225 research outputs found

    Integrating Olfaction in a Robotic Telepresence Loop

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    In this work we propose enhancing a typical robotic telepresence architecture by considering olfactory and wind flow information in addition to the common audio and video channels. The objective is to expand the range of applications where robotics telepresence can be applied, including those related to the detection of volatile chemical substances (e.g. land-mine detection, explosive deactivation, operations in noxious environments, etc.). Concretely, we analyze how the sense of smell can be integrated in the telepresence loop, covering the digitization of the gases and wind flow present in the remote environment, the transmission through the communication network, and their display at the user location. Experiments under different environmental conditions are presented to validate the proposed telepresence system when localizing a gas emission leak at the remote environment.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    Master of Science

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    thesisThis thesis discusses the development of an olfactory display for the University of Utah TreadPort Virtual Environment (UUTVE). The goal of the UUTVE is to create a virtual environment that is as life like as possible by communicating to the user as many of the sensations felt in moving around in real the world as possible, while staying within the confines of the virtual environment's workspace. The UUTVE has a visual display, auditory display, a locomotion interface and wind display. With the wind display, it is possible to create an effective olfactory display that does not have some of the limitations associated with many of the current olfactory displays. The inclusion of olfactory information in virtual environments is becoming increasingly common as the effects of including an olfactory display show an increase in user presence. The development of the olfactory display for the UUTVE includes the following components: the physical apparatus for injecting scent particles into the air stream, the development of a Computational Fluid Dynamics (CFD) model with which to control the concentration of scent being sensed by the user, and user studies to verify the model and show as proof of concept that the wind tunnel can be used to create an olfactory display. The physical apparatus of the display consists of air atomizing nozzles, solenoids for controlling when the scents are released, containers for holding the scents and a pressurized air tank used to provide the required air to make the nozzles work. CFD is used model the wind flow through the TPAWT. The model of the wind flow is used to simulate how particles advect in the wind tunnel. These particle dispersion simulations are then used to create a piecewise model that is able to predict the scent's concentration behavior as the odor flows through the wind tunnel. The user studies show that the scent delivery system is able to display an odor to a person standing in the TPAWT. The studies also provided a way to measure the time it takes for a person to recognize an odor after it has been released into the air stream, and also the time it takes for a user to recognize that the odor is no longer present

    Enhancement of the Sensory Capabilities of Mobile Robots through Artificial Olfaction

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    La presente tesis abarca varios aspectos del olfato artificial u olfato robótico, la capacidad de percibir información sobre la composición del aire que rodea a un sistema automático. En primer lugar, se desarrolla una nariz electrónica, un instrumento que combina sensores de gas de bajas prestaciones con un algoritmo de clasificación para medir e identificar gases. Aunque esta tecnología ya existía previamente, se aplica un nuevo enfoque que busca reducir las dimensiones y consumo para poder instalarlas en robots móviles, a la vez que se aumenta el número de gases detectables mediante un diseño modular. Posteriormente, se estudia la estrategia óptima para encontrar fugas de gas con un robot equipado con este tipo de narices electrónicas. Para ello se llevan a cabos varios experimentos basados en teleoperación para entender como afectan los sensores del robot al éxito de la tarea, de lo cual se deriva finalmente un algoritmo para generar con robots autónomos mapas de gas de un entorno dado, el cual se inspira en el comportamiento humano, a saber, maximizar la información conocida sobre el entorno. La principal virtud de este método, además de realizar una exploración óptima del entorno, es su capacidad para funcionar en entornos muy complejos y sujetos a corrientes de vientos mediante un nuevo método que también se presenta en esta tesis. Finalmente, se presentan dos casos de aplicación en los que se identifica de forma automática con una nariz electrónica la calidad subjetiva del aire en entornos urbanos

    Flight Avionics Hardware Roadmap

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    As part of NASA's Avionics Steering Committee's stated goal to advance the avionics discipline ahead of program and project needs, the committee initiated a multi-Center technology roadmapping activity to create a comprehensive avionics roadmap. The roadmap is intended to strategically guide avionics technology development to effectively meet future NASA missions needs. The scope of the roadmap aligns with the twelve avionics elements defined in the ASC charter, but is subdivided into the following five areas: Foundational Technology (including devices and components), Command and Data Handling, Spaceflight Instrumentation, Communication and Tracking, and Human Interfaces

    High fidelity olfaction simulation for virtual environments

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    Olfaction is a key human sense due to its close connection to the brain, specifically memory and decision making, along with its effects on behaviour and emotions. Clearly, in order for virtual environments to reach perceptual equivalence with the real world, olfaction needs to be incorporated. Perceptual equivalence is defined as the same cognitive response occurring with the users whether they are exposed to real or synthesized stimuli regardless of the levels of duration, intensity or nature. While there have been previous attempts to use olfactory stimuli in virtual environments, these have been limited and not addressed some key aspects of olfaction and its corresponding stimuli, such the effects of high odour concentrations and smell habituation. This thesis presents a framework for a physically accurate olfactory pipeline in order to help provide high fidelity perceptually equivalent virtual environments. The pipeline consists of stages for capturing, data storage, reproduction, and finally delivering stimuli to end users. In particular this thesis focuses on the final delivery stage. It presents a novel physical calibration for the olfaction delivery system and a new human perceptual calibration procedure to ensure a robust and repeatable experience. For the first half of the delivery stage, this thesis provides the blueprint for a physically accurate smell display. This is subsequently shown be capable of reproducing smell stimuli with both accuracy, to intended real world concentrations, and precision, such that the outputted olfactory stimuli are consistently presented at the specified level. In addition, similar to other existing olfactory displays, this smell display is a low cost solution as well as a straightforward design with the intrinsic ability to provide virtually, immediate temporal displacement. The validation of the physical calibration of the display is based on fundamental laws of chemistry to provide the same result under the same specified conditions. For the second half of the delivery stage, a perceptual calibration procedure is presented to calculate Just Noticeable Differences for olfactory stimuli. The purpose of this is to be able to create normalised stimuli levels which are perceivable by the general population but are also perceptually similar across different odours. The work provides two Just Noticeable Difference stimuli levels for three target single molecule odours which have been calibrated on the olfactory display based on a sample population (N=10). These determined stimuli levels can subsequently be utilised as generalisable points for further experimental use with participants when investigating both olfactory phenomena and relationships between olfactory and other sensual stimuli. A final experimental study is proposed in this thesis to clearly demonstrate the capabilities of the research and to explore the possibility of olfactory attention-masking phenomena, similar to those seen in the visual domain. Participants were asked to preferentially rank the odours presented to them based on images of the smell source. Odours were the same as those used in the perception calibration, and were presented as randomised dual conditions either in combination with the other odours or with a blank. Participants were consistently able to correctly identify the correct odours with the correct images, ranking the correct answers either primary or secondary. In addition, a number of preferences for some odours over others were identified. In conclusion, this thesis outlines a novel framework for addressing the physical and perceptual aspects of olfaction in order to provide an accurate representation of a real world equivalent olfactory experience. Experiments show humans are readily able to distinguish between odours when presented at the same time and the evidence obtained suggests there may be attention-masking phenomena in the olfactory domai

    Literacy for digital futures : Mind, body, text

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    The unprecedented rate of global, technological, and societal change calls for a radical, new understanding of literacy. This book offers a nuanced framework for making sense of literacy by addressing knowledge as contextualised, embodied, multimodal, and digitally mediated. In today’s world of technological breakthroughs, social shifts, and rapid changes to the educational landscape, literacy can no longer be understood through established curriculum and static text structures. To prepare teachers, scholars, and researchers for the digital future, the book is organised around three themes – Mind and Materiality; Body and Senses; and Texts and Digital Semiotics – to shape readers’ understanding of literacy. Opening up new interdisciplinary themes, Mills, Unsworth, and Scholes confront emerging issues for next-generation digital literacy practices. The volume helps new and established researchers rethink dynamic changes in the materiality of texts and their implications for the mind and body, and features recommendations for educational and professional practice

    Experiencing Authenticity of the House Museums in Hybrid Environments

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    The paper presents an existing scenario related to the advanced integration of digital technologies in the field of house museums, based on the critical literature and applied experimentation. House museums are a particular type of heritage site, in which is highlighted the tension between the evocative capacity of the spaces and the requirements for preservation. In this dimension, the use of a seamless approach amplifies the atmospheric component of the space, superimposing, through hybrid digital technologies, an interactive, context-driven layer in an open dialogue between digital and physical. The methodology moves on the one hand from the literature review, framing the macro themes of research, and on the other from the overview of case studies, selected on the basis of the experiential value of the space. The analysis of the selected cases followed as criteria: the formal dimension of the technology; the narrative plot, as storytelling of socio-cultural atmosphere or identification within the intimate story; and the involvement of visitors as individual immersion or collective rituality. The paper aimed at outlining a developmental panorama in which the integration of hybrid technologies points to a new seamless awareness within application scenarios as continuous and work-in-progress challenges
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