3,396 research outputs found

    Facial Expression Recognition

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    Surface Reconstruction and Evolution from Multiple Views

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    Applications like 3D Telepresence necessitate faithful 3D surface reconstruction of the object and 3D data compression in both spatial and temporal domains. This makes us feel immersed in virtual environments there by making 3D Telepresence a powerful tool in many applications. Hence 3D surface reconstruction and 3D compression are two challenging problems which are addressed in this thesis

    Fitting and tracking of a scene model in very low bit rate video coding

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    3D Motion Estimation of Human Head by Using Optical Flow

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    The paper deals with the new algorithm of estimation of large 3D motion of the human head by using the optical flow and the model Candide. In the algorithm prediction of 3D motion parameters in a feedback loop and with multiple iterations was applied. The prediction of 3D motion parameters does not require creating of the synthesized frames but directly uses the frames of input videosequence. Next the algorithm does not need extracting of feature points inside the frames because they are given by the vertices of the used calibrated model Candide. As achieved experimental results show, the iteration process in prediction of 3D motion parameters increased the accuracy of estimation above all the large 3D motion. Such a way the estimation error is decreased without its accumulation in long videosequence. Finally the experimental results show that for 3 iterations a state of saturation was achieved what means that by next increasing of the number of iterations practically no significant increasing of the accuracy of estimation of 3D motion parameters is occurred

    A framework for realistic 3D tele-immersion

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    Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems
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