RD-VIO has obvious advantages over other methods in dynamic environments

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery
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