82 research outputs found

    Weakly-supervised Caricature Face Parsing through Domain Adaptation

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    A caricature is an artistic form of a person's picture in which certain striking characteristics are abstracted or exaggerated in order to create a humor or sarcasm effect. For numerous caricature related applications such as attribute recognition and caricature editing, face parsing is an essential pre-processing step that provides a complete facial structure understanding. However, current state-of-the-art face parsing methods require large amounts of labeled data on the pixel-level and such process for caricature is tedious and labor-intensive. For real photos, there are numerous labeled datasets for face parsing. Thus, we formulate caricature face parsing as a domain adaptation problem, where real photos play the role of the source domain, adapting to the target caricatures. Specifically, we first leverage a spatial transformer based network to enable shape domain shifts. A feed-forward style transfer network is then utilized to capture texture-level domain gaps. With these two steps, we synthesize face caricatures from real photos, and thus we can use parsing ground truths of the original photos to learn the parsing model. Experimental results on the synthetic and real caricatures demonstrate the effectiveness of the proposed domain adaptation algorithm. Code is available at: https://github.com/ZJULearning/CariFaceParsing .Comment: Accepted in ICIP 2019, code and model are available at https://github.com/ZJULearning/CariFaceParsin

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Multi-task near-field perception for autonomous driving using surround-view fisheye cameras

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    Die Bildung der Augen führte zum Urknall der Evolution. Die Dynamik änderte sich von einem primitiven Organismus, der auf den Kontakt mit der Nahrung wartete, zu einem Organismus, der durch visuelle Sensoren gesucht wurde. Das menschliche Auge ist eine der raffiniertesten Entwicklungen der Evolution, aber es hat immer noch Mängel. Der Mensch hat über Millionen von Jahren einen biologischen Wahrnehmungsalgorithmus entwickelt, der in der Lage ist, Autos zu fahren, Maschinen zu bedienen, Flugzeuge zu steuern und Schiffe zu navigieren. Die Automatisierung dieser Fähigkeiten für Computer ist entscheidend für verschiedene Anwendungen, darunter selbstfahrende Autos, Augmented Realität und architektonische Vermessung. Die visuelle Nahfeldwahrnehmung im Kontext von selbstfahrenden Autos kann die Umgebung in einem Bereich von 0 - 10 Metern und 360° Abdeckung um das Fahrzeug herum wahrnehmen. Sie ist eine entscheidende Entscheidungskomponente bei der Entwicklung eines sichereren automatisierten Fahrens. Jüngste Fortschritte im Bereich Computer Vision und Deep Learning in Verbindung mit hochwertigen Sensoren wie Kameras und LiDARs haben ausgereifte Lösungen für die visuelle Wahrnehmung hervorgebracht. Bisher stand die Fernfeldwahrnehmung im Vordergrund. Ein weiteres wichtiges Problem ist die begrenzte Rechenleistung, die für die Entwicklung von Echtzeit-Anwendungen zur Verfügung steht. Aufgrund dieses Engpasses kommt es häufig zu einem Kompromiss zwischen Leistung und Laufzeiteffizienz. Wir konzentrieren uns auf die folgenden Themen, um diese anzugehen: 1) Entwicklung von Nahfeld-Wahrnehmungsalgorithmen mit hoher Leistung und geringer Rechenkomplexität für verschiedene visuelle Wahrnehmungsaufgaben wie geometrische und semantische Aufgaben unter Verwendung von faltbaren neuronalen Netzen. 2) Verwendung von Multi-Task-Learning zur Überwindung von Rechenengpässen durch die gemeinsame Nutzung von initialen Faltungsschichten zwischen den Aufgaben und die Entwicklung von Optimierungsstrategien, die die Aufgaben ausbalancieren.The formation of eyes led to the big bang of evolution. The dynamics changed from a primitive organism waiting for the food to come into contact for eating food being sought after by visual sensors. The human eye is one of the most sophisticated developments of evolution, but it still has defects. Humans have evolved a biological perception algorithm capable of driving cars, operating machinery, piloting aircraft, and navigating ships over millions of years. Automating these capabilities for computers is critical for various applications, including self-driving cars, augmented reality, and architectural surveying. Near-field visual perception in the context of self-driving cars can perceive the environment in a range of 0 - 10 meters and 360° coverage around the vehicle. It is a critical decision-making component in the development of safer automated driving. Recent advances in computer vision and deep learning, in conjunction with high-quality sensors such as cameras and LiDARs, have fueled mature visual perception solutions. Until now, far-field perception has been the primary focus. Another significant issue is the limited processing power available for developing real-time applications. Because of this bottleneck, there is frequently a trade-off between performance and run-time efficiency. We concentrate on the following issues in order to address them: 1) Developing near-field perception algorithms with high performance and low computational complexity for various visual perception tasks such as geometric and semantic tasks using convolutional neural networks. 2) Using Multi-Task Learning to overcome computational bottlenecks by sharing initial convolutional layers between tasks and developing optimization strategies that balance tasks

    Localist representation can improve efficiency for detection and counting

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    Almost all representations have both distributed and localist aspects, depending upon what properties of the data are being considered. With noisy data, features represented in a localist way can be detected very efficiently, and in binary representations they can be counted more efficiently than those represented in a distributed way. Brains operate in noisy environments, so the localist representation of behaviourally important events is advantageous, and fits what has been found experimentally. Distributed representations require more neurons to perform as efficiently, but they do have greater versatility

    Monte Carlo Method with Heuristic Adjustment for Irregularly Shaped Food Product Volume Measurement

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    Volume measurement plays an important role in the production and processing of food products. Various methods have been proposed to measure the volume of food products with irregular shapes based on 3D reconstruction. However, 3D reconstruction comes with a high-priced computational cost. Furthermore, some of the volume measurement methods based on 3D reconstruction have a low accuracy. Another method for measuring volume of objects uses Monte Carlo method. Monte Carlo method performs volume measurements using random points. Monte Carlo method only requires information regarding whether random points fall inside or outside an object and does not require a 3D reconstruction. This paper proposes volume measurement using a computer vision system for irregularly shaped food products without 3D reconstruction based on Monte Carlo method with heuristic adjustment. Five images of food product were captured using five cameras and processed to produce binary images. Monte Carlo integration with heuristic adjustment was performed to measure the volume based on the information extracted from binary images. The experimental results show that the proposed method provided high accuracy and precision compared to the water displacement method. In addition, the proposed method is more accurate and faster than the space carving method

    Flamenco music information retrieval.

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    El flamenco, un género musical centrado en la improvisación y la espontaneidad, tiene su origen en el sur de España y atrae a una creciente comunidad de aficionados de países de todo el mundo. El aumento constante y la accesibilidad a colecciones digitales de flamenco, en archivos de música y plataformas online, exige el desarrollo de métodos de análisis y descripción computacionales con el fin de indexar y analizar el contenido musical de manera automática. Music Information Retrieval (MIR) es un área de investigación multidisciplinaria dedicada a la extracción automática de información musical desde grabaciones de audio y partituras. Sin embargo, la gran mayoría de las herramientas existentes se dirigen a la música clásica y la música popular occidental y, a menudo, no se generalizan bien a las tradiciones musicales no occidentales, particularmente cuando las suposiciones relacionadas con la teoría musical no son válidas para estos géneros. Por otro lado, las características y los conceptos musicales específicos de una tradición musical pueden implicar nuevos desafíos computacionales, para los cuales no existen métodos adecuados. Esta tesis enfoca estas limitaciones existentes en el área abordando varios desafíos computacionales que surgen en el contexto de la música flamenca. Con este fin, se realizan una serie de contribuciones en forma de algoritmos novedosos, evaluaciones comparativas y estudios basados en datos, dirigidos a varias dimensiones musicales y que abarcan varias subáreas de ingeniería, matemática computacional, estadística, optimización y musicología computacional. Una particularidad del género, que influye enormemente en el trabajo presentado en esta tesis, es la ausencia de partituras para el cante flamenco. En consecuencia, los métodos computacionales deben basarse únicamente en el análisis de grabaciones, o de transcripciones extraídas automáticamente, lo que genera una colección de nuevos problemas computacionales. Un aspecto clave del flamenco es la presencia de patrones melódicos recurrentes, que esán sujetos a variación y ornamentación durante su interpretación. Desde la perspectiva computacional, identificamos tres tareas relacionadas a esta característica que se abordan en esta tesis: la clasificación por melodía, la búsqueda de secuencias melódicas y la extracción de patrones melódicos. Además, nos acercamos a la tarea de la detección no supervisada de frases melódicas repetidas y exploramos el uso de métodos de deep learning para la identificación de cantaores en grabaciones de video y la segmentación estructural de grabaciones de audio. Finalmente, demostramos en un estudio de minería de datos, cómo una exploración de anotaciones extraídas de manera automática de un corpus amplio de grabaciones nos ayuda a descubrir correlaciones interesantes y asimilar conocimientos sobre este género mayormente indocumentado.Flamenco is a rich performance-oriented art music genre from Southern Spain, which attracts a growing community of aficionados around the globe. The constantly increasing number of digitally available flamenco recordings in music archives, video sharing platforms and online music services calls for the development of genre-specific description and analysis methods, capable of automatically indexing and examining these collections in a content-driven manner. Music Information Retrieval is a multi-disciplinary research area dedicated to the automatic extraction of musical information from audio recordings and scores. Most existing approaches were however developed in the context of popular or classical music and do often not generalise well to non-Western music traditions, in particular when the underlying music theoretical assumptions do not hold for these genres. The specific characteristics and concepts of a music tradition can furthermore imply newcomputational challenges, for which no suitable methods exist. This thesis addresses these current shortcomings of Music Information Retrieval by tackling several computational challenge which arise in the context of flamenco music. To this end, a number of contributions to the field are made in form of novel algorithms, comparative evaluations and data-driven studies, directed at various musical dimensions and encompassing several sub-areas of computer science, computational mathematics, statistics, optimisation and computational musicology. A particularity of flamenco, which immensely shapes the work presented in this thesis, is the absence of written scores. Consequently, computational approaches can solely rely on the direct analysis of raw audio recordings or automatically extracted transcriptions, and this restriction generates set of new computational challenges. A key aspect of flamenco is the presence of reoccurring melodic templates, which are subject to heavy variation during performance. From a computational perspective, we identify three tasks related to this characteristic - melody classification, melody retrieval and melodic template extraction - which are addressed in this thesis. We furthermore approach the task of detecting repeated sung phrases in an unsupervised manner and explore the use of deep learning methods for image-based singer identification in flamenco videos and structural segmentation of flamenco recordings. Finally, we demonstrate in a data-driven corpus study, how automatic annotations can be mined to discover interesting correlations and gain insights into a largely undocumented genre

    Surveillance Graphs: Vulgarity and Cloud Orthodoxy in Linked Data Infrastructures

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    Information is power, and that power has been largely enclosed by a handful of information conglomerates. The logic of the surveillance-driven information economy demands systems for handling mass quantities of heterogeneous data, increasingly in the form of knowledge graphs. An archaeology of knowledge graphs and their mutation from the liberatory aspirations of the semantic web gives us an underexplored lens to understand contemporary information systems. I explore how the ideology of cloud systems steers two projects from the NIH and NSF intended to build information infrastructures for the public good to inevitable corporate capture, facilitating the development of a new kind of multilayered public/private surveillance system in the process. I argue that understanding technologies like large language models as interfaces to knowledge graphs is critical to understand their role in a larger project of informational enclosure and concentration of power. I draw from multiple histories of liberatory information technologies to develop Vulgar Linked Data as an alternative to the Cloud Orthodoxy, resisting the colonial urge for universality in favor of vernacular expression in peer to peer systems

    The role of imitation in learning to pronounce.

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    Timing patterns and the qualities of speech sounds are two important aspects of pronunciation. It is generally believed that imitation from adult models is the mechanism by which a child replicates them. However, this account is unsatisfactory, both for theoretical reasons and because it leaves the developmental data difficult to explain. I describe two alternative mechanisms. The first explains some timing patterns (vowel length changes, 'rhythm', etc.) as emerging because a child's production apparatus is small, immature and still being trained. As a result, both the aerodynamics of his speech and his style of speech breathing differ markedly from the adult model. Under their constraints the child modifies his segmental output in various ways which have effects on speech timing but these effects are epiphenomenal rather than the result of being modelled directly. The second mechanism accounts for how children learn to pronounce speech sounds. The common, but actually problematic, assumption is that a child does this by judging the similarity between his own and others' output, and adjusting his production accordingly. Instead, I propose a role for the typical vocal interaction of early childhood where a mother reformulates ('imitates') her child's output, reflecting back the linguistic intentions she imputes to him. From this expert, adult judgment of either similarity or functional equivalence, the child can determine correspondences between his production and adult output. This learning process is more complex than simple imitation but generates the most natural of forms for the underlying representation of speech sounds. As a result, some longstanding problems in speech can be resolved and an integrated developmental account of production and perception emerges. Pronunciation is generally taught on the basis that imitation is the natural mechanism for its acquisition. If this is incorrect, then alternative methods should give better results than achieved at present
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