297 research outputs found

    Video Enhancement and Dynamic Range Control of HDR Sequences for Automotive Applications

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    CMOS video cameras with high dynamic range (HDR) output are particularly suitable for driving assistance applications, where lighting conditions can strongly vary, going from direct sunlight to dark areas in tunnels. However, common visualization devices can only handle a low dynamic range, and thus a dynamic range reduction is needed. Many algorithms have been proposed in the literature to reduce the dynamic range of still pictures. Anyway, extending the available methods to video is not straightforward, due to the peculiar nature of video data. We propose an algorithm for both reducing the dynamic range of video sequences and enhancing its appearance, thus improving visual quality and reducing temporal artifacts. We also provide an optimized version of our algorithm for a viable hardware implementation on an FPGA. The feasibility of this implementation is demonstrated by means of a case study

    Insect-vision inspired collision warning vision processor for automobiles

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    Vision is expected to play important roles for car safety enhancement. Imaging systems can be used to enlarging the vision field of the driver. For instance capturing and displaying views of hidden areas around the car which the driver can analyze for safer decision-making. Vision systems go a step further. They can autonomously analyze the visual information, identify dangerous situations and prompt the delivery of warning signals. For instance in case of road lane departure, if an overtaking car is in the blind spot, if an object is approaching within collision course, etc. Processing capabilities are also needed for applications viewing the car interior such as >intelligent airbag systems> that base deployment decisions on passenger features. On-line processing of visual information for car safety involves multiple sensors and views, huge amount of data per view and large frame rates. The associated computational load may be prohibitive for conventional processing architectures. Dedicated systems with embedded local processing capabilities may be needed to confront the challenges. This paper describes a dedicated sensory-processing architecture for collision warning which is inspired by insect vision. Particularly, the paper relies on the exploitation of the knowledge about the behavior of Locusta Migratoria to develop dedicated chips and systems which are integrated into model cars as well as into a commercial car (Volvo XC90) and tested to deliver collision warnings in real traffic scenarios.Gobierno de España TEC2006-15722European Community IST:2001-3809

    A study on user preference of high dynamic range over low dynamic range video

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    The increased interest in High Dynamic Range (HDR) video over existing Low Dynamic Range (LDR) video during the last decade or so was primarily due to its inherent capability to capture, store and display the full range of real-world lighting visible to the human eye with increased precision. This has led to an inherent assumption that HDR video would be preferable by the end-user over LDR video due to the more immersive and realistic visual experience provided by HDR. This assumption has led to a considerable body of research into efficient capture, processing, storage and display of HDR video. Although, this is beneficial for scientific research and industrial purposes, very little research has been conducted in order to test the veracity of this assumption. In this paper, we conduct two subjective studies by means of a ranking and a rating based experiment where 60 participants in total, 30 in each experiment, were tasked to rank and rate several reference HDR video scenes along with three mapped LDR versions of each scene on an HDR display, in order of their viewing preference. Results suggest that given the option, end-users prefer the HDR representation of the scene over its LDR counterpart

    High Dynamic Range Adaptive Real-time Smart Camera: an overview of the HDR-ARTiST project

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    International audienceStandard cameras capture only a fraction of the information that is visible to the human visual system. This is specifically true for natural scenes including areas of low and high illumination due to transitions between sunlit and shaded areas. When capturing such a scene, many cameras are unable to store the full Dynamic Range (DR) resulting in low quality video where details are concealed in shadows or washed out by sunlight. The imaging technique that can overcome this problem is called HDR (High Dynamic Range) imaging. This paper describes a complete smart camera built around a standard off-the-shelf LDR (Low Dynamic Range) sensor and a Virtex-6 FPGA board. This smart camera called HDR-ARtiSt (High Dynamic Range Adaptive Real-time Smart camera) is able to produce a real-time HDR live video color stream by recording and combining multiple acquisitions of the same scene while varying the exposure time. This technique appears as one of the most appropriate and cheapest solution to enhance the dynamic range of real-life environments. HDR-ARtiSt embeds real-time multiple captures, HDR processing, data display and transfer of a HDR color video for a full sensor resolution (1280 1024 pixels) at 60 frames per second. The main contributions of this work are: (1) Multiple Exposure Control (MEC) dedicated to the smart image capture with alternating three exposure times that are dynamically evaluated from frame to frame, (2) Multi-streaming Memory Management Unit (MMMU) dedicated to the memory read/write operations of the three parallel video streams, corresponding to the different exposure times, (3) HRD creating by combining the video streams using a specific hardware version of the Devebecs technique, and (4) Global Tone Mapping (GTM) of the HDR scene for display on a standard LCD monitor

    Hardware-based smart camera for recovering high dynamic range video from multiple exposures

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    International audienceIn many applications such as video surveillance or defect detection, the perception of information related to a scene is limited in areas with strong contrasts. The high dynamic range (HDR) capture technique can deal with these limitations. The proposed method has the advantage of automatically selecting multiple exposure times to make outputs more visible than fixed exposure ones. A real-time hardware implementation of the HDR technique that shows more details both in dark and bright areas of a scene is an important line of research. For this purpose, we built a dedicated smart camera that performs both capturing and HDR video processing from three exposures. What is new in our work is shown through the following points: HDR video capture through multiple exposure control, HDR memory management, HDR frame generation, and rep- resentation under a hardware context. Our camera achieves a real-time HDR video output at 60 fps at 1.3 mega- pixels and demonstrates the efficiency of our technique through an experimental result. Applications of this HDR smart camera include the movie industry, the mass-consumer market, military, automotive industry, and sur- veillanc

    Algorithms for compression of high dynamic range images and video

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    The recent advances in sensor and display technologies have brought upon the High Dynamic Range (HDR) imaging capability. The modern multiple exposure HDR sensors can achieve the dynamic range of 100-120 dB and LED and OLED display devices have contrast ratios of 10^5:1 to 10^6:1. Despite the above advances in technology the image/video compression algorithms and associated hardware are yet based on Standard Dynamic Range (SDR) technology, i.e. they operate within an effective dynamic range of up to 70 dB for 8 bit gamma corrected images. Further the existing infrastructure for content distribution is also designed for SDR, which creates interoperability problems with true HDR capture and display equipment. The current solutions for the above problem include tone mapping the HDR content to fit SDR. However this approach leads to image quality associated problems, when strong dynamic range compression is applied. Even though some HDR-only solutions have been proposed in literature, they are not interoperable with current SDR infrastructure and are thus typically used in closed systems. Given the above observations a research gap was identified in the need for efficient algorithms for the compression of still images and video, which are capable of storing full dynamic range and colour gamut of HDR images and at the same time backward compatible with existing SDR infrastructure. To improve the usability of SDR content it is vital that any such algorithms should accommodate different tone mapping operators, including those that are spatially non-uniform. In the course of the research presented in this thesis a novel two layer CODEC architecture is introduced for both HDR image and video coding. Further a universal and computationally efficient approximation of the tone mapping operator is developed and presented. It is shown that the use of perceptually uniform colourspaces for internal representation of pixel data enables improved compression efficiency of the algorithms. Further proposed novel approaches to the compression of metadata for the tone mapping operator is shown to improve compression performance for low bitrate video content. Multiple compression algorithms are designed, implemented and compared and quality-complexity trade-offs are identified. Finally practical aspects of implementing the developed algorithms are explored by automating the design space exploration flow and integrating the high level systems design framework with domain specific tools for synthesis and simulation of multiprocessor systems. The directions for further work are also presented

    High Dynamic Range Images Coding: Embedded and Multiple Description

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    The aim of this work is to highlight and discuss a new paradigm for representing high-dynamic range (HDR) images that can be used for both its coding and describing its multimedia content. In particular, the new approach defines a new representation domain that, conversely from the classical compressed one, enables to identify and exploit content metadata. Information related to content are used here to control both the encoding and the decoding process and are directly embedded in the compressed data stream. Firstly, thanks to the proposed solution, the content description can be quickly accessed without the need of fully decoding the compressed stream. This fact ensures a significant improvement in the performance of search and retrieval systems, such as for semantic browsing of image databases. Then, other potential benefits can be envisaged especially in the field of management and distribution of multimedia content, because the direct embedding of content metadata preserves the consistency between content stream and content description without the need of other external frameworks, such as MPEG-21. The paradigm proposed here may also be shifted to Multiple description coding, where different representations of the HDR image can be generated accordingly to its content. The advantages provided by the new proposed method are visible at different levels, i.e. when evaluating the redundancy reduction. Moreover, the descriptors extracted from the compressed data stream could be actively used in complex applications, such as fast retrieval of similar images from huge databases

    Inverse tone mapping

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    The introduction of High Dynamic Range Imaging in computer graphics has produced a novelty in Imaging that can be compared to the introduction of colour photography or even more. Light can now be captured, stored, processed, and finally visualised without losing information. Moreover, new applications that can exploit physical values of the light have been introduced such as re-lighting of synthetic/real objects, or enhanced visualisation of scenes. However, these new processing and visualisation techniques cannot be applied to movies and pictures that have been produced by photography and cinematography in more than one hundred years. This thesis introduces a general framework for expanding legacy content into High Dynamic Range content. The expansion is achieved avoiding artefacts, producing images suitable for visualisation and re-lighting of synthetic/real objects. Moreover, it is presented a methodology based on psychophysical experiments and computational metrics to measure performances of expansion algorithms. Finally, a compression scheme, inspired by the framework, for High Dynamic Range Textures, is proposed and evaluated
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