318 research outputs found

    A user experience analysis for a mobile Mixed Reality application for cultural heritage

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    Mixed Reality has emerged as a valuable tool for the promotion of cultural heritage. In this context, in particular, the metaphor of virtual portals allows the virtual visit of monuments that are inaccessible or no longer exist in their original form, integrating them into the real environment. This paper presents the development of a Mixed Reality mobile application that proposes a virtual reconstruction of the church of Sant’Elia in Ruggiano, in the southern province of Lecce (Italy). By placing the virtual portal in the same place where the entrance of the church was located, the user can cross this threshold to enter inside and make a virtual journey into the past. The user experience was evaluated by administering a questionnaire to 60 users who tried the application. From the data collected, four user experience factors were identified (interest, focus of attention, presence and usability), which were compared between young and old, male and female users, and between users who had already visited the church in person and all other users. In general, the scores reveal a total independence of the other three factors from usability and a very high level of interest

    VIRTUAL TOURS FOR SMART CITIES: A COMPARATIVE PHOTOGRAMMETRIC APPROACH FOR LOCATING HOT-SPOTS IN SPHERICAL PANORAMAS

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    The paper aims to investigate the possibilities of using the panorama-based VR to survey data related to that set of activities for planning and management of urban areas, belonging to the Smart Cities strategies. The core of our workflow is to facilitate the visualization of the data produced by the infrastructures of the Smart Cities. A graphical interface based on spherical panoramas, instead of complex three-dimensional could help the user/citizen of the city to better know the operation related to control units spread in the urban area. From a methodological point of view three different kind of spherical panorama acquisition has been tested and compared in order to identify a semi-automatic procedure for locating homologous points on two or more spherical images starting from a point cloud obtained from the same images. The points thus identified allow to quickly identify the same hot-spot on multiple images simultaneously. The comparison shows how all three systems have proved to be useful for the purposes of the research but only one has proved to be reliable from a geometric point of view to identify the locators useful for the construction of the virtual tour

    Electronic Imaging & the Visual Arts. EVA 2012 Florence

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    The key aim of this Event is to provide a forum for the user, supplier and scientific research communities to meet and exchange experiences, ideas and plans in the wide area of Culture & Technology. Participants receive up to date news on new EC and international arts computing & telecommunications initiatives as well as on Projects in the visual arts field, in archaeology and history. Working Groups and new Projects are promoted. Scientific and technical demonstrations are presented

    Usability, user experience and mental workload in a mobile Augmented Reality application for digital storytelling in cultural heritage

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    Augmented Reality (AR) has become an increasingly used technology to support and enhance the enjoyment of cultural heritage. Particularly relevant is its importance for digital storytelling: by framing a portion of a fresco or painting with a smartphone, an AR mobile application can provide contextually relevant information, also in the form of multimedia content, that can help the user to understand the story and meaning behind the images. In this type of application, human factors are of fundamental importance for the effectiveness of the narrative: a mobile AR application must avoid distracting the user’s attention from the content in order to encourage a good level of concentration and immersion. The case study presented in this paper deals with a mobile AR application developed to guide visitors in the interpretation of the frescoes inside the Basilica of Saint Catherina of Alexandria in Galatina. The aim of the study is the analysis of the relations among usability, user experience and mental workload factors in AR-based digital storytelling

    INNER AREAS

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    Inner areas, as defned in the Italy’s National Strategy (SNAI), are part of the territory that plays a central role in the cultural and social fabric of our communities, are an essential component of our society, economy, and environment. However, they are still often neglected and overlooked, resulting in deterioration, abandonment, and social exclusion.For this reason, it is crucial that the felds of architecture, restoratio and architectural history and urban and territorial planning are committed to revitalizing and enhancing inner areas. These disciplines have the knowledge, skills, and tools necessary to create sustainable and innovative solutions that can transform these territories into vibrant and liveable communities. Moreover, inner areas are an excellent laboratory for innovation in these disciplines. These areas provide a unique opportunity to experiment with new approaches and techniques that can then be applied to larger-scale urban and territorial planning projects. The challenges posed by inner areas require innovative thinking and creative solutions, making them an ideal testing ground for new ways. The papers presented in this special issue of Infolio are the result of the conference “Inner areas’ cultural, architectural and landscape heritage: study, enhancement and fruition. Potential driver for sustainable territorial development?” held in July 2022 at the University of Palermo. The conference brought together experts in the felds of architecture, restoration, and urban planning to discuss the central role of inner areas in our society and the need for innovative and sustainable solutions to revitalize and preserve them, being sometimes critical and some other prepositive. The papers explore a range of topics, including the use of technology in restoration, the importance of architectural history in urban planning and the role of community engagement in revitalization projects. The refections that emerged at the conference highlighted how inner areas are a crucial part of our territory and society, and their revitalization is essential for the well-being of our entire community and the preservation of our cultural heritage

    Electronic Imaging & the Visual Arts. EVA 2013 Florence

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    Important Information Technology topics are presented: multimedia systems, data-bases, protection of data, access to the content. Particular reference is reserved to digital images (2D, 3D) regarding Cultural Institutions (Museums, Libraries, Palace – Monuments, Archaeological Sites). The main parts of the Conference Proceedings regard: Strategic Issues, EC Projects and Related Networks & Initiatives, International Forum on “Culture & Technology”, 2D – 3D Technologies & Applications, Virtual Galleries – Museums and Related Initiatives, Access to the Culture Information. Three Workshops are related to: International Cooperation, Innovation and Enterprise, Creative Industries and Cultural Tourism

    Representation Challenges

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