51 research outputs found

    Watchman routes in the presence of convex obstacles

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    This thesis deals with the problem of computing shortest watchman routes in the presence of polygonal obstacles. Important recent results on watchman route problems are surveyed. An {dollar}O(n\sp3){dollar} algorithm for computing a shortest watchman route in the presence of a pair of convex obstacles is presented. Important open problems related to watchman route problems are discussed

    Algorithms for Monotone Paths with Visibility Properties

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    Constructing collision-free paths in Euclidean space is a well-known problem in computational geometry having applications in many fields that include robotics, VLSI, and covert surveillance. In this thesis, we investigate the development of efficient algorithms for constructing a collision-free path that satisfies directional and visibility constraints. We present algorithms for constructing monotone collision-free paths that tend to maximize the visibility of the boundary of obstacles. We also present implementation of some monotone path planning algorithms in Java Programming Language

    Approximation Algorithms for the Two-Watchman Route in a Simple Polygon

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    The two-watchman route problem is that of computing a pair of closed tours in an environment so that the two tours together see the whole environment and some length measure on the two tours is minimized. Two standard measures are: the minmax measure, where we want the tours where the longest of them has smallest length, and the minsum measure, where we want the tours for which the sum of their lengths is the smallest. It is known that computing a minmax two-watchman route is NP-hard for simple rectilinear polygons and thus also for simple polygons. Also, any c-approximation algorithm for the minmax two-watchman route is automatically a 2c-approximation algorithm for the minsum two-watchman route. We exhibit two constant factor approximation algorithms for computing minmax two-watchman routes in simple polygons with approximation factors 5.969 and 11.939, having running times O(n^8) and O(n^4) respectively, where n is the number of vertices of the polygon. We also use the same techniques to obtain a 6.922-approximation for the fixed two-watchman route problem running in O(n^2) time, i.e., when two starting points of the two tours are given as input.Comment: 36 pages, 14 figure

    Online Exploration of Polygons with Holes

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    We study online strategies for autonomous mobile robots with vision to explore unknown polygons with at most h holes. Our main contribution is an (h+c_0)!-competitive strategy for such polygons under the assumption that each hole is marked with a special color, where c_0 is a universal constant. The strategy is based on a new hybrid approach. Furthermore, we give a new lower bound construction for small h.Comment: 16 pages, 9 figures, submitted to WAOA 201

    VC-Dimension of Exterior Visibility

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    In this paper, we study the Vapnik-Chervonenkis (VC)-dimension of set systems arising in 2D polygonal and 3D polyhedral configurations where a subset consists of all points visible from one camera. In the past, it has been shown that the VC-dimension of planar visibility systems is bounded by 23 if the cameras are allowed to be anywhere inside a polygon without holes [1]. Here, we consider the case of exterior visibility, where the cameras lie on a constrained area outside the polygon and have to observe the entire boundary. We present results for the cases of cameras lying on a circle containing a polygon (VC-dimension= 2) or lying outside the convex hull of a polygon (VC-dimension= 5). The main result of this paper concerns the 3D case: We prove that the VC-dimension is unbounded if the cameras lie on a sphere containing the polyhedron, hence the term exterior visibility

    On Romeo and Juliet Problems: Minimizing Distance-to-Sight

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    We introduce a variant of the watchman route problem, which we call the quickest pair-visibility problem. Given two persons standing at points s and t in a simple polygon P with no holes, we want to minimize the distance these persons travel in order to see each other in P. We solve two variants of this problem, one minimizing the longer distance the two persons travel (min-max) and one minimizing the total travel distance (min-sum), optimally in linear time. We also consider a query version of this problem for the min-max variant. We can preprocess a simple n-gon in linear time so that the minimum of the longer distance the two persons travel can be computed in O(log^2 n) time for any two query positions where the two persons lie
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