46,876 research outputs found

    Detect the unexpected: a science for surveillance

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    Purpose – The purpose of this paper is to outline a strategy for research development focused on addressing the neglected role of visual perception in real life tasks such as policing surveillance and command and control settings. Approach – The scale of surveillance task in modern control room is expanding as technology increases input capacity at an accelerating rate. The authors review recent literature highlighting the difficulties that apply to modern surveillance and give examples of how poor detection of the unexpected can be, and how surprising this deficit can be. Perceptual phenomena such as change blindness are linked to the perceptual processes undertaken by law-enforcement personnel. Findings – A scientific programme is outlined for how detection deficits can best be addressed in the context of a multidisciplinary collaborative agenda between researchers and practitioners. The development of a cognitive research field specifically examining the occurrence of perceptual “failures” provides an opportunity for policing agencies to relate laboratory findings in psychology to their own fields of day-to-day enquiry. Originality/value – The paper shows, with examples, where interdisciplinary research may best be focussed on evaluating practical solutions and on generating useable guidelines on procedure and practice. It also argues that these processes should be investigated in real and simulated context-specific studies to confirm the validity of the findings in these new applied scenarios

    Surveillance technologies as instruments of discipline in the elite sports coaching context: a cautionary post-structural commentary

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    The use of surveillance technologies as tools to encourage performance enhancement has become an accepted component of elite coaching. Those from the communities of sports physiology, psychology and biomechanics who promote the application of surveillance technologies have reported multiple benefits for the athlete. Conversely, several socio-cultural studies have suggested that surveillance technologies can lead to an oppressive mechanism of control over the athlete, significantly altering the role and responsibilities of the contemporary coach. In this critical commentary we use a post-structural position and adopt Foucault’s disciplinary analysis to contribute to the ongoing debate surrounding the use of surveillance technology in sport. Specifically, we achieve this by labelling surveillance technologies in sport as what Foucault (1977) might call, instruments of discipline, and by explaining the impact they have upon the working coach and the skilled athlete. We present some suggestions surrounding how to most appropriately utilise surveillance technologies in a sports coaching context and conclude by warning against a binary consideration of the use of technology as either good or bad

    Ontology based approach for video transmission over the network

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    With the increase in the bandwidth & the transmission speed over the internet, transmission of multimedia objects like video, audio, images has become an easier work. In this paper we provide an approach that can be useful for transmission of video objects over the internet without much fuzz. The approach provides a ontology based framework that is used to establish an automatic deployment of video transmission system. Further the video is compressed using the structural flow mechanism that uses the wavelet principle for compression of video frames. Finally the video transmission algorithm known as RRDBFSF algorithm is provided that makes use of the concept of restrictive flooding to avoid redundancy thereby increasing the efficiency.Comment: 7 pages, 2 figures, 4 table

    MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a museum

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    In recent years there has been a growing interest into the use of multimedia mobile guides in museum environments. Mobile devices have the capabilities to detect the user context and to provide pieces of information suitable to help visitors discovering and following the logical and emotional connections that develop during the visit. In this scenario, location based services (LBS) currently represent an asset, and the choice of the technology to determine users' position, combined with the definition of methods that can effectively convey information, become key issues in the design process. In this work, we present MusA (Museum Assistant), a general framework for the development of multimedia interactive guides for mobile devices. Its main feature is a vision-based indoor positioning system that allows the provision of several LBS, from way-finding to the contextualized communication of cultural contents, aimed at providing a meaningful exploration of exhibits according to visitors' personal interest and curiosity. Starting from the thorough description of the system architecture, the article presents the implementation of two mobile guides, developed to respectively address adults and children, and discusses the evaluation of the user experience and the visitors' appreciation of these application

    Big Data Model Simulation on a Graph Database for Surveillance in Wireless Multimedia Sensor Networks

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    Sensors are present in various forms all around the world such as mobile phones, surveillance cameras, smart televisions, intelligent refrigerators and blood pressure monitors. Usually, most of the sensors are a part of some other system with similar sensors that compose a network. One of such networks is composed of millions of sensors connect to the Internet which is called Internet of things (IoT). With the advances in wireless communication technologies, multimedia sensors and their networks are expected to be major components in IoT. Many studies have already been done on wireless multimedia sensor networks in diverse domains like fire detection, city surveillance, early warning systems, etc. All those applications position sensor nodes and collect their data for a long time period with real-time data flow, which is considered as big data. Big data may be structured or unstructured and needs to be stored for further processing and analyzing. Analyzing multimedia big data is a challenging task requiring a high-level modeling to efficiently extract valuable information/knowledge from data. In this study, we propose a big database model based on graph database model for handling data generated by wireless multimedia sensor networks. We introduce a simulator to generate synthetic data and store and query big data using graph model as a big database. For this purpose, we evaluate the well-known graph-based NoSQL databases, Neo4j and OrientDB, and a relational database, MySQL.We have run a number of query experiments on our implemented simulator to show that which database system(s) for surveillance in wireless multimedia sensor networks is efficient and scalable
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