117,502 research outputs found
Leachate treatment by conventional coagulation, electrocoagulation and two-stage coagulation (conventional coagulation and electrocoagulation)
Leachate is widely explored and investigated due to highly polluted and difficult to treat. Leachate treatment commonly involves advanced, complicated and high cost activities. Conventional coagulation is widely used in the treatment of wastewater but the sludge production becomes the biggest constraint in this treatment. Electrocoagulation is an alternative to conventional method because it has the same application but produce less sludge and requires simple equipment. Thus, combination of conventional coagulation and electrocoagulation can improve the efficiency of coagulation process in leachate treatment. This article is focusing on the efficiency of single and combined treatment as well as the improvement made by combined treatment. Based on review, the percentage reduction of current density and dose of coagulant was perceptible. As much 50% reduction of current density, duration of treatment, and dose of coagulant able to be obtained by using combined treatment. This combined treatment is able to reduce the cost and at the same time reduce the duration of treatment. Hence, the combined treatment offers an alternative technique for landfill leachate treatment on the removal of pollutants
Supporting End-User Development through a New Composition Model: An Empirical Study
End-user development (EUD) is much hyped, and its impact has outstripped even the most optimistic forecasts. Even so, the vision of end users programming their own solutions
has not yet materialized. This will continue to be so unless we in both industry and the research community set ourselves the ambitious challenge of devising end to end an end-user application development model for developing a new age of EUD tools. We have embarked on this venture, and this paper presents the main insights and outcomes of our research and development efforts as part of a number of successful EU research projects. Our proposal not only aims to reshape software engineering to meet the needs of EUD but also to refashion its components as solution building blocks instead of programs and software developments. This
way, end users will really be empowered to build solutions based on artefacts akin to their expertise and understanding of ideal solution
Object-oriented modelling with unified modelling language 2.0 for simple software application based on agile methodology
Unified modelling language (UML) 2.0 introduced in 2002 has been developing
and influencing object-oriented software engineering and has become a standard
and reference for information system analysis and design modelling. There are
many concepts and theories to model the information system or software
application with UML 2.0, which can make ambiguities and inconsistencies for a
novice to learn to how to model the system with UML especially with UML 2.0.
This article will discuss how to model the simple software application by using
some of the diagrams of UML 2.0 and not by using the whole diagrams as
suggested by agile methodology. Agile methodology is considered as convenient
for novices because it can deliver the information technology environment to
the end-user quickly and adaptively with minimal documentation. It also has the
ability to deliver best performance software application according to the
customer's needs. Agile methodology will make simple model with simple
documentation, simple team and simple tools.Comment: 15 pages, 30 figure
Three Dimensional Software Modelling
Traditionally, diagrams used in software systems modelling have been two dimensional (2D). This is probably because graphical notations, such as those used in object-oriented and structured systems modelling, draw upon the topological graph metaphor, which, at its basic form, receives little benefit from three dimensional (3D) rendering. This paper presents a series of 3D graphical notations demonstrating effective use of the third dimension in modelling. This is done by e.g., connecting several graphs together, or in using the Z co-ordinate to show special kinds of edges. Each notation combines several familiar 2D diagrams, which can be reproduced from 2D projections of the 3D model. 3D models are useful even in the absence of a powerful graphical workstation: even 2D stereoscopic projections can expose more information than a plain planar diagram
Pembangunan Modul Pengajaran Kendiri (MPK) keusahawanan dalam topik isu keusahawanan bagi pelajar diploma di politeknik
Terdapat pelbagai kaedah pembelajaran yang telah diperkenalkan termasuklah
kaedah pembelajaran yang menggunakan pendekatan pembelajaran bermodul secara
kendiri. Kajian ini adalah bertujuan untuk mengkaji kesesuaian Modul Pengajaran
Kendiri Keusahawanan dalam topik Isu Keusahawanan yang telah dihasilkan bagi
pelajar yang mengikuti pengajian Diploma di Jabatan Perdagangan Politeknik. Antara
aspek yang dikaji ialah untuk menilai sama ada rekabentuk modul yang dihasilkan dapat
memenuhi ciri-ciri modul yang baik, MPK yang dihasilkan dapat membantu mencapai
objektif pembelajaran, MPK ini bersifat mesra pengguna dan MPK yang dihasilkan
membantu pensyarah menyampaikan pengajarannya dengan lebih berkesan. Kajian ini
dilakukan ke atas 110 orang pelajar semester en am yang mengikuti pengajian diploma
dan 4 orang pensyarah yang mengajar subjek Keusahawanan di Jabatan Perdagangan
Politeknik Sultan Salahuddin Abdul Aziz Shah, Selangor. Kaedah analisa data yang
digunakan dalam kajian ini ialah skor min dan peratus. Hasil daripada kajian ini
menunjukkan bahawa rekabentuk modul yang dihasilkan memenuhi ciri-ciri modul
yang baik, MPK ini membantu untuk mencapai objektif pembelajaran, MPK ini
bersifat mesra pengguna dan MPK yang dihasilkan dapat membantu pensyarah
menyampaikan pengajarannya dengan lebih berkesan. Ini bermakna secara
keseluruhannya, hasil kajian menunjukkan bahawa modul yang dihasilkan oleh pengkaji
adalah sesuai digunakan oleh pelajar-pelajar semester enam yang mengikuti pengajian
diploma di Jabatan Perdagangan peringkat politeknik. Seterusnya, beberapa pandangan
telah dikemukakan bagi meningkatkan rnutu dan kualiti MPK yang dihasilkan. Semoga
kajian ini dapat memberi manfaat kepada mereka yang terlibat dalam bidang
pendidikan
An Agent-Based Distributed Coordination Mechanism for Wireless Visual Sensor Nodes Using Dynamic Programming
The efficient management of the limited energy resources of a wireless visual sensor network is central to its successful operation. Within this context, this article focuses on the adaptive sampling, forwarding, and routing actions of each node in order to maximise the information value of the data collected. These actions are inter-related in a multi-hop routing scenario because each node’s energy consumption must be optimally allocated between sampling and transmitting its own data, receiving and forwarding the data of other nodes, and routing any data. Thus, we develop two optimal agent-based decentralised algorithms to solve this distributed constraint optimization problem. The first assumes that the route by which data is forwarded to the base station is fixed, and then calculates the optimal sampling, transmitting, and forwarding actions that each node should perform. The second assumes flexible routing, and makes optimal decisions regarding both the integration of actions that each node should choose, and also the route by which the data should be forwarded to the base station. The two algorithms represent a trade-off in optimality, communication cost, and processing time. In an empirical evaluation on sensor networks (whose underlying communication networks exhibit loops), we show that the algorithm with flexible routing is able to deliver approximately twice the quantity of information to the base station compared to the algorithm using fixed routing (where an arbitrary choice of route is made). However, this gain comes at a considerable communication and computational cost (increasing both by a factor of 100 times). Thus, while the algorithm with flexible routing is suitable for networks with a small numbers of nodes, it scales poorly, and as the size of the network increases, the algorithm with fixed routing is favoured
Towards rule-based visual programming of generic visual systems
This paper illustrates how the diagram programming language DiaPlan can be
used to program visual systems. DiaPlan is a visual rule-based language that is
founded on the computational model of graph transformation. The language
supports object-oriented programming since its graphs are hierarchically
structured. Typing allows the shape of these graphs to be specified recursively
in order to increase program security. Thanks to its genericity, DiaPlan allows
to implement systems that represent and manipulate data in arbitrary diagram
notations. The environment for the language exploits the diagram editor
generator DiaGen for providing genericity, and for implementing its user
interface and type checker.Comment: 15 pages, 16 figures contribution to the First International Workshop
on Rule-Based Programming (RULE'2000), September 19, 2000, Montreal, Canad
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