21,326 research outputs found

    Quality of Service based Retrieval Strategy for Distributed Video on Demand on Multiple Servers

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    The recent advances and development of inexpensive computers and high speed networking technology have enabled the Video on Demand (VoD) application to connect to shared-computing servers, replacing the traditional computing environments where each application was having its own dedicated computing hardware. The VoD application enables the viewer to select, from a list of video files, his favorite video file and watch its reproduction at will. Early video on demand applications were based on single video server where video streams are initiated from a single server, then with the increase in the number of the clients who became interested in VoD services, the focus became on Distributed VoD architectures (DVoD) where the context of distribution may be distributed system components, distributed streaming servers, distributed media content etc.The VoD server must handle several issues in order to be able to present a successful service. It has to receive the clients’ requests and analyze them, calculate the necessary resources for each request, and decide whether a request can be admitted or not. Once the request is admitted, the server must schedule the request, retrieve the required video data and send the video data in a timely manner so that the client does not suffer data starvation in his buffer during the video reproduction. So, the overall objective of a VoD service provider is to provide a better Quality of Service (QoS). Some issues related to QoS are-efficient use of bandwidth, providing better throughput etc.One of the important issues is to retrieve the video data from the servers in minimum time and to start the playback of the video at client side with a minimum waiting time. The overall time elapsed in retrieving the video data and starting the playback is known as access time. The thesis presents an efficient retrieval strategy for a distributed VoD environment where the basic objective is to minimize the access time by maintaining the presentation continuity at the client side. We have neglected some of the network parameters which may affect the access time, by assuming a high speed network between the servers and the client. The performance of the strategy has been analyzed and is compared with the referred PAR (Play After Retrieval) strategy. Further, the strategy is also analyzed under availability condition which is a more realistic approach

    Analysis and implementation of the Large Scale Video-on-Demand System

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    Next Generation Network (NGN) provides multimedia services over broadband based networks, which supports high definition TV (HDTV), and DVD quality video-on-demand content. The video services are thus seen as merging mainly three areas such as computing, communication, and broadcasting. It has numerous advantages and more exploration for the large-scale deployment of video-on-demand system is still needed. This is due to its economic and design constraints. It's need significant initial investments for full service provision. This paper presents different estimation for the different topologies and it require efficient planning for a VOD system network. The methodology investigates the network bandwidth requirements of a VOD system based on centralized servers, and distributed local proxies. Network traffic models are developed to evaluate the VOD system's operational bandwidth requirements for these two network architectures. This paper present an efficient estimation of the of the bandwidth requirement for the different architectures.Comment: 9 pages, 8 figure

    Quality of Service for Information Access

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    Information is available in many forms from different sources, in distributed locations; access to information is supported by networks of varying performance; the cost of accessing and transporting the information varies for both the source and the transport route. Users who vary in their preferences, background knowledge required to interpret the information and motivation for accessing it, gather information to perform many different tasks. This position paper outlines some of these variations in information provision and access, and explores the impact these variations have on the user’s task performance, and the possibilities they make available to adapt the user interface for the presentation of information

    Slovenian Virtual Gallery on the Internet

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    The Slovenian Virtual Gallery (SVG) is a World Wide Web based multimedia collection of pictures, text, clickable-maps and video clips presenting Slovenian fine art from the gothic period up to the present days. Part of SVG is a virtual gallery space where pictures hang on the walls while another part is devoted to current exhibitions of selected Slovenian art galleries. The first version of this application was developed in the first half of 1995. It was based on a file system for storing all the data and custom developed software for search, automatic generation of HTML documents, scaling of pictures and remote management of the system. Due to the fast development of Web related tools a new version of SVG was developed in 1997 based on object-oriented relational database server technology. Both implementations are presented and compared in this article with issues related to the transion between the two versions. At the end, we will also discuss some extensions to SVG. We will present the GUI (Graphical User Interface) developed specially for presentation of current exhibitions over the Web which is based on GlobalView panoramic navigation extension to developed Internet Video Server (IVS). And since SVG operates with a lot of image data, we will confront with the problem of Image Content Retrieval

    Digital Image Access & Retrieval

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    The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio

    The design and implementation of a multimedia storage server tosupport video-on-demand applications

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    In this paper we present the design and implementation of a client/server based multimedia architecture for supporting video-on-demand applications. We describe in detail the software architecture of the implementation along with the adopted buffering mechanism. The proposed multithreaded architecture obtains, on one hand, a high degree of parallelism at the server side, allowing both the disk controller and the network card controller work in parallel. On the other hand; at the client side, it achieves the synchronized playback of the video stream at its precise rate, decoupling this process from the reception of data through the network. Additionally, we have derived, under an engineering perspective, some services that a real-time operating system should offer to satisfy the requirements found in video-on-demand applications.This research has been supported by the Regional Research Plan of the Autonomus Community of Madrid under an F.P.I. research grant.Publicad
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