16,604 research outputs found

    Use of Remote Surface Based Tools for Visualizing Integrated Brain Imaging Data

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    We describe a surface-based approach to 3D visualization of integrated neuroimaging data. Our web-enabled software allows researchers to use these visualization tools over the Internet. We present examples of brain imaging studies where such remote surface-based visualization techniques have proven to be quite effective

    Expanded horizons for generating and exploring optical angular momentum in vortex structures

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    Spin provides for a well-known extension to the information capacity of nanometer-scale electronic devices. Spin transfer can be effected with high fidelity between quantum dots, this type of emission being primarily associated with emission dipoles. However, in seeking to extend the more common spectroscopic connection of dipole transitions with orbital angular momentum, it has been shown impossible to securely transmit information on any other multipolar basis – partly because point detectors are confined to polarization measurement. Standard polarization methods in optics provide for only two independent degrees of freedom, such as the circular states of opposing handedness associated with photon spin. Complex light beams with structured wave-fronts or vector polarization do, however, offer a basis for additional degrees of freedom, enabling individual photons to convey far more information content. A familiar example is afforded by Laguerre-Gaussian modes, whose helically twisted wave-front and vortex fields are associated with orbital angular momentum. Each individual photon in such a beam has been shown to carry the entire spatial helical-mode information, supporting an experimental basis for sorting beams of different angular momentum content. One very recent development is a scheme for such optical vortices to be directly generated through electronic relaxation processes in structured molecular chromophore arrays. © (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE)

    Multi-command Tactile Brain Computer Interface: A Feasibility Study

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    The study presented explores the extent to which tactile stimuli delivered to the ten digits of a BCI-naive subject can serve as a platform for a brain computer interface (BCI) that could be used in an interactive application such as robotic vehicle operation. The ten fingertips are used to evoke somatosensory brain responses, thus defining a tactile brain computer interface (tBCI). Experimental results on subjects performing online (real-time) tBCI, using stimuli with a moderately fast inter-stimulus-interval (ISI), provide a validation of the tBCI prototype, while the feasibility of the concept is illuminated through information-transfer rates obtained through the case study.Comment: Haptic and Audio Interaction Design 2013, Daejeon, Korea, April 18-19, 2013, 15 pages, 4 figures, The final publication will be available at link.springer.co

    Mixed reality participants in smart meeting rooms and smart home enviroments

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    Human–computer interaction requires modeling of the user. A user profile typically contains preferences, interests, characteristics, and interaction behavior. However, in its multimodal interaction with a smart environment the user displays characteristics that show how the user, not necessarily consciously, verbally and nonverbally provides the smart environment with useful input and feedback. Especially in ambient intelligence environments we encounter situations where the environment supports interaction between the environment, smart objects (e.g., mobile robots, smart furniture) and human participants in the environment. Therefore it is useful for the profile to contain a physical representation of the user obtained by multi-modal capturing techniques. We discuss the modeling and simulation of interacting participants in a virtual meeting room, we discuss how remote meeting participants can take part in meeting activities and they have some observations on translating research results to smart home environments
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