20,403 research outputs found

    Connectivity-guaranteed and obstacle-adaptive deployment schemes for mobile sensor networks

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    Mobile sensors can relocate and self-deploy into a network. While focusing on the problems of coverage, existing deployment schemes largely over-simplify the conditions for network connectivity: they either assume that the communication range is large enough for sensors in geometric neighborhoods to obtain location information through local communication, or they assume a dense network that remains connected. In addition, an obstacle-free field or full knowledge of the field layout is often assumed. We present new schemes that are not governed by these assumptions, and thus adapt to a wider range of application scenarios. The schemes are designed to maximize sensing coverage and also guarantee connectivity for a network with arbitrary sensor communication/sensing ranges or node densities, at the cost of a small moving distance. The schemes do not need any knowledge of the field layout, which can be irregular and have obstacles/holes of arbitrary shape. Our first scheme is an enhanced form of the traditional virtual-force-based method, which we term the Connectivity-Preserved Virtual Force (CPVF) scheme. We show that the localized communication, which is the very reason for its simplicity, results in poor coverage in certain cases. We then describe a Floor-based scheme which overcomes the difficulties of CPVF and, as a result, significantly outperforms it and other state-of-the-art approaches. Throughout the paper our conclusions are corroborated by the results from extensive simulations

    A Switch Architecture for Real-Time Multimedia Communications

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    In this paper we present a switch that can be used to transfer multimedia type of trafJic. The switch provides a guaranteed throughput and a bounded latency. We focus on the design of a prototype Switching Element using the new technology opportunities being offered today. The architecture meets the multimedia requirements but still has a low complexity and needs a minimum amount of hardware. A main item of this paper will be the background of the architectural design decisions made. These include the interconnection topology, buffer organization, routing and scheduling. The implementation of the switching fabric with FPGAs, allows us to experiment with switching mode, routing strategy and scheduling policy in a multimedia environment. The witching elements are interconnected in a Kautz topology. Kautz graphs have interesting properties such as: a small diametec the degree is independent of the network size, the network is fault-tolerant and has a simple routing algorithm

    Planar Octilinear Drawings with One Bend Per Edge

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    In octilinear drawings of planar graphs, every edge is drawn as an alternating sequence of horizontal, vertical and diagonal (45∘45^\circ) line-segments. In this paper, we study octilinear drawings of low edge complexity, i.e., with few bends per edge. A kk-planar graph is a planar graph in which each vertex has degree less or equal to kk. In particular, we prove that every 4-planar graph admits a planar octilinear drawing with at most one bend per edge on an integer grid of size O(n2)×O(n)O(n^2) \times O(n). For 5-planar graphs, we prove that one bend per edge still suffices in order to construct planar octilinear drawings, but in super-polynomial area. However, for 6-planar graphs we give a class of graphs whose planar octilinear drawings require at least two bends per edge

    Layout of Graphs with Bounded Tree-Width

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    A \emph{queue layout} of a graph consists of a total order of the vertices, and a partition of the edges into \emph{queues}, such that no two edges in the same queue are nested. The minimum number of queues in a queue layout of a graph is its \emph{queue-number}. A \emph{three-dimensional (straight-line grid) drawing} of a graph represents the vertices by points in Z3\mathbb{Z}^3 and the edges by non-crossing line-segments. This paper contributes three main results: (1) It is proved that the minimum volume of a certain type of three-dimensional drawing of a graph GG is closely related to the queue-number of GG. In particular, if GG is an nn-vertex member of a proper minor-closed family of graphs (such as a planar graph), then GG has a O(1)×O(1)×O(n)O(1)\times O(1)\times O(n) drawing if and only if GG has O(1) queue-number. (2) It is proved that queue-number is bounded by tree-width, thus resolving an open problem due to Ganley and Heath (2001), and disproving a conjecture of Pemmaraju (1992). This result provides renewed hope for the positive resolution of a number of open problems in the theory of queue layouts. (3) It is proved that graphs of bounded tree-width have three-dimensional drawings with O(n) volume. This is the most general family of graphs known to admit three-dimensional drawings with O(n) volume. The proofs depend upon our results regarding \emph{track layouts} and \emph{tree-partitions} of graphs, which may be of independent interest.Comment: This is a revised version of a journal paper submitted in October 2002. This paper incorporates the following conference papers: (1) Dujmovic', Morin & Wood. Path-width and three-dimensional straight-line grid drawings of graphs (GD'02), LNCS 2528:42-53, Springer, 2002. (2) Wood. Queue layouts, tree-width, and three-dimensional graph drawing (FSTTCS'02), LNCS 2556:348--359, Springer, 2002. (3) Dujmovic' & Wood. Tree-partitions of kk-trees with applications in graph layout (WG '03), LNCS 2880:205-217, 200
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