2,622 research outputs found

    An intuitive control space for material appearance

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    Many different techniques for measuring material appearance have been proposed in the last few years. These have produced large public datasets, which have been used for accurate, data-driven appearance modeling. However, although these datasets have allowed us to reach an unprecedented level of realism in visual appearance, editing the captured data remains a challenge. In this paper, we present an intuitive control space for predictable editing of captured BRDF data, which allows for artistic creation of plausible novel material appearances, bypassing the difficulty of acquiring novel samples. We first synthesize novel materials, extending the existing MERL dataset up to 400 mathematically valid BRDFs. We then design a large-scale experiment, gathering 56,000 subjective ratings on the high-level perceptual attributes that best describe our extended dataset of materials. Using these ratings, we build and train networks of radial basis functions to act as functionals mapping the perceptual attributes to an underlying PCA-based representation of BRDFs. We show that our functionals are excellent predictors of the perceived attributes of appearance. Our control space enables many applications, including intuitive material editing of a wide range of visual properties, guidance for gamut mapping, analysis of the correlation between perceptual attributes, or novel appearance similarity metrics. Moreover, our methodology can be used to derive functionals applicable to classic analytic BRDF representations. We release our code and dataset publicly, in order to support and encourage further research in this direction

    Surface-guided computing to analyze subcellular morphology and membrane-associated signals in 3D

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    Signal transduction and cell function are governed by the spatiotemporal organization of membrane-associated molecules. Despite significant advances in visualizing molecular distributions by 3D light microscopy, cell biologists still have limited quantitative understanding of the processes implicated in the regulation of molecular signals at the whole cell scale. In particular, complex and transient cell surface morphologies challenge the complete sampling of cell geometry, membrane-associated molecular concentration and activity and the computing of meaningful parameters such as the cofluctuation between morphology and signals. Here, we introduce u-Unwrap3D, a framework to remap arbitrarily complex 3D cell surfaces and membrane-associated signals into equivalent lower dimensional representations. The mappings are bidirectional, allowing the application of image processing operations in the data representation best suited for the task and to subsequently present the results in any of the other representations, including the original 3D cell surface. Leveraging this surface-guided computing paradigm, we track segmented surface motifs in 2D to quantify the recruitment of Septin polymers by blebbing events; we quantify actin enrichment in peripheral ruffles; and we measure the speed of ruffle movement along topographically complex cell surfaces. Thus, u-Unwrap3D provides access to spatiotemporal analyses of cell biological parameters on unconstrained 3D surface geometries and signals.Comment: 49 pages, 10 figure

    Investigating low-bitrate, low-complexity H.264 region of interest techniques in error-prone environments

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    The H.264/AVC video coding standard leverages advanced compression methods to provide a significant increase in performance over previous CODECs in terms of picture quality, bitrate, and flexibility. The specification itself provides several profiles and levels that allow customization through the use of various advanced features. In addition to these features, several new video coding techniques have been developed since the standard\u27s inception. One such technique known as Region of Interest (RoI) coding has been in existence since before H.264\u27s formalization, and several means of implementing RoI coding in H.264 have been proposed. Region of Interest coding operates under the assumption that one or more regions of a sequence have higher priority than the rest of the video. One goal of RoI coding is to provide a decrease in bitrate without significant loss of perceptual quality, and this is particularly applicable to low complexity environments, if the proper implementation is used. Furthermore, RoI coding may allow for enhanced error resilience in the selected regions if desired, making RoI suitable for both low-bitrate and error-prone scenarios. The goal of this thesis project was to examine H.264 Region of Interest coding as it applies to such scenarios. A modified version of the H.264 JM Reference Software was created in which all non-Baseline profile features were removed. Six low-complexity RoI coding techniques, three targeting rate control and three targeting error resilience, were selected for implementation. Error and distortion modeling tools were created to enhance the quality of experimental data. Results were gathered by varying a range of coding parameters including frame size, target bitrate, and macroblock error rates. Methods were then examined based on their rate-distortion curves, ability to achieve target bitrates accurately, and per-region distortions where applicable

    An intuitive control space for material appearance

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    Many different techniques for measuring material appearance have been proposed in the last few years. These have produced large public datasets, which have been used for accurate, data-driven appearance modeling. However, although these datasets have allowed us to reach an unprecedented level of realism in visual appearance, editing the captured data remains a challenge. In this paper, we present an intuitive control space for predictable editing of captured BRDF data, which allows for artistic creation of plausible novel material appearances, bypassing the difficulty of acquiring novel samples. We first synthesize novel materials, extending the existing MERL dataset up to 400 mathematically valid BRDFs. We then design a large-scale experiment, gathering 56,000 subjective ratings on the high-level perceptual attributes that best describe our extended dataset of materials. Using these ratings, we build and train networks of radial basis functions to act as functionals mapping the perceptual attributes to an underlying PCA-based representation of BRDFs. We show that our functionals are excellent predictors of the perceived attributes of appearance. Our control space enables many applications, including intuitive material editing of a wide range of visual properties, guidance for gamut mapping, analysis of the correlation between perceptual attributes, or novel appearance similarity metrics. Moreover, our methodology can be used to derive functionals applicable to classic analytic BRDF representations. We release our code and dataset publicly, in order to support and encourage further research in this direction

    Sixth Annual Users' Conference

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    Conference papers and presentation outlines which address the use of the Transportable Applications Executive (TAE) and its various applications programs are compiled. Emphasis is given to the design of the user interface and image processing workstation in general. Alternate ports of TAE and TAE subsystems are also covered

    Tangible user interfaces : past, present and future directions

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    In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research

    Spatiotemporal Video Quality Assessment Method via Multiple Feature Mappings

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    Progressed video quality assessment (VQA) methods aim to evaluate the perceptual quality of videos in many applications but often prompt to increase computational complexity. Problems derive from the complexity of the distorted videos that are of significant concern in the communication industry, as well as the spatial-temporal content of the two-fold (spatial and temporal) distortion. Therefore, the findings of the study indicate that the information in the spatiotemporal slice (STS) images are useful in measuring video distortion. This paper mainly focuses on developing on a full reference video quality assessment algorithm estimator that integrates several features of spatiotemporal slices (STSS) of frames to form a high-performance video quality. This research work aims to evaluate video quality by utilizing several VQA databases by the following steps: (1) we first arrange the reference and test video sequences into a spatiotemporal slice representation. A collection of spatiotemporal feature maps were computed on each reference-test video. These response features are then processed by using a Structural Similarity (SSIM) to form a local frame quality.  (2) To further enhance the quality assessment, we combine the spatial feature maps with the spatiotemporal feature maps and propose the VQA model, named multiple map similarity feature deviation (MMSFD-STS). (3) We apply a sequential pooling strategy to assemble the quality indices of frames in the video quality scoring. (4) Extensive evaluations on video quality databases show that the proposed VQA algorithm achieves better/competitive performance as compared with other state- of- the- art methods
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