8 research outputs found

    Office of Research, Awards & Recognition, June 29, 2011

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    Visualizing climate change impact with ubiquitous spatial technologies

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    Maintaining Contour Trees of Dynamic Terrains

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    We study the problem of maintaining the contour tree T of a terrain Sigma, represented as a triangulated xy-monotone surface, as the heights of its vertices vary continuously with time. We characterize the combinatorial changes in T and how they relate to topological changes in Sigma. We present a kinetic data structure (KDS) for maintaining T efficiently. It maintains certificates that fail, i.e., an event occurs, only when the heights of two adjacent vertices become equal or two saddle vertices appear on the same contour. Assuming that the heights of two vertices of Sigma become equal only O(1) times and these instances can be computed in O(1) time, the KDS processes O(kappa + n) events, where n is the number of vertices in Sigma and kappa is the number of events at which the combinatorial structure of T changes, and processes each event in O(log n) time. The KDS can be extended to maintain an augmented contour tree and a join/split tree

    New techniques for the scientific visualization of three-dimensional multi-variate and vector fields

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    Volume rendering allows us to represent a density cloud with ideal properties (single scattering, no self-shadowing, etc.). Scientific visualization utilizes this technique by mapping an abstract variable or property in a computer simulation to a synthetic density cloud. This thesis extends volume rendering from its limitation of isotropic density clouds to anisotropic and/or noisy density clouds. Design aspects of these techniques are discussed that aid in the comprehension of scientific information. Anisotropic volume rendering is used to represent vector based quantities in scientific visualization. Velocity and vorticity in a fluid flow, electric and magnetic waves in an electromagnetic simulation, and blood flow within the body are examples of vector based information within a computer simulation or gathered from instrumentation. Understand these fields can be crucial to understanding the overall physics or physiology. Three techniques for representing three-dimensional vector fields are presented: Line Bundles, Textured Splats and Hair Splats. These techniques are aimed at providing a high-level (qualitative) overview of the flows, offering the user a substantial amount of information with a single image or animation. Non-homogenous volume rendering is used to represent multiple variables. Computer simulations can typically have over thirty variables, which describe properties whose understanding are useful to the scientist. Trying to understand each of these separately can be time consuming. Trying to understand any cause and effect relationships between different variables can be impossible. NoiseSplats is introduced to represent two or more properties in a single volume rendering of the data. This technique is also aimed at providing a qualitative overview of the flows

    Time-varying Reeb graphs: a topological framework supporting the analysis of continuous time-varying data

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    I present time-varying Reeb graphs as a topological framework to support the analysis of continuous time-varying data. Such data is captured in many studies, including computational fluid dynamics, oceanography, medical imaging, and climate modeling, by measuring physical processes over time, or by modeling and simulating them on a computer. Analysis tools are applied to these data sets by scientists and engineers who seek to understand the underlying physical processes. A popular tool for analyzing scientific datasets is level sets, which are the points in space with a fixed data value s. Displaying level sets allows the user to study their geometry, their topological features such as connected components, handles, and voids, and to study the evolution of these features for varying s. For static data, the Reeb graph encodes the evolution of topological features and compactly represents topological information of all level sets. The Reeb graph essentially contracts each level set component to a point. It can be computed efficiently, and it has several uses: as a succinct summary of the data, as an interface to select meaningful level sets, as a data structure to accelerate level set extraction, and as a guide to remove noise. I extend these uses of Reeb graphs to time-varying data. I characterize the changes to Reeb graphs over time, and develop an algorithm that can maintain a Reeb graph data structure by tracking these changes over time. I store this sequence of Reeb graphs compactly, and call it a time-varying Reeb graph. I augment the time-varying Reeb graph with information that records the topology of level sets of all level values at all times, that maintains the correspondence of level set components over time, and that accelerates the extraction of level sets for a chosen level value and time. Scientific data sampled in space-time must be extended everywhere in this domain using an interpolant. A poor choice of interpolant can create degeneracies that are difficult to resolve, making construction of time-varying Reeb graphs impractical. I investigate piecewise-linear, piecewise-trilinear, and piecewise-prismatic interpolants, and conclude that piecewise-prismatic is the best choice for computing time-varying Reeb graphs. Large Reeb graphs must be simplified for an effective presentation in a visualization system. I extend an algorithm for simplifying static Reeb graphs to compute simplifications of time-varying Reeb graphs as a first step towards building a visualization system to support the analysis of time-varying data

    Time-varying Reeb Graphs: A Topological Framework Supporting the Analysis of Continuous Time-varying Data

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