3,124 research outputs found

    Subjectivity in the Valuation of Games

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    The recent axiomatic study of probabilistic values of games has clarified the relationship between various valuation methods and the players’ subjective perceptions of the coalition-formation process. This has important bearing upon the increasingly-common use of the Banzhaf value in measuring the apportionment of power among the players in voting games. The incompatibility of the players’ hypothesized subjective beliefs (under the Banzhaf valuation scheme) leads to the strange phenomenon of “pitfall” points (points of value discontinuity) in weighted majority games with several major players and an ocean of minor players. Such results argue against the use of the Banzhaf value (or indeed, of any value other than the Shapley-Shubik index) in the measurement of power in weighted voting systems

    Average Weights and Power in Weighted Voting Games

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    We investigate a class of weighted voting games for which weights are randomly distributed over the standard probability simplex. We provide close-formed formulae for the expectation and density of the distribution of weight of the kk-th largest player under the uniform distribution. We analyze the average voting power of the kk-th largest player and its dependence on the quota, obtaining analytical and numerical results for small values of nn and a general theorem about the functional form of the relation between the average Penrose--Banzhaf power index and the quota for the uniform measure on the simplex. We also analyze the power of a collectivity to act (Coleman efficiency index) of random weighted voting games, obtaining analytical upper bounds therefor.Comment: 12 pages, 7 figure

    LS Penrose’s limit theorem: Tests by simulation

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    LS Penrose’s limit theorem (PLT) – which is implicit in Penrose [5, p. 72] and for which he gave no rigorous proof – says that, in simple weighted voting games, if the number of voters increases indefinitely while existing voters retain their weights and the relative quota is pegged, then – under certain conditions – the ratio between the voting powers of any two voters converges to the ratio between their weights. Lindner and Machover [3] prove some special cases of PLT; and conjecture that the theorem holds, under rather general conditions, for large classes of weighted voting games, various values of the quota, and with respect to several measures of voting power. We use simulation to test this conjecture. It is corroborated w.r.t. the Penrose–Banzhaf index for a quota of 50% but not for other values; w.r.t. the Shapley–Shubik index the conjecture is corroborated for all values of the quota (short of 100%).limit theorems, majority games, simulation, weighted voting games

    Manipulating the Quota in Weighted Voting Games

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    Weighted voting games provide a popular model of decision making in multiagent systems. Such games are described by a set of players, a list of players' weights, and a quota; a coalition of the players is said to be winning if the total weight of its members meets or exceeds the quota. The power of a player in such games is traditionally identified with her Shapley--Shubik index or her Banzhaf index, two classical power measures that reflect the player's marginal contributions under different coalition formation scenarios. In this paper, we investigate by how much the central authority can change a player's power, as measured by these indices, by modifying the quota. We provide tight upper and lower bounds on the changes in the individual player's power that can result from a change in quota. We also study how the choice of quota can affect the relative power of the players. From the algorithmic perspective, we provide an efficient algorithm for determining whether there is a value of the quota that makes a given player a {\em dummy}, i.e., reduces his power (as measured by both indices) to 0. On the other hand, we show that checking which of the two values of the quota makes this player more powerful is computationally hard, namely, complete for the complexity class PP, which is believed to be significantly more powerful than NP

    The Complexity of Power-Index Comparison

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    We study the complexity of the following problem: Given two weighted voting games G' and G'' that each contain a player p, in which of these games is p's power index value higher? We study this problem with respect to both the Shapley-Shubik power index [SS54] and the Banzhaf power index [Ban65,DS79]. Our main result is that for both of these power indices the problem is complete for probabilistic polynomial time (i.e., is PP-complete). We apply our results to partially resolve some recently proposed problems regarding the complexity of weighted voting games. We also study the complexity of the raw Shapley-Shubik power index. Deng and Papadimitriou [DP94] showed that the raw Shapley-Shubik power index is #P-metric-complete. We strengthen this by showing that the raw Shapley-Shubik power index is many-one complete for #P. And our strengthening cannot possibly be further improved to parsimonious completeness, since we observe that, in contrast with the raw Banzhaf power index, the raw Shapley-Shubik power index is not #P-parsimonious-complete.Comment: 12 page

    False-Name Manipulation in Weighted Voting Games is Hard for Probabilistic Polynomial Time

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    False-name manipulation refers to the question of whether a player in a weighted voting game can increase her power by splitting into several players and distributing her weight among these false identities. Analogously to this splitting problem, the beneficial merging problem asks whether a coalition of players can increase their power in a weighted voting game by merging their weights. Aziz et al. [ABEP11] analyze the problem of whether merging or splitting players in weighted voting games is beneficial in terms of the Shapley-Shubik and the normalized Banzhaf index, and so do Rey and Rothe [RR10] for the probabilistic Banzhaf index. All these results provide merely NP-hardness lower bounds for these problems, leaving the question about their exact complexity open. For the Shapley--Shubik and the probabilistic Banzhaf index, we raise these lower bounds to hardness for PP, "probabilistic polynomial time", and provide matching upper bounds for beneficial merging and, whenever the number of false identities is fixed, also for beneficial splitting, thus resolving previous conjectures in the affirmative. It follows from our results that beneficial merging and splitting for these two power indices cannot be solved in NP, unless the polynomial hierarchy collapses, which is considered highly unlikely

    Weighted Banzhaf power and interaction indexes through weighted approximations of games

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    The Banzhaf power index was introduced in cooperative game theory to measure the real power of players in a game. The Banzhaf interaction index was then proposed to measure the interaction degree inside coalitions of players. It was shown that the power and interaction indexes can be obtained as solutions of a standard least squares approximation problem for pseudo-Boolean functions. Considering certain weighted versions of this approximation problem, we define a class of weighted interaction indexes that generalize the Banzhaf interaction index. We show that these indexes define a subclass of the family of probabilistic interaction indexes and study their most important properties. Finally, we give an interpretation of the Banzhaf and Shapley interaction indexes as centers of mass of this subclass of interaction indexes
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