1,859 research outputs found
Vectorization and Rasterization: Self-Supervised Learning for Sketch and Handwriting
Self-supervised learning has gained prominence due to its efficacy at
learning powerful representations from unlabelled data that achieve excellent
performance on many challenging downstream tasks. However supervision-free
pre-text tasks are challenging to design and usually modality specific.
Although there is a rich literature of self-supervised methods for either
spatial (such as images) or temporal data (sound or text) modalities, a common
pre-text task that benefits both modalities is largely missing. In this paper,
we are interested in defining a self-supervised pre-text task for sketches and
handwriting data. This data is uniquely characterised by its existence in dual
modalities of rasterized images and vector coordinate sequences. We address and
exploit this dual representation by proposing two novel cross-modal translation
pre-text tasks for self-supervised feature learning: Vectorization and
Rasterization. Vectorization learns to map image space to vector coordinates
and rasterization maps vector coordinates to image space. We show that the our
learned encoder modules benefit both raster-based and vector-based downstream
approaches to analysing hand-drawn data. Empirical evidence shows that our
novel pre-text tasks surpass existing single and multi-modal self-supervision
methods.Comment: IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), 2021
Code : https://github.com/AyanKumarBhunia/Self-Supervised-Learning-for-Sketc
Towards Practicality of Sketch-Based Visual Understanding
Sketches have been used to conceptualise and depict visual objects from
pre-historic times. Sketch research has flourished in the past decade,
particularly with the proliferation of touchscreen devices. Much of the
utilisation of sketch has been anchored around the fact that it can be used to
delineate visual concepts universally irrespective of age, race, language, or
demography. The fine-grained interactive nature of sketches facilitates the
application of sketches to various visual understanding tasks, like image
retrieval, image-generation or editing, segmentation, 3D-shape modelling etc.
However, sketches are highly abstract and subjective based on the perception of
individuals. Although most agree that sketches provide fine-grained control to
the user to depict a visual object, many consider sketching a tedious process
due to their limited sketching skills compared to other query/support
modalities like text/tags. Furthermore, collecting fine-grained sketch-photo
association is a significant bottleneck to commercialising sketch applications.
Therefore, this thesis aims to progress sketch-based visual understanding
towards more practicality.Comment: PhD thesis successfully defended by Ayan Kumar Bhunia, Supervisor:
Prof. Yi-Zhe Song, Thesis Examiners: Prof Stella Yu and Prof Adrian Hilto
A novel shape descriptor based on salient keypoints detection for binary image matching and retrieval
We introduce a shape descriptor that extracts keypoints from binary images and
automatically detects the salient ones among them. The proposed descriptor operates as
follows: First, the contours of the image are detected and an image transformation is used to
generate background information. Next, pixels of the transformed image that have specific
characteristics in their local areas are used to extract keypoints. Afterwards, the most salient
keypoints are automatically detected by filtering out redundant and sensitive ones. Finally,
a feature vector is calculated for each keypoint by using the distribution of contour points
in its local area. The proposed descriptor is evaluated using public datasets of silhouette
images, handwritten math expressions, hand-drawn diagram sketches, and noisy scanned
logos. Experimental results show that the proposed descriptor compares strongly against
state of the art methods, and that it is reliable when applied on challenging images such as
fluctuated handwriting and noisy scanned images. Furthermore, we integrate our descripto
Symbolic and Visual Retrieval of Mathematical Notation using Formula Graph Symbol Pair Matching and Structural Alignment
Large data collections containing millions of math formulae in different formats are available on-line. Retrieving math expressions from these collections is challenging. We propose a framework for retrieval of mathematical notation using symbol pairs extracted from visual and semantic representations of mathematical expressions on the symbolic domain for retrieval of text documents. We further adapt our model for retrieval of mathematical notation on images and lecture videos. Graph-based representations are used on each modality to describe math formulas. For symbolic formula retrieval, where the structure is known, we use symbol layout trees and operator trees. For image-based formula retrieval, since the structure is unknown we use a more general Line of Sight graph representation. Paths of these graphs define symbol pairs tuples that are used as the entries for our inverted index of mathematical notation. Our retrieval framework uses a three-stage approach with a fast selection of candidates as the first layer, a more detailed matching algorithm with similarity metric computation in the second stage, and finally when relevance assessments are available, we use an optional third layer with linear regression for estimation of relevance using multiple similarity scores for final re-ranking. Our model has been evaluated using large collections of documents, and preliminary results are presented for videos and cross-modal search. The proposed framework can be adapted for other domains like chemistry or technical diagrams where two visually similar elements from a collection are usually related to each other
Freeform User Interfaces for Graphical Computing
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Paper Session II: Forensic Scene Documentation Using Mobile Technology
This paper outlines a framework for integrating forensic scene documentation with mobile technology. Currently there are no set standards for documenting a forensic scene. Nonetheless, there is a conceptual framework that forensic scientists and engineers use that includes note taking, scene sketches, photographs, video, and voice interview recordings. This conceptual framework will be the basis that a mobile forensic scene documentation software system is built on. A mobile software system for documenting a forensic scene may help in standardizing forensic scene documentation by regulating the data collection and documentation processes for various forensic disciplines
Application of Machine Learning within Visual Content Production
We are living in an era where digital content is being produced at a dazzling pace. The heterogeneity of contents and contexts is so varied that a numerous amount of applications have been created to respond to people and market demands. The visual content production pipeline is the generalisation of the process that allows a content editor to create and evaluate their product, such as a video, an image, a 3D model, etc. Such data is then displayed on one or more devices such as TVs, PC monitors, virtual reality head-mounted displays, tablets, mobiles, or even smartwatches. Content creation can be simple as clicking a button to film a video and then share it into a social network, or complex as managing a dense user interface full of parameters by using keyboard and mouse to generate a realistic 3D model for a VR game. In this second example, such sophistication results in a steep learning curve for beginner-level users. In contrast, expert users regularly need to refine their skills via expensive lessons, time-consuming tutorials, or experience. Thus, user interaction plays an essential role in the diffusion of content creation software, primarily when it is targeted to untrained people. In particular, with the fast spread of virtual reality devices into the consumer market, new opportunities for designing reliable and intuitive interfaces have been created. Such new interactions need to take a step beyond the point and click interaction typical of the 2D desktop environment. The interactions need to be smart, intuitive and reliable, to interpret 3D gestures and therefore, more accurate algorithms are needed to recognise patterns. In recent years, machine learning and in particular deep learning have achieved outstanding results in many branches of computer science, such as computer graphics and human-computer interface, outperforming algorithms that were considered state of the art, however, there are only fleeting efforts to translate this into virtual reality. In this thesis, we seek to apply and take advantage of deep learning models to two different content production pipeline areas embracing the following subjects of interest: advanced methods for user interaction and visual quality assessment. First, we focus on 3D sketching to retrieve models from an extensive database of complex geometries and textures, while the user is immersed in a virtual environment. We explore both 2D and 3D strokes as tools for model retrieval in VR. Therefore, we implement a novel system for improving accuracy in searching for a 3D model. We contribute an efficient method to describe models through 3D sketch via an iterative descriptor generation, focusing both on accuracy and user experience. To evaluate it, we design a user study to compare different interactions for sketch generation. Second, we explore the combination of sketch input and vocal description to correct and fine-tune the search for 3D models in a database containing fine-grained variation. We analyse sketch and speech queries, identifying a way to incorporate both of them into our system's interaction loop. Third, in the context of the visual content production pipeline, we present a detailed study of visual metrics. We propose a novel method for detecting rendering-based artefacts in images. It exploits analogous deep learning algorithms used when extracting features from sketches
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